QwertyChouskie
85d12931ce
UI/UX: Use more applicable icons and labels
2023-05-11 12:44:04 -07:00
QwertyChouskie
315af9a7f9
UI/UX: Fix misc sizing/centering issues
2023-05-11 12:44:04 -07:00
QwertyChouskie
0c9a136d7c
UI/UX: Use password recovery dialog instead of opening webpage
2023-05-11 12:44:04 -07:00
QwertyChouskie
365e0074ee
UI/UX: Improve keybinding dialog
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- Better icons for actions
- Make dialog bigger, fixes squashed text issue
2023-05-11 12:44:04 -07:00
QwertyChouskie
b92fb66f38
UI/UX: Use OK button in Vote dialog
2023-05-11 12:44:04 -07:00
QwertyChouskie
f130f63209
UI/UX: Cutscene button tweaks
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- Make button text "Skip" instead of "Continue"
- Move to right side
- Improve sizing
2023-05-11 12:44:04 -07:00
QwertyChouskie
275e962de8
UI/UX: Use better icon for Cancel/No/etc
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Icon style now matches what is used for Confirm/Yes/etc
2023-05-11 12:44:04 -07:00
QwertyChouskie
935c6b2191
UI/UX: Put OK/Confirm/Yes on the right
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In UX, back/cancel/etc buttons usually go on the left, while forward/confirm/etc go on the right. (Note that even the icon for "Back" is a leftwards-pointing arrow.) STK put the Back arrow button on general screens in the upper left corner, but before this commit, put back/cancel/etc on the right in dialogs and such. This commit fixes things to be in line with standard UX conventions, and also in line with the pre-existing upper-left corner Back button placement on screens in STK.
https://ux.stackexchange.com/a/63239
2023-05-11 12:44:04 -07:00
QwertyChouskie
4cabef6879
UI/UX: Make first Continue button in GP results screen centered
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Since we only show one button at first, make it centered. (This is the continue button that switches from displaying race results to overall GP results.)
2023-05-11 12:44:04 -07:00
QwertyChouskie
cce966683b
UI/UX: Add back button on server creation screen
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This functions the same as the cancel button, adding it for UI consistency.
2023-05-11 12:44:04 -07:00
QwertyChouskie
082d02eef3
UI/UX: Improve manual server connect dialog
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- Center top text
- Word wrap top text, fixes overflow on large font sizes
- Better sizing/spacing of dialog and elements
2023-05-11 12:44:04 -07:00
QwertyChouskie
a99c554850
UI/UX: Remove unused dropdown.png
icon
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Look like this was added back in early development of the Irrlicht-based GUI engine, but this was never used for anything.
2023-05-11 12:44:04 -07:00
QwertyChouskie
5185e4c487
UI/UX: Remove unused main_race_multi
icon
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This icon isn't used anywhere.
2023-05-11 12:44:04 -07:00
QwertyChouskie
8a004adcad
UI/UX: Remove unused dialog file
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The code that called this dialog was removed in 2014 via 3372d06759
2023-05-11 12:44:04 -07:00
QwertyChouskie
be598ea1da
UI/UX: Fix LayoutManager warnings
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Fixes most of the occurrences of these warnings in the terminal/log:
[warn ] LayoutManager: Statically sized widgets took all the place!!
Removing these spacers did not make a difference in actual layout/spacing according to my testing.
2023-05-11 12:44:04 -07:00
QwertyChouskie
dd6cbe4f88
UI/UX: Fix dialog text centering
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`text_align="top"` isn't even valid, `top` is only valid for `text_valign`. Not sure how this got messed up in the first place, but this finally fixes it.
2023-05-11 12:44:04 -07:00
QwertyChouskie
2c9e581c60
UI/UX: Fix race UX when something is unlocked
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Challenge completion status is already shown on the race results screen, changing the icon and text of the Continue button just causes confusion.
Fixes https://github.com/supertuxkart/stk-code/issues/4859
2023-05-11 12:44:04 -07:00
Benau
d825c32e76
Fix tips
2023-05-05 12:02:07 +08:00
Semphriss
fd12829e5b
Revert "Hide the cursor during gameplay ( #4861 )" ( #4862 )
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This reverts commit 07e22b033b
.
2023-04-25 08:40:34 +08:00
Semphriss
07e22b033b
Hide the cursor during gameplay ( #4861 )
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* Hide the cursor during gameplay
The cursor will show back up whenever:
- The mouse is moved
- The game is paused
- The race finished
This is probably not the best implementation, but it's a start.
* Wrap mouse display code in PT_MAIN checker
* Moved mouse display code to updateGraphics
* Protect SDL calls with #ifndef SERVER_ONLY
---------
Co-authored-by: Semphris <semphris@protonmail.com>
2023-04-23 16:32:11 +08:00
Mike Blumenkrantz
64c74ed516
declare some ssao.frag variables as highp to avoid precision issues ( #4860 )
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this fixes opaque shadow rendering on drivers that implement
mediump as 16bit
fixes #4855
Signed-off-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
2023-04-18 16:00:52 +08:00
Benau
94fa3c8a63
Remove some gcc compiler warnings
2023-04-15 11:55:15 +08:00
Benau
69fdbb8f45
Add missing exception handling in shader loading threads
2023-04-14 09:56:06 +08:00
Benau
8c90d7b3d0
Fix missing srgb for compressed textures
2023-04-13 12:56:06 +08:00
Benau
f9d10fe9ff
Don't pause in network game for debug dialog
2023-03-30 08:14:47 +08:00
Benau
6f789164ff
Add srgb image view for vulkan engine
2023-03-20 10:08:18 +08:00
Benau
7817e14a5a
Add pbr texture handling for vulkan engine
2023-03-19 11:35:11 +08:00
Benau
c170c69749
Load pbr textures for vulkan engine
2023-03-18 14:52:37 +08:00
Benau
12a8b1da1d
Update haiku file_manager handling code
2023-03-12 08:26:20 +08:00
Benau
1a3a944a97
Update translation source, AppData and Desktop file
2023-03-09 08:19:19 +08:00
searinminecraft
1eb48e25f0
Add previously missing Lap Trial mode in game modes help screen
2023-03-08 10:43:22 +08:00
Benau
5e161f663d
Clean m_ondemand_load_texture_paths after texture loaded
2023-03-04 10:26:31 +08:00
Benau
dcc7397668
Make dumpAllTextures usable in legacy video drivers
2023-03-03 22:35:58 +08:00
Gwyn Ciesla
27eb0f3116
gcc13 fixes
2023-02-23 08:56:27 -06:00
Benau
9eda9f7559
Add current ai count to server lobby
2023-02-21 10:41:54 +08:00
Benau
f5800ac487
Fix #4847
2023-02-06 08:06:53 +08:00
Deve
ad74f20bdf
Add shaderc to linux builder
2023-02-03 22:20:57 +01:00
Benau
1f8ffccd97
Allow disabling gift boxes and bananas indicators by removing their textures
2023-02-02 08:01:45 +08:00
Benau
90277eebd5
Fix #4843
2023-01-28 10:01:12 +08:00
Heiko Becker
0163e3fa88
Add missing includes to fix the build with gcc 13
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Like other versions before, gcc 13 moved some includes around and as a
result <stdexcept> and <cstdio> are no longer transitively included.
Explicitly include them for std::runtime_error and snprintf.
2023-01-26 16:35:54 +01:00
Benau
1041736750
Rename setting string as sven suggested
2023-01-23 08:21:01 +08:00
Benau
be0c83e9a8
Add getGeometryLevel to scripting engine
2023-01-22 14:47:40 +08:00
Jip Fr
d0bbf8f5f4
Make bot names start at one
2023-01-21 00:10:30 +01:00
Benau
ab3defb424
Remove draw_translucently in draw2DImage
2023-01-11 11:27:43 +08:00
Benau
a85bf04b1c
Update download assets size
2023-01-09 16:24:41 +08:00
Benau
292bafcf9a
Check for libshaderc.so (used by debian)
2023-01-08 08:15:06 +08:00
Benau
e798c1abee
Remove rotation uniform in gl shaders
2023-01-08 08:08:35 +08:00
Benau
9dd9363ab4
Make draw2DImageCustomAlpha usable in legacy video drivers
2023-01-07 11:18:12 +08:00
Benau
65b2e2104a
Avoid leaking widgets (model view especially) when closing STK
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It crashes when vulkan validation is on if closing during kart
selection screen
2023-01-06 17:01:29 +08:00
Benau
7ecaf74dd3
Remove incorrect animation data in some b3d models, see #4829
2023-01-05 11:15:50 +08:00