Commit Graph

14303 Commits

Author SHA1 Message Date
Vincent Lejeune
c638be6412 Do not use motion blur if no boost amount 2014-12-10 19:06:58 +01:00
Vincent Lejeune
ed82106fe6 Try to fix #1772
Avoid doing glViewport call in IBL.cpp since the result is not used
without dynamic light.
2014-12-10 17:35:09 +01:00
hiker
c0c4357331 Switch from IP address to addons.supertuxkart.net (including new
certificate).
2014-12-10 23:53:47 +11:00
hiker
3c6204732e Switch to fast music immediatley on lastp lap, and not only
when 30 seconds are left.
2014-12-10 17:02:39 +11:00
hiker
e05af1cd0b Added support for "<" relations in graphical restrictions, fixed
compiler warnings.
2014-12-10 14:18:26 +11:00
hiker
cad0fba747 Merge branch 'master' of github.com:supertuxkart/stk-code 2014-12-10 14:12:39 +11:00
hiker
adaeb37465 Modified sources.cmake to trigger automatic run of cmake. 2014-12-10 14:11:15 +11:00
samuncle
cb8017cae1 clamping values to avoid pink specularity 2014-12-10 03:02:36 +01:00
hiker
f0ddaa50a5 Removed option to disable CURLOPT_SSL_VERIFYPEER, since it's not needed
anymore.
2014-12-10 12:55:32 +11:00
hiker
93b4aa15c2 Disable CURLOPT_SSL_VERIFYHOST on OSX, since it doesn't work (with
osx's curl version at least).
2014-12-10 12:23:35 +11:00
hiker
b592e5224b Updated the URL to work with new server configuration. 2014-12-10 11:35:43 +11:00
hiker
83f49ec319 Merge remote-tracking branch 'origin/master' into new_server
Conflicts:
	src/online/http_request.cpp
2014-12-10 11:25:16 +11:00
Vincent Lejeune
a8ce996047 Revert "Simplify sunlight shadow shader."
This reverts commit cc7f95163c.
2014-12-09 21:20:55 +01:00
Vincent Lejeune
f241fc3b71 Use clamp mode for tex shadow 2014-12-09 19:09:31 +01:00
Vincent Lejeune
cc7f95163c Simplify sunlight shadow shader. 2014-12-09 19:00:21 +01:00
Vincent Lejeune
c91c04c862 Same for shadow blur pass 2014-12-09 18:54:27 +01:00
Vincent Lejeune
b24fd621a5 Precompute coefficient in gaussian blur pass 2014-12-09 18:43:48 +01:00
Vincent Lejeune
d84d103b03 Wrap azdo check into a function call 2014-12-09 18:21:07 +01:00
Vincent Lejeune
d8e6ebbb0e Use correct name for passthrough texture 2014-12-09 18:07:31 +01:00
hiker
05f2af79c9 Fixed #1770 (tabs disappear). 2014-12-09 16:50:16 +11:00
Vincent Lejeune
d97b9f2d0e Clamp SpecularIBL value on positive range 2014-12-09 01:33:58 +01:00
hiker
25e059dd3e Merge remote-tracking branch 'origin' into copy_kart_mesh 2014-12-09 08:50:23 +11:00
hiker
ca55212062 Fixed ref-counting. 2014-12-09 08:47:40 +11:00
hiker
2c2847e912 Fixed line endings. 2014-12-09 08:05:16 +11:00
hiker
5b62d94c5b Minor performance optimisations. 2014-12-09 07:56:18 +11:00
Vincent Lejeune
36d20773d7 Unbind everything before deleting 2014-12-08 19:43:41 +01:00
Vincent Lejeune
2667791621 Tweak IBL 2014-12-08 19:36:23 +01:00
Vincent Lejeune
72fdf816e7 Fix Importance sampling 2014-12-08 19:16:26 +01:00
Vincent Lejeune
2b0680d92d Use texture buffer instead of uniform for samples
Should fix nvidia glsl error
2014-12-08 18:24:43 +01:00
hiker
b764339b20 Moved cloning of animated mesh into CSkinnedMesh (to get access to
private members). Fixed animation bug, caused by copying already
animated vertex position from LocalBuffer to Weight (so they were
then later animated again). Might need a better solution to avoid
copying mesh twice (LocalBuffer = Weight, followed by Weight = LocalBuffer).
2014-12-08 23:39:41 +11:00
hiker
f0d430c833 Fix #1761 (Players tab in Options autofocus issue). 2014-12-08 15:22:12 +11:00
Timothy Hamlett
e473b656d2 Fix some typos 2014-12-07 16:49:17 -06:00
Vincent Lejeune
6041c48fbe Source DiffuseIBL algorithm 2014-12-07 21:37:16 +01:00
Vincent Lejeune
a320eebece Cleanup tonemap shader 2014-12-07 21:27:26 +01:00
Vincent Lejeune
a094bbae19 Factorize DiffuseIBL and SpecularIBL 2014-12-07 19:10:22 +01:00
Vincent Lejeune
2e0bec5757 No need to signal the shader the AMD_vertex_shader_layer is enabled 2014-12-07 18:48:45 +01:00
Vincent Lejeune
e491422bdc Weight sample in importance sampling 2014-12-07 18:26:51 +01:00
Marianne Gagnon
7686628401 Allow animated meshes in LOD, fixes #1747 2014-12-06 19:51:46 -05:00
Mathieu Laprise
f98a169e9c Friends Search bar goes off the bottom of the screen #1762 2014-12-06 17:28:02 -05:00
Mathieu Laprise
701a8a2c7b Merge remote-tracking branch 'upstream/master' 2014-12-06 17:25:46 -05:00
Vincent Lejeune
1bd83f4140 Use omp for IBL gen + force some typecast 2014-12-06 23:20:46 +01:00
Vincent Lejeune
6d88a6547b Fix GI viz 2014-12-06 21:46:44 +01:00
Mathieu Laprise
107e434fe9 Missing button in grand prix editor name dialog #1765 2014-12-06 15:14:27 -05:00
Marianne Gagnon
68db893e84 Message dialog: set buttons text before layout occurs, so that buttons get the proper size. Fixes #1764 2014-12-05 21:11:56 -05:00
Vincent Lejeune
7367342755 Fix split_stream wrong blending op
"immediate_draw" objects were assumed to be always blended but
splitstream is additive.
2014-12-06 02:06:59 +01:00
Marianne Gagnon
8a2128fe7e Cleanup additive material detection 2014-12-05 19:55:24 -05:00
auria
d3ba1ca283 Update strings 2014-12-05 19:26:09 -05:00
Marianne Gagnon
f05618b3b9 Add possibility to specify non-translated texts in GUI XML files, and use it for debug strings that should not be translated 2014-12-05 19:17:52 -05:00
Vincent Lejeune
1e2656dc88 Use clamp instead of max(0, dot(normalized, normalized))
Should help GLSL compiler to optimize them.
2014-12-05 17:51:18 +01:00
Vincent Lejeune
8f3b8cf448 Implement specular IBL properly 2014-12-05 16:42:49 +01:00