Commit Graph

14768 Commits

Author SHA1 Message Date
hiker
c21f6abeb7 Removed one more reference to global function. 2015-05-22 09:42:42 +10:00
hiker
8577f0d185 Removed one more reference to global function. 2015-05-22 09:40:46 +10:00
hiker
9048b6ffcd Removed one more reference to global function. 2015-05-22 09:37:34 +10:00
hiker
cc9163ca77 Removed one more reference to global function, renamed functions
Bind and BindLayer to bind and bindLayer.
2015-05-22 09:29:42 +10:00
hiker
3a64d2c70e Removed one more reference to global function. 2015-05-22 09:18:21 +10:00
hiker
d2a7e21632 Removed one more reference to global function. 2015-05-21 17:16:03 +10:00
hiker
18179bd18d Removed one more reference. 2015-05-21 17:12:59 +10:00
hiker
2c68bd194c Move more code into shader, removed one more reference to global function. 2015-05-21 17:09:53 +10:00
hiker
6f84a4dca1 Moved functionality into shader. 2015-05-21 16:59:40 +10:00
hiker
959d17ccb5 Moved one more reference to global function, minor coding style adjustments. 2015-05-21 16:46:46 +10:00
hiker
abbd54ffa0 Replaced another global function reference. 2015-05-21 16:43:41 +10:00
hiker
4d6a9726b6 Renamed shader. 2015-05-21 16:37:59 +10:00
hiker
dc8361b941 Fixed spelling of shader. 2015-05-21 11:19:40 +10:00
hiker
101fcf5df7 Removed more references to global function. 2015-05-21 10:09:43 +10:00
hiker
e9c2f0ecf1 One less DrawFullScreenEffect function. 2015-05-20 17:18:55 +10:00
hiker
d437ffa3bf Removed more accesses to global DrawFulLScreenEffect function. 2015-05-20 17:11:06 +10:00
hiker
8e6d9d2f41 Removed more references to global DrawFullScreenEffect function. 2015-05-20 16:53:30 +10:00
hiker
dec62d63ea Fixed linux compilation. 2015-05-20 10:08:38 +10:00
hiker
063fb6b65f Try to fix linux compilation. 2015-05-20 09:19:59 +10:00
hiker
4ef85d692c Replaced one more call to DrawFulLScreenEffect. 2015-05-20 09:09:34 +10:00
hiker
e241f167a7 Started to remove global DrawFullScreenEffect template. 2015-05-20 08:41:03 +10:00
hiker
d64428db34 Moved more shaders, cleaned up unused code and other left-over bits. 2015-05-19 23:01:36 +10:00
hiker
e0b1e876f0 Moved more shaders. 2015-05-19 21:10:49 +10:00
hiker
ab4f77e80e Moved more shaders. 2015-05-19 18:55:32 +10:00
hiker
0c2e6c1640 Moved more shaders. 2015-05-19 18:51:26 +10:00
hiker
553a0a8b58 Moved more shaders. 2015-05-19 16:40:47 +10:00
hiker
52017e31ea Removed unused shader. 2015-05-19 16:36:24 +10:00
hiker
a401096487 Moved more shaders, minor cleanup of coding style in irr_driver.hpp. 2015-05-19 16:34:07 +10:00
hiker
e94c3e5d3f Removed unused global variables. 2015-05-19 16:11:54 +10:00
hiker
6d8d78be73 Moved more shaders, moved createVAO into Shader. 2015-05-19 16:07:24 +10:00
hiker
2224f4ebfa Removed unused shader. 2015-05-19 09:39:04 +10:00
hiker
283a7c58b9 Moved more shaders. 2015-05-19 09:36:28 +10:00
hiker
b40f84e89d Moved more shaders. 2015-05-19 09:20:29 +10:00
hiker
8e4ee298e0 Moved shaders into render_lighting, fixed coding style for
render_lighting.
2015-05-18 21:33:26 +10:00
hiker
6def0c752c Moved more shaders. 2015-05-18 16:52:42 +10:00
hiker
90d7fac6c4 Fixed coding style. 2015-05-18 16:43:30 +10:00
hiker
78220d5ed7 Moved more shaders. 2015-05-18 08:49:41 +10:00
hiker
3cb0c6f4c2 Fixed coding style in stkmesh. 2015-05-18 08:22:52 +10:00
hiker
37d787ff38 Fixed linux compilation. 2015-05-17 10:28:37 +10:00
hiker
a50d11df36 Try a different linux fix. 2015-05-17 10:04:01 +10:00
hiker
f0f230b042 Try to fix linux compilation. 2015-05-17 00:56:42 +10:00
hiker
1a09a09dd9 Removed now unnecessary parameter for assignSamplerNames. 2015-05-17 00:22:14 +10:00
hiker
e0ef910137 Renamed TextureRead to TextureShader. 2015-05-17 00:04:19 +10:00
hiker
329a4ac047 Removed multiple inheritance, instead made TextureRead inherit from
Shader. work in progress!
2015-05-16 10:39:33 +10:00
hiker
dc211f2000 Improved coding style. 2015-05-15 08:16:23 +10:00
hiker
488f506932 Moved more shaders into PostProcessing. 2015-05-14 16:43:32 +10:00
hiker
f0d0e7e601 Moved SharedObjects into separate file shared_gpu_object.
This also fixes the missing loading screen (likely caused by
not initialising all objects, or not in the right order).
2015-05-14 16:27:32 +10:00
hiker
3b682ff084 Moved more shaders into PostProcessing. 2015-05-13 09:57:53 +10:00
hiker
56bc14ff31 Moved more shaders into PostProcessing. 2015-05-13 08:55:59 +10:00
hiker
ea69eb3178 Minor style changes. 2015-05-13 08:22:58 +10:00