2) Moved addon related data files into a separate 'addons' directory.
3) Directory names of addons are now lower case.
(Still addons are not stable enough to be used!)
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should solve issues with addon karts not being found or textures
not correctly loaded.
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The addons icon is now greyed out in case of an error (and till
the list of addons is downloaded, though usually that is done by
the time the main gui is shown). Moved synchronisations/threading
from addons_manager to network_http. Added 'Synchron' template
to hide usage of mutex to provide synchronised accesses to a variable.
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would actually not return a directory under getConfigDir).
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ATM this results in a crash for me (though this patch should be correct, so
the reason for the crash must be something else).
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"/" doesn't have to be added elsewhere all the time.
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compilation problem on windows related to directory removal
for the add on server.
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also incorrect and caused a warning to be printed.
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does not exist, and moved handling of files and directories from user_config to file_manager.
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which allows STK to be started/debugged in VS without having to set a working directory.
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should allow for movable and static track objects. Also fixes problems with
incorrect radius for spheres.
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there are still trailing spaces and lines with 5 spaces as indent (fix them
as the files are changed for other reasons). src/guiengine/CGUIFont.* and
src/bullet/ not processed to allow cleaner updates from upstream.
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the textures directory. Note that now data/textures takes
precedence over a kart directory, while previously textures from
tracks/karts were loaded first.
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of different file archives (since irrlicht now supports removing paths
from a file archive).
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wheels being loaded for the karts (since atm all kart wheels have the same name).
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additional karts from other directories.
2) Fixed potential bug (--track might have allowed you to
run a locked track)
3) --list-tracks and --list-karts can now keep on running
(before STK would be ended) - but they are slower now
4) Renamed all kartname.irrkart file to kart.xml. I realised too
late that those files had not been converted to xml yet.
It will be fixed later.
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tracks).
2) Challenges are now saved in its own file (not in user config file anymore).
3) The TRACKNAME.{irrtrack,scene,graph,quads} files are now called {track,scene,graph,quads}.xml
(so not containing the name of the track anymore). Beach and lighthouse tracks have been
updated.
4) Track exporter uses the new filenames above.
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instead of path()), and used our convention of using capitalization
for words (and not _). Started adding support for additional track
directories, but that's not working yet.
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are in #ifdef IRR_SVN - and at this stage linking fails for atm unknown
reasons. No changes to irrlicht 1.5 compilation.
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NOTE: to use the speedometer, a patched version of irrlicht is needed. The replacement
files are included here, we hope that the necessary functions will be included in the
next irrlicht release (STK will still compile without a patched irrlicht version,
but not display the speedometer).
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system for VS (verified) and autoconf (not verified).
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graph related functions from Track to QuadGraph,
removed plib usage. The AI is now able to drive
a loop (re-using the same quad, before continuing
on the original path). The beack track currently
defines a simple look at the first right hand
turn (the AI will drive down the hill, then
up again and then keep on going).
2) During the conversion process some AI called
function were significanly sped up, but it has
to be tested if this has any ill effects for
certain tracks or certain karts.
3) Tried to add support for moving sky domes, but
that doesn't work yet.
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of specifying the track to use (mainly for the AI).
For beach/lighthouse files to specify the graphs have been added
(note that if the graph is a simple look, no .graph file is
necessary, since it will default to a simple loop), and a script
to convert from the current driveline structure to quad graphs
has been added, too.
This information is currently read in, but not yet used!
2) Some memory leaks were fixed, the filemanager functions getXML*
were renamed to createXML* to indicate that the return pointer
needs to be freed.
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2) Made all xml files well formed.
3) Minor code cleanups.
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model), fixed detection of terrain (e.g. triggering rescue when trying to
drive on water).
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(and other models loaded for a track), items now do rotate
and can be collected (though no icons are displayed yet,
nor do attachments work).
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for .track and .loc files, started working on items.
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1) Added better support for reading XML files.
2) Fixed keyboard handling (for some keys only
key releases were recognised).
3) #ifdef-ed out more plib parts that would cause a
crash with irrlicht.
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