Benau
acf0ac909f
And a correct ifdef for bindless texture
2016-11-30 15:00:08 +08:00
Benau
9e8fb63dc4
Fix AZDO with colorization
...
Also re-arrange texture layer
2016-11-30 13:52:06 +08:00
Benau
5884d7b9d8
Avoid using matrix4 calculation
2016-11-28 15:44:14 +08:00
Benau
45c5b0ffd6
Improved colorization in instanced rendering
2016-11-28 13:08:27 +08:00
Benau
decf3b9715
4 bindless textures + texture translation + colorization in vao
2016-11-28 10:47:14 +08:00
Benau
60908c3e1d
Try to use vec2 for texture translation only
...
In stk, only setTextureTranslate is used which modify 8,9 of
matrix array. Also don't update it when it is identity.
2016-11-28 10:41:27 +08:00
Deve
7e4dfdb97e
Remove version from graphics restrictions for sRGB-capable visual workaround.
...
It doesn't look that they're going to fix it soon.
2016-11-11 16:22:31 +01:00
Benau
8b069df97f
Merge remote-tracking branch 'origin/renderer_refactoring'
2016-11-11 08:43:42 +08:00
LoadingPleaseWait
578a3732c0
Add help page with icons for banana penalties
2016-11-04 22:16:06 -05:00
Benau
2f0252be98
Merge remote-tracking branch 'origin/master' into renderer_refactoring
2016-10-28 21:41:49 +08:00
Benau
24f926b780
Merge remote-tracking branch 'origin/spare_tire_kart'
2016-10-18 14:32:44 +08:00
deve
5502fa4ebe
Declare custom alpha also when bindless sampler is enabled
2016-10-17 08:23:27 +02:00
Benau
af223ddf24
Try to use sun color to determine custom alpha for ghost karts
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This may need more adjustments, also add custom_alpha uniform float
to transparent fragment shader to remove duplicated shader
2016-10-17 01:03:10 +08:00
Benau
23a1b08efe
Allow normal map karts to be used in ghost race
...
Also split ghost karts out of additive shader, so fixed issues like
"drivers are facing backwards", "water in abyss affects ghost karts"
Todo: maybe transparency depend on current track color?
2016-10-16 15:40:40 +08:00
Legimet
ee17928382
Fix credits for Boom-boom-boom song
2016-10-08 12:07:39 -04:00
Benau
71359a087d
Add heart billboard with red kart for spare tire karts
2016-10-08 14:29:28 +08:00
hiker
ec3dd221a2
Merge branch 'doc' of https://github.com/konstin/stk-code into konstin-doc
2016-09-21 09:12:32 +10:00
Deve
852cc068d3
Restore SSAO on linux with GLES renderer.
2016-09-17 03:55:50 +02:00
Deve
d05cff09c8
Add a graphics restriction for BGRA format on android.
...
It causes issues with particles transparency.
2016-09-17 03:55:50 +02:00
auria.mg
6a94d12a11
Update credits
2016-09-15 20:05:06 -04:00
auria.mg
f2bf4eb549
Add new soccer ball icons
2016-09-15 20:00:00 -04:00
Deve
3a9b2b9872
Fixed advanced lighting on android
2016-09-12 21:43:31 +02:00
deve
6c9050f47a
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-08-26 10:36:09 +02:00
deve
5abc047b0c
Declare precision also in vertex shaders in GLES renderer.
...
Some drivers complain that it was declared only in fragment shaders.
2016-08-26 10:35:48 +02:00
auria.mg
061323ffb0
Add information for translators
2016-08-23 20:01:06 -04:00
auria.mg
a07a8b6516
Fix XML files and regenerate strings
2016-08-23 19:53:41 -04:00
Aapo Rantalainen
38e5799167
Four help?.stkgui -files were treated as binary by git ( #2612 )
2016-08-23 19:36:16 -04:00
konstin
138daf57a4
Move credits file back
2016-08-23 11:07:13 +02:00
konstin
4ce6fb04ea
Remove unused documentation and tool files
2016-08-23 01:58:53 +02:00
Deve
d5fe015ba7
Fixed typo in previous commit.
2016-08-20 08:35:08 +02:00
Deve
a001505abd
Set ForceLegacyDevice for intel ironlake and for old radeon drivers.
...
This hopefully will allow to run STK with these graphics cards and drivers.
2016-08-20 08:13:17 +02:00
Alpt
67e94e73ce
In the addons screen, show a tip to remember that the Internet connection is disabled. (Issue #1763 ). ( #2605 )
2016-08-19 18:28:59 -04:00
Elderme
41cd1e0364
merged with master
2016-08-18 22:36:19 +02:00
Michael Murphey
d213bef9db
Place buttons in confirm dialog horizontally ( #2573 )
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* Place buttons in confirm dialog horizontally closes #2548
* Use RibbonWidget for MessageDialog
* Use buttonbar for confirm dialog
2016-08-16 19:08:45 -04:00
Deve
bd6ad544cc
Fixed bloom with scale_rtts_factor parameter.
2016-08-15 08:46:02 +02:00
Benau
2d95df1722
Update appdata file to latest standard
2016-08-12 00:48:57 +08:00
MTres19
8e8433f08c
Credit where credit is due ( #2593 )
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* Give GeekPenguinBR and TuxKartDriver credit
* Give credit to samuncle and konstin
2016-08-05 19:12:52 -04:00
auria.mg
ea939459e8
Improve string as suggested on transifex
2016-07-30 21:51:31 -04:00
Elderme
a21d7b4b71
Merge branch 'master' into renderer_refactoring
2016-07-26 22:16:48 +02:00
Elderme
cd1b9a66a0
Merged master in branch
2016-07-26 21:31:52 +02:00
qwertychouskie
9cbf8a0641
Update link
2016-07-23 14:16:09 -07:00
Benau
744a4705b6
Auto embolden glyph of bold face, without fallback font
2016-07-21 12:26:19 +08:00
Benau
a72f67015c
Remove 36MB CJK fonts, use the previous font instead
2016-07-20 09:49:10 +08:00
Benau
89f06ed8d3
Fix crash with fixed pipeline
2016-07-18 23:56:14 +08:00
Benau
05419cd555
Initial work on new font rendering engine
2016-07-18 16:03:11 +08:00
Benau
8408a7c158
Merge remote-tracking branch 'origin/master' into colorful_track_object
2016-07-15 09:27:59 +08:00
Deve
93fc20e275
Merge OpenGL ES renderer branch
...
It adds support for OpenGL ES renderer, which is needed for Android port and for running STK on other embedded devices such as Raspberry Pi.
Currently it works in two ways:
- Shader-based pipeline, which requires OpenGL ES 3.0 (Android >= 4.3)
- Fallback to irrlicht-based fixed pipeline that needs OpenGL ES 2.0. The fixed pipeline generally works, but it is affected by the same issues as our OpenGL 2.1 fixed pipeline renderer.
I tried to modify our OpenGL renderer as little as possible to avoid regressions. The only one major change is that we are now using the "#stk_include" directive in shaders instead of linking multiple shaders into one program.
Currently it works only on linux. The Android port needs some refactoring. In theory it should be possible to make it working on Windows, but we would need some OpenGL ES SDK, or maybe modified libglew.
At this stage it is playable with current mesa drivers. I tested it on intel graphics card and I didn't notice any issues.
On Android only the OpenGL ES 2.0 renderer with fixed pipeline has been tested for now.
2016-07-14 20:54:30 +02:00
Benau
53374176ad
First try to support colorization texture mask
2016-07-15 00:53:22 +08:00
Deve
886382bb54
Merge remote-tracking branch 'origin/master' into gles
2016-07-11 23:43:10 +02:00
Deve
0f7976e5f8
Merge branch 'master' into gles
2016-07-11 23:23:02 +02:00