Benau
a52c4699a1
Add back normal map renderer for legacy opengl
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Fixed transparent issue
2016-11-19 14:21:56 +08:00
Deve
b23f39f1cd
Fixed non-hd textures in legacy pipeline
2016-08-12 23:51:29 +02:00
Deve
6d757326d2
Make sure that we start game with disabled GL_FRAMEBUFFER_SRGB
2015-12-11 19:18:14 +01:00
Deve
b91bcaf554
Disabl sRGB framebuffer on irrlicht side to avoid modifying current user interface colors
2015-12-11 19:18:14 +01:00
hiker
98671b620d
Added some support to enable a legacy (2.1) opengl context. Many
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things don't work with that atm (rtt, some transparent textures).
Needs to be manually set in the user's config file.
2015-03-11 16:45:20 +11:00
Vincent Lejeune
78ff00fc36
Revert "Remove irrlicht parallax map"
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This reverts commit c17a093d83
.
2015-01-11 00:18:29 +01:00
Vincent Lejeune
c17a093d83
Remove irrlicht parallax map
2015-01-10 23:54:01 +01:00
Vincent Lejeune
b7f124de62
Remove irrlicht normal map renderer
2015-01-10 23:49:08 +01:00
Vincent Lejeune
e994712c01
Remove cgmaterial files
2015-01-10 23:44:25 +01:00
Vincent Lejeune
91bcacfd19
Remove CG
2015-01-10 20:44:19 +01:00
Vincent Lejeune
d849663877
Fix for #1818 thanks to math07
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Intel gpu seems to have issue capturing screenshot from GL_FRONT
framebuffer, use GL_BACK instead.
2015-01-01 20:46:00 +01:00
vlj
abeda85f77
Reenable GL 3.1 support on windows
2014-09-29 01:31:59 +02:00
vlj
a303eadf3d
Remove a deprecated function call
2014-09-28 01:13:38 +02:00
vlj
1e5ad1060b
Use core context except for legacy
2014-09-26 23:17:05 +02:00
vlj
8e67131351
Another fix
2014-09-26 23:15:56 +02:00
vlj
b79e969b11
Remove some others deprecated calls
2014-09-26 23:10:10 +02:00
vlj
3b393b8618
Set useCoreContext outside of ifdef windows
2014-09-26 23:03:44 +02:00
vlj
64a84f7e58
Fix another bunch of deprecated function calls
2014-09-26 22:39:53 +02:00
vlj
032447bf30
Additionnal work.
2014-09-26 15:42:03 +02:00
vlj
f320b36db3
Do not use some deprecated function with core ctx
2014-09-26 15:27:50 +02:00
vlj
6d685a843d
Drop support for GL 3.1 on windows
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Fixed pipeline will be used instead
2014-09-13 15:45:10 +02:00
vlj
fbe2896460
Use non debug gl ctx in non debug build
2014-09-09 16:57:46 +02:00
vlj
63992a3908
Play with glTexStorage2D
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Should reduce memory movements.
2014-06-01 02:48:03 +02:00
Vincent Lejeune
e034cd31a0
Fix context creation for intel.
2014-03-31 19:29:20 +02:00
Vincent Lejeune
b9d0088ff9
Parse more context in windows build.
2014-03-26 22:13:02 +01:00
hiker
2595d31eba
Implemented crude work around for drivers that do not support
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opengl 3.3.
2014-02-17 16:52:40 +11:00
Vincent Lejeune
0243546e4d
Use an openGL 3.3 compatibility context when available.
2014-02-12 22:16:10 +01:00
Vincent Lejeune
fbc47dd6ca
Do not use GL_PACK_INVERT_MESA when screenshooting
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Oddly enough it is reported as FeatureAvailable in Windows.
This fixes the screenshot bug.
2014-02-02 02:56:10 +01:00
Vincent Lejeune
559e0a96ca
Remove wrong glHint
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Spotted by ARB_DEBUG_OUTPUT
2014-01-24 20:27:18 +01:00
Vincent Lejeune
a1f5e47cba
Use ARB_DEBUG_OUTPUT on windows in Debug mode.
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Hopefully the extension will work properly with every driver...
2014-01-18 20:28:13 +01:00
vincentlj
2ba340b6cb
OGL32CTX: Add vertex shader where default one was assumed.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14973 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-08 23:11:10 +00:00
vincentlj
632f75c130
OGL32CTX: Create a GL 3.1 context on windows (backward compatible)
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14972 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-08 21:50:46 +00:00
curaga
0588b4252e
irr: Add support for some RG texture formats
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13628 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-09-04 13:26:06 +00:00
curaga
138d61554c
irr: Add support for non-triangle VBOs
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13548 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-08-22 15:42:02 +00:00
curaga
c6f22508e1
irr: RTT flipping workaround
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Didn't find the cause of this bug, but merely a workaround that only works for STK.
Still, that's two days of searching, cutting my losses.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13379 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-07-29 14:40:13 +00:00
curaga
56177bdc93
irr: Add stencil patch
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13003 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-06-28 12:09:21 +00:00
auria
18ad621664
Update OSX compilation. Still uses irrlicht from the dependency pack
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11870 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-06 01:46:41 +00:00
hikerstk
974deca5e1
Added our own irrlicht version - not used atm.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11846 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-01 02:00:02 +00:00