Vincent Lejeune
c638be6412
Do not use motion blur if no boost amount
2014-12-10 19:06:58 +01:00
Vincent Lejeune
ed82106fe6
Try to fix #1772
...
Avoid doing glViewport call in IBL.cpp since the result is not used
without dynamic light.
2014-12-10 17:35:09 +01:00
hiker
c0c4357331
Switch from IP address to addons.supertuxkart.net (including new
...
certificate).
2014-12-10 23:53:47 +11:00
hiker
3c6204732e
Switch to fast music immediatley on lastp lap, and not only
...
when 30 seconds are left.
2014-12-10 17:02:39 +11:00
hiker
e05af1cd0b
Added support for "<" relations in graphical restrictions, fixed
...
compiler warnings.
2014-12-10 14:18:26 +11:00
hiker
cad0fba747
Merge branch 'master' of github.com:supertuxkart/stk-code
2014-12-10 14:12:39 +11:00
hiker
adaeb37465
Modified sources.cmake to trigger automatic run of cmake.
2014-12-10 14:11:15 +11:00
samuncle
cb8017cae1
clamping values to avoid pink specularity
2014-12-10 03:02:36 +01:00
hiker
f0ddaa50a5
Removed option to disable CURLOPT_SSL_VERIFYPEER, since it's not needed
...
anymore.
2014-12-10 12:55:32 +11:00
hiker
93b4aa15c2
Disable CURLOPT_SSL_VERIFYHOST on OSX, since it doesn't work (with
...
osx's curl version at least).
2014-12-10 12:23:35 +11:00
hiker
b592e5224b
Updated the URL to work with new server configuration.
2014-12-10 11:35:43 +11:00
hiker
83f49ec319
Merge remote-tracking branch 'origin/master' into new_server
...
Conflicts:
src/online/http_request.cpp
2014-12-10 11:25:16 +11:00
Vincent Lejeune
a8ce996047
Revert "Simplify sunlight shadow shader."
...
This reverts commit cc7f95163c
.
2014-12-09 21:20:55 +01:00
Vincent Lejeune
f241fc3b71
Use clamp mode for tex shadow
2014-12-09 19:09:31 +01:00
Vincent Lejeune
cc7f95163c
Simplify sunlight shadow shader.
2014-12-09 19:00:21 +01:00
Vincent Lejeune
c91c04c862
Same for shadow blur pass
2014-12-09 18:54:27 +01:00
Vincent Lejeune
b24fd621a5
Precompute coefficient in gaussian blur pass
2014-12-09 18:43:48 +01:00
Vincent Lejeune
d84d103b03
Wrap azdo check into a function call
2014-12-09 18:21:07 +01:00
Vincent Lejeune
d8e6ebbb0e
Use correct name for passthrough texture
2014-12-09 18:07:31 +01:00
hiker
05f2af79c9
Fixed #1770 (tabs disappear).
2014-12-09 16:50:16 +11:00
Vincent Lejeune
d97b9f2d0e
Clamp SpecularIBL value on positive range
2014-12-09 01:33:58 +01:00
hiker
25e059dd3e
Merge remote-tracking branch 'origin' into copy_kart_mesh
2014-12-09 08:50:23 +11:00
hiker
ca55212062
Fixed ref-counting.
2014-12-09 08:47:40 +11:00
hiker
2c2847e912
Fixed line endings.
2014-12-09 08:05:16 +11:00
hiker
5b62d94c5b
Minor performance optimisations.
2014-12-09 07:56:18 +11:00
Vincent Lejeune
36d20773d7
Unbind everything before deleting
2014-12-08 19:43:41 +01:00
Vincent Lejeune
2667791621
Tweak IBL
2014-12-08 19:36:23 +01:00
Vincent Lejeune
72fdf816e7
Fix Importance sampling
2014-12-08 19:16:26 +01:00
Vincent Lejeune
2b0680d92d
Use texture buffer instead of uniform for samples
...
Should fix nvidia glsl error
2014-12-08 18:24:43 +01:00
hiker
b764339b20
Moved cloning of animated mesh into CSkinnedMesh (to get access to
...
private members). Fixed animation bug, caused by copying already
animated vertex position from LocalBuffer to Weight (so they were
then later animated again). Might need a better solution to avoid
copying mesh twice (LocalBuffer = Weight, followed by Weight = LocalBuffer).
2014-12-08 23:39:41 +11:00
hiker
f0d430c833
Fix #1761 (Players tab in Options autofocus issue).
2014-12-08 15:22:12 +11:00
Timothy Hamlett
e473b656d2
Fix some typos
2014-12-07 16:49:17 -06:00
Vincent Lejeune
6041c48fbe
Source DiffuseIBL algorithm
2014-12-07 21:37:16 +01:00
Vincent Lejeune
a320eebece
Cleanup tonemap shader
2014-12-07 21:27:26 +01:00
Vincent Lejeune
a094bbae19
Factorize DiffuseIBL and SpecularIBL
2014-12-07 19:10:22 +01:00
Vincent Lejeune
2e0bec5757
No need to signal the shader the AMD_vertex_shader_layer is enabled
2014-12-07 18:48:45 +01:00
Vincent Lejeune
e491422bdc
Weight sample in importance sampling
2014-12-07 18:26:51 +01:00
Marianne Gagnon
7686628401
Allow animated meshes in LOD, fixes #1747
2014-12-06 19:51:46 -05:00
Mathieu Laprise
f98a169e9c
Friends Search bar goes off the bottom of the screen #1762
2014-12-06 17:28:02 -05:00
Mathieu Laprise
701a8a2c7b
Merge remote-tracking branch 'upstream/master'
2014-12-06 17:25:46 -05:00
Vincent Lejeune
1bd83f4140
Use omp for IBL gen + force some typecast
2014-12-06 23:20:46 +01:00
Vincent Lejeune
6d88a6547b
Fix GI viz
2014-12-06 21:46:44 +01:00
Mathieu Laprise
107e434fe9
Missing button in grand prix editor name dialog #1765
2014-12-06 15:14:27 -05:00
Marianne Gagnon
68db893e84
Message dialog: set buttons text before layout occurs, so that buttons get the proper size. Fixes #1764
2014-12-05 21:11:56 -05:00
Vincent Lejeune
7367342755
Fix split_stream wrong blending op
...
"immediate_draw" objects were assumed to be always blended but
splitstream is additive.
2014-12-06 02:06:59 +01:00
Marianne Gagnon
8a2128fe7e
Cleanup additive material detection
2014-12-05 19:55:24 -05:00
auria
d3ba1ca283
Update strings
2014-12-05 19:26:09 -05:00
Marianne Gagnon
f05618b3b9
Add possibility to specify non-translated texts in GUI XML files, and use it for debug strings that should not be translated
2014-12-05 19:17:52 -05:00
Vincent Lejeune
1e2656dc88
Use clamp instead of max(0, dot(normalized, normalized))
...
Should help GLSL compiler to optimize them.
2014-12-05 17:51:18 +01:00
Vincent Lejeune
8f3b8cf448
Implement specular IBL properly
2014-12-05 16:42:49 +01:00