With the font size set to "Very Large" and the theme set to "Cartoon", the Apply button went slightly outside of the main box. This fixes that by putting the two checkboxes on the same row, which saves a bit of valuable horizontal space.
This improves things for #4378 but is not a comprehensive solution. It also includes unrelated improvements to this screen.
- Switch from 2 track rows to 3 track rows. This allows to show more tracks at once. Nonetheless amount of white space between track pictures is still significant. Showing the track name below each track is part of the issue, as it needs space on the bottom and margins on the side to avoid track names overflowing onto each other. Word-wrap for track title would incur a small vertical cost while gaining a lot of horizontal space. Alternatively, the track names could be hidden and only shown on hover (like the game's main track selection screeen).
- Select the standard set of tracks by default instead of all.
- Reduce the amount of vertical spacing for the buttons below the track picker.
- Group laps/reverse and ok/cancel vertically instead of horizontally. This creates clear visual blocks, as the reduced vertical spacing didn't work out well otherwise.
- Add a new selected track picture. The selected track's name is always shown as title, but some users may miss it or not know track names well enough. Now, which track is going to be added to the GP when clicking ok is obvious.
- When selecting a different track, change the lap number to the track's default.
* add camera settings in option screen
* Remove camera settings (distance, backward/forward angles, smoothing) from kart characteristics
Co-authored-by: luffah <luffah@runbox.com>
* Modern skin
The culmination of years worth of work! Thanks to all who helped make this as amazing as possible!
PNGs were ran through `pngquant` then `optimize_data.sh` for maximum smallness
* Shrink a multitude of icons
Ran through `optipng` then `optimize_data.sh`
* Allow theming of powerup/attachment icons
Icons were optimized with `pngquant` then `optimize_data.sh`
* Change help screens to use icons from icons folder rather than `models`
* Implement box model spacing for skin elements
* Account for padding when spacing out on-screen keyboard
* Fix padding for Tutorial button on Help screen
* Reduce spacing between tabs
(Also removed a couple duplicated files.)
* Change verticalTab margin as per Benau's request
Uses `vborder_out_portion`, which is how it was done before.
* Remove duplicate files
* Adjust spacings after PNGs were adjusted in a previous commit
* Improve spacing of verticalTabs
* Slightly increase the tabbar width in the Options screens
* Slightly increase the tabbar width in the help screens
* UI fixes && Icon support for powerups
* Better loading icon size
* Fix#4145
* Fix a small bug
* Add alternative icon support & avoid duplicating icons
* Change arena addon icon
* Categorize UI
* Give small margin
* Better icon size in help
* Several screen fix
* Fix bug
* Better GP line size
* Give more space to texts
* Better size
This is the result of my previous work, with a port of the timer version that was developed for a 1.0 mod. It has been used by several players so no major issue should exist, though UI and other elements may require adjustment to smooth some rough edges.
It features both a casual story mode timer storing the total time to complete the story mode (on by default) and a "speedrun" timer (off by default). The casual timer is paused whenever the player exits story mode, and supports play over multiple sessions. It is only displayed in the overworld and during challenges ; while the speedrun timer is permanently displayed.
Fix#2907
* Add options to control the number of red/blue AI in soccer mode (offline)
* fix a bug related to the upper bound when AI num=0 and trying to lower the number
* forgot to fix this
* remove the Balanced/Custom spinner
* improve the AI number spinner's behavior at lower bound
* Hide blue ai number setting if not soccer
* move getting red/blue players number to function TrackInfoScreen::getRedBluePlayerNumber()
* Tab to Space
* rename local variable m_xxx to num_xxx
* bug fix
* improve the default AI number: try the previously used one, if cannot use the previous, recalculate the AI number using balanced