Benau
c8d13d7360
Preload the particle textures when first load
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This prevent hangs when lazy loading texture runtime
2017-10-16 14:22:09 +08:00
Benau
7e0d706946
Don't call setLastTriggeredCheckline for check cannon
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It will override the track check line
2017-10-16 13:47:21 +08:00
Benau
9f10676dd3
Remove unused billboard shader
2017-10-16 07:43:00 +08:00
Benau
30e78fb1c0
Merge branch 'fix_2427'
2017-10-16 07:25:38 +08:00
hiker
9166e704e9
Take ball squashing into account when computing the ball height (so now
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the basketball properly touches the ground if its height is 0).
2017-10-16 10:10:33 +11:00
Benau
c7dbe715fc
Remove duplicated and unused code
2017-10-16 00:48:08 +08:00
Benau
4573e51e98
Fix #2427
2017-10-15 19:14:07 +08:00
Benau
a7debc286a
Check flips using unordered_set
2017-10-15 15:05:49 +08:00
Benau
058f9163db
Some work to make particle shader able to render billboard
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The lifetime in height map stimulation will always now < 1.0f
2017-10-15 13:57:01 +08:00
Benau
f646a26fbe
Clean up particle .xml
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Remove unsupported entries, notice that particles now are auto-
faded out by lifetime
Also remove flips that are not visible at all
2017-10-15 12:47:21 +08:00
Benau
998b11ed51
Add an option to disable pre-generation for explosion particles
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Also remove some unused code
2017-10-15 11:32:58 +08:00
Benau
b1f4ced6f0
Fix bounding boxes in legacy pipeline
2017-10-15 00:18:11 +08:00
Benau
85adab6e1e
Allow to use new STKParticle with legacy pipeline
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Due to cull face issue the kart exhaust is still not visible
2017-10-14 15:42:10 +08:00
Benau
088d09cb64
Don't hardcode first vbo size
2017-10-14 14:42:54 +08:00
Benau
c3a22ddcf7
Pre-generate some particles if max count is small
2017-10-14 14:42:24 +08:00
Benau
a0c9ba2b8c
Pack mixed color into instanced array
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With half-floats for lifetime and size for same stride
2017-10-14 12:33:08 +08:00
Benau
e49a7139d7
Split MiniGLM for more usage (instancing, cpu particle, network...)
2017-10-14 11:00:51 +08:00
Benau
0b9a3e1c69
Fix some issues found in first-try
2017-10-14 09:47:13 +08:00
Benau
0066722dab
Features completed cpu particle
2017-10-14 00:19:59 +08:00
Deve
63ecbefbdd
I forgot about particles
2017-10-12 22:55:26 +02:00
Deve
928ae4e44d
Try to fix server-only compilation
2017-10-11 21:50:44 +02:00
Deve
b0cdbd94b4
Merge branch 'srgb_fb'
2017-10-11 21:46:58 +02:00
Deve
c1e17f0593
Add a fallback for intel on linux.
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When workaround with alpha_channel=true failed, then fallback to the path with disabled srgb framebuffer.
2017-10-11 21:39:13 +02:00
Deve
6794670510
Disable srgb framebuffer for intel hd 2000 too
2017-10-11 20:53:49 +02:00
Benau
9304f6fa3c
Disable the usage of all parts colorized
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Please use colorization mask for better effect
2017-10-11 13:05:15 +08:00
Benau
839142b752
Add up-to-date restriction for hd3000 in windows
2017-10-11 11:25:28 +08:00
Ben Krajancic
865426aad7
Small clarification to prevent build errors ( #2954 )
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Building outside of this directory prevents the executable from launching, this small addition can help prevent this issue from happening.
2017-10-09 21:10:50 -04:00
Deve
ae4e302741
Add a way to run STK without srgb framebuffer
2017-10-09 21:18:15 +02:00
auria.mg
0453809915
Update credits
2017-10-08 19:56:13 -04:00
Benau
10e3467f96
Merge remote-tracking branch 'origin/better_rescue_animation'
2017-10-09 07:44:50 +08:00
hiker
fba22def40
Merge branch 'master' of github.com:supertuxkart/stk-code
2017-10-09 10:29:24 +11:00
hiker
b97088c933
Fixed computation of new point. The previous approach was based on
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the newly computed point. If this point should be under the track,
and the new height is not enough to offset this, the ball will be
tunnelling, which results in the ball being reset to the previous
position, i.e. the ball will not move.
2017-10-09 10:25:36 +11:00
hiker
f94b3a9120
Added more debug info, removed unused code.
2017-10-09 10:25:11 +11:00
Benau
2217083421
Replace broken abyss replay with candela city
2017-10-08 11:16:25 +08:00
Deve
48d94e10a7
Use separate os name for android stats
2017-10-07 21:37:59 +02:00
Benau
4f1becb20d
Add a better rescue animation
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Also fix #2501
2017-10-06 23:42:23 +08:00
Benau
cf2a9f7089
Allow configurable exhuast particle, fixes #2878
2017-10-06 01:08:27 +08:00
auria.mg
3ad081104e
Re-extract strings for missing track, oops
2017-10-04 20:59:30 -04:00
auria.mg
7a63955a06
Minor challenge tweak
2017-10-04 18:56:43 -04:00
auria.mg
1c9e4bc04a
Tweak hacienda easy challenge, see #2951
2017-10-04 18:50:27 -04:00
Deve
bc84559f1d
Revert a hack for shadows.
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It helps for horizontal surfaces, but makes vertical surfaces worse (for example rocks in cornfield crossing), so it's not really a solution.
2017-10-04 22:19:19 +02:00
auria.mg
0f790d4331
Update strings
2017-10-03 19:04:34 -04:00
Deve
27a79526b1
Allow to use particles heightmap simulation in GLES
2017-10-02 23:05:12 +02:00
Deve
843ebad9a1
Don't use GL_FRAMEBUFFER_SRGB in GLES
2017-10-01 22:25:37 +02:00
Benau
d6d1fa40c0
Use a hack to get the "real" transformation for bones
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Sometimes the value return before was not as correct as in blender
Todo: expose it in mesh interface
2017-10-01 15:20:37 +08:00
Deve
1a250c5b74
Hopefully fixed rare crash in createVideoModeList.
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Assume that the window was null.
2017-09-30 23:43:29 +02:00
Deve
d99b2d4b5a
Fixed a crash in overworld after kart selection screen when accelerometer is enabled
2017-09-30 23:08:17 +02:00
Benau
f1dfabdcc2
Update Changelog
2017-09-30 14:55:14 +08:00
Sam
c4726e767a
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2017-09-28 20:07:17 +02:00
Sam
e3bfa79d43
Now you must progress the story mode to unlock sara the wizard
2017-09-28 20:05:12 +02:00