The grass texture slowdown working again makes this challenge several seconds slower than in 0.9.3 ; and the previous balancing change for supertux ended up overshooting.
The additional AI karts also make it more challenging than in 0.9.3, as it's frequent to be hit by something in the 1st lap.
The AI is not yet good enough to be the sole factor ; the time requirement is necessary to not have these Super Tux challenges much easier than others.
Time-trial records give a good idea of the relative length of different tracks. I tried to keep a similar balance to the one reached in Cornfield Crossing's challenge.
Finishing first should always result in challenge success in low difficulties, and the AI balancing should be more effective than per-challenge tweaking in achieving consistent difficulty across challenges.
The AI is slower than the required times in this challenge, so it makes it easier.
The previous times were, without nitro/skidding, as hard if not harder than the expert challenge.
This reverts commit 84359ad7da.
It broke "Max players supported" text in arena info screen. It also doesn't work well for hidpi_enabled property that is used on android. Additionally it causes incompatibility with older STK versions (STK 0.9.3 crashes when there is more than 3 entries in hiscore.xml).
Fixes#3424Fixes#3425
* Add a hide multiplayer replays checkbox
* Hide player number column ; add kart icon column
Enabling the icon display creates issues in the list widget layout, however.
* Fix formatting issue when an icon is displayed in only some cells
* Display "?" icon when kart model is unknown
This can happen with uninstalled addons, old replays with removed official karts, etc
* Add helper functions for icons in replay info dialog
* Add kart icons to replay info dialog
* Delete m_icon_bank in tearDown
* Remove a duplicate mention of deveee ; add Fantasmos and QwertyChouskie
Fantasmos has contributed :
- Illimited splitscreen multiplayer (involves also race UI improvements in local multiplayer)
- Flashing bubble gum before expriation
- Crash sounds changing depending on speed/direction
- Better rescue
- Misc fixes
QwertyChouskie has contributed :
- New skidding particles
- Misc. fixes and improvements
* Add most of the significant changes (for finished features) since 0.9.3 to the changelog
* Include two more changes for the 0.9.3 version
* Add a few items, clearly separate track/modelling changes
Also, each new track get one line of changelog. Putting two on the same line vastly underestimate the importance of such a change. This also make it easier to mention removed/replaced tracks.
The changelog should not be shortened at all costs ; rather, it should be reasonably complete and not shy from using more lines as a visual cue when appropriate.
* Add kart and tracks subsection, improve changelog organization for 0.7.x versions
* More sorting for 0.6.x releases
* Improve info on track changes in 0.4/0.5
* Add android input improvements to the changelog
* Fix typo
* Remove incomplete name change info
This can help in case of high latency connections and quick steering changes:
because of the high latency the steering is applied too long locally,
reducing in the other kart driving left/right way too much.
It's disabled for now (i.e. steering is multiplied by 1.0), but can be
enabled in stk_config.
* Updated options UI file, new icon for language tab
Also updates the license file.
* Update the options screens to support the new layout
And add a language change screen.
* Don't overwrite the updates which happened in master.
* Add missing (new) password reset button
* Focus the list of actions binding rather than the tabbar in device options
* Add vertical tabs to ribbon widget types
* Update GUI engine for vertical tabs
* New icons for the help menu
The slipstream icon is not great, it's here to have something now. It should be replaced by something better looking and more in STK's visual style.
* Updated help GUI
The git changelog is a bit misleading here, because the order of the items in the help menu has been revised too.
1)General (same)
2)Game modes (before : 3)
3)Powerups (before : 2)
4)Bananas (before : 5)
5)Story Mode
6)Kart classes
7)Multiplayer
* Update help screen code to handle the additional tabs
The hugely repetitive structure of one cpp/hpp per tab is kept here.
* Optimized version of new icons
Except for the slipstreaming one, as it should be replaced by a better one anyway.
* First version of donation link and password reset buttons
The register screen still needs to be tweaked, though the GUI engine seems to be limted here.
Maybe dynamicly delete/re-create the widget?
* Fix mingw compilation
* Remove dead code
* minor cleanup
* Error handling, tweaks
* Fix ifdef for macOS
* Disable donate button on Android
* Use stk-config
* Implement LinkHelper::isSupported, fixes
* Allow full up/down/left/right navigation
* Update list and ribbon widgets to work well with the new navigation
* Fix windows compilation
* Improve navigation algorithm to fix the observed limitations
* Make windows compilator happy
* Fix keyboard navigation issues in networking lobby
And make some parts more proportional to screen size
* License for new coal skin
* Coal skin elements
* New coal skin
* Better contrast for coal skin select
* Lighter white text.
* Improved contrasts for actionable UI elements
* Make the theme back to a darker background while improving contrast again
* Ranking formula refinements (#3288)
* Reduce the maximum scaling time from 600s to 500s
8m20s is already much longer than nearly all ranked races will be, so it matters most for eliminated players. It would be too punishing if kept to 600 with the new time scaling method.
* New helper function for ranking computations
* Make short races less important for ranking points
And long races more important
* Use double for calculation
* Fix as alayan suggested
* Fix possible empty race event manager instance
* Show remote player in the past
* Allow to set commandline arguments on android
* Fix#3242
* More on #3242
* FIx#2912
* Better checkboxes (#3291)
* Better checkboxes for forest skin
* Better checkboxes for ocean skin
* Better checkboxes for peach skin
* Better checkboxes for ruby skin
* Try to create external/internal directory if it's not available.
Typically it always exists on new phones, but I didn't find any information if it's guaranteed to exist and it's missing on my old phone.
* Always set blend func in GLES 2.0.
It's often changed in STK engine and the value stored in irrlicht variable may be invalid.
Fixes#3296
* Avoid a crash when user name is empty
* Unlock cutscene improvements (#3298)
* Don't display unlocked features out of screen when there are 4 to 6-7
And more regular spacing between them
* Remove outdated workaround
* Store the previous number of story mode point
* Allow to get the previous points from player profile
* Fix points estimation for finding unlocked tracks
- Updated to reflect that the player's points are now updated before this function
- Use the real previous number of points rather than trying to estimate the point change (otherwise, the points computation method would have to be duplicated here to not have a bug with GPs who give more points than single race challenges).
* Fix#3100 (#3299)
* Fix#3100
* Fix server only compilation
* Fix stupidly long line full of whitespace (#3303)
* Don't use pkg-config on macOS
Fixes#3305
* Fix#3309
* Great improvements to skin data (#3312)
* Add vertical tab support and get common files from a common folder
* License file for the common folder
* UI images shared by all 4 colored themes
* Delete redundant pictures
* Delete background.jpg
* Delete dialog.png
* Delete glassbutton_deactivated.png
* Delete glasscheckbox_checked_deactivated.png
* Delete glasscheckbox_deactivated.png
* Delete glass_rsection.png
* Delete glass_section.png
* Delete glassspinner.png
* Delete glassspinner_deactivated.png
* Delete glass_square_focused_bw.png
* Delete left_arrow.png
* Delete list_sort_down.png
* Delete list_sort_up.png
* Delete rating_star.png
* Delete right_arrow.png
* Delete scrollbar_bg.png
* Delete scrollbar_btn.png
* Delete table_header.png
* Delete tooltip.png
* Optimize image size and add vertical tabs
* Optimize image size and add vertical tabs for ocean skin
* The multiplayer colored squares are also shared
* Use the multiplayer colored squares from common
* Remove more redundant skin images
* Delete glass_square1.png
* Delete glass_square2.png
* Delete glass_square3.png
* Delete glass_square4.png
* Delete glass_square_focused.png
* Delete glass_square_focused2.png
* Delete glass_square_focused3.png
* Delete glass_square_focused4.png
* Optimize image size and add vertical tabs for peach skin
* Optimize image size and add vertical tabs for forest skin
* Special focus halo for ruby skin
Currently, the halo used in single player is shared with the one used for the first player in local multiplayer, despite the color of the top spinner widget not matching in this situation.
Better having this mismatch that a not-so-great halo in single-player.
I put it in common as it may be reused for multiplayer focus by other skins.
* Use pink selection halo
* Put the bottom bar among skinnable UI images
* Make the bottom bar part of the skins
* Coding style fix
* Delete bar.png
* Load bottom bar texture from skin rather than gui folder
Also rename bg_image to m_bg_image
* Move black focus halo to the common folder
* Remove duplicate image, use common folder
* Delete glass_square1.png
* Delete glass_square2.png
* Delete glass_square3.png
* Delete glass_square4.png
* Delete glass_square_focused.png
* Delete glass_square_focused2.png
* Delete glass_square_focused3.png
* Delete glass_square_focused4.png
* Delete glass_square_focused_bw.png
* Delete left_arrow.png
* Delete rating_star.png
* Delete right_arrow.png
* Delete list_sort_down.png
* Delete list_sort_up.png
* Delete glassbutton_deactivated.png
* Delete glasscheckbox_deactivated.png
* Delete glassspinner.png
* Delete glassspinner_deactivated.png
* Delete scrollbar_bg.png
* Delete scrollbar_btn.png
* Delete tooltip.png
* Delete glasscheckbox_checked_deactivated.png
* Use common folder, support vertical tabs, and small tweaks
* Optimize image size, add vertical tabs, add custom bottom bar
* Add vertical tab support and get common files from a common folder
* License file for the common folder
* UI images shared by all 4 colored themes
* Delete redundant pictures
* Delete background.jpg
* Delete dialog.png
* Delete glassbutton_deactivated.png
* Delete glasscheckbox_checked_deactivated.png
* Delete glasscheckbox_deactivated.png
* Delete glass_rsection.png
* Delete glass_section.png
* Delete glassspinner.png
* Delete glassspinner_deactivated.png
* Delete glass_square_focused_bw.png
* Delete left_arrow.png
* Delete list_sort_down.png
* Delete list_sort_up.png
* Delete rating_star.png
* Delete right_arrow.png
* Delete scrollbar_bg.png
* Delete scrollbar_btn.png
* Delete table_header.png
* Delete tooltip.png
* Optimize image size and add vertical tabs
* Optimize image size and add vertical tabs for ocean skin
* The multiplayer colored squares are also shared
* Use the multiplayer colored squares from common
* Remove more redundant skin images
* Delete glass_square1.png
* Delete glass_square2.png
* Delete glass_square3.png
* Delete glass_square4.png
* Delete glass_square_focused.png
* Delete glass_square_focused2.png
* Delete glass_square_focused3.png
* Delete glass_square_focused4.png
* Optimize image size and add vertical tabs for peach skin
* Optimize image size and add vertical tabs for forest skin
* Special focus halo for ruby skin
Currently, the halo used in single player is shared with the one used for the first player in local multiplayer, despite the color of the top spinner widget not matching in this situation.
Better having this mismatch that a not-so-great halo in single-player.
I put it in common as it may be reused for multiplayer focus by other skins.
* Use pink selection halo
* Put the bottom bar among skinnable UI images
* Make the bottom bar part of the skins
* Coding style fix
* Delete bar.png
* Load bottom bar texture from skin rather than gui folder
Also rename bg_image to m_bg_image