Vincent Lejeune
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8f59d8cac0
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Add a weight for vignette.
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2014-06-28 00:20:44 +02:00 |
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Marianne Gagnon
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394fb9be9b
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Merge branch 'master' into NewRTTMinimap
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2014-06-26 20:23:02 -04:00 |
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vlj
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79838bffe3
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Add 50% transparency to minimap.
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2014-06-26 00:46:55 +02:00 |
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vlj
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a93b96d0b1
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Use UBO matrixes in displace.
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2014-06-25 01:22:03 +02:00 |
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vlj
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8e6fba3185
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Some fixes
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2014-06-24 23:57:29 +02:00 |
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vlj
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948c5e8aa2
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Use explicit attribute location.
Should help implementing basevertex later, and simplify vao creation a
lot.
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2014-06-24 23:17:41 +02:00 |
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vlj
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edc38c9933
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Use object_pass.vert for transparent objects.
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2014-06-24 22:20:01 +02:00 |
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Arthur-D
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d4bbb50e0a
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Fixed accidental and embarrassing error.
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2014-06-23 13:28:06 +02:00 |
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Arthur-D
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31d8234776
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Added friend message icon.
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2014-06-23 13:11:42 +02:00 |
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Arthur-D
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1a590e0fe1
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Added new achievement background
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2014-06-23 05:38:56 +02:00 |
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hiker
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6231e618d8
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Added new message system to show achievements in race (and not as a
dialog later). Work in progress ... it doesn't look particulary nice yet ;)
|
2014-06-23 09:13:44 +10:00 |
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vlj
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d2fc258124
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Tweak ssao (again)
Random factor is less perdicable, no more spiral.
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2014-06-23 01:03:55 +02:00 |
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vlj
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f76cd6e7a9
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Implement bilateral with fragment codepath.
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2014-06-22 18:04:46 +02:00 |
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vlj
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8f5dd6edae
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Some tweak to ssao.
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2014-06-22 18:04:46 +02:00 |
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Vincent Lejeune
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3219e564d0
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Implemented bilateral for compute path.
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2014-06-22 18:04:45 +02:00 |
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vlj
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7e8486d670
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Merge remote-tracking branch 'origin/shadowdebug'
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2014-06-22 02:21:15 +02:00 |
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Vincent Lejeune
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71969acd22
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Use a precomputed invmatrix in gi.frag
(General) matrix inversion is costly, it's better if it's done a single
time on cpu. Improve performance.
|
2014-06-20 23:10:31 +02:00 |
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Flakebi
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e16a7de617
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Change xml style of screens and fix some issues with screens
|
2014-06-19 09:49:36 +02:00 |
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Vincent Lejeune
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32e6942b55
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Merge branch 'master' into shadowdebug
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2014-06-18 01:02:51 +02:00 |
|
Vincent Lejeune
|
e2ef26e667
|
Add wireframe frustrum view.
|
2014-06-18 00:27:03 +02:00 |
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hiker
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f1c8fcc6d4
|
Fix 1366.
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2014-06-15 22:14:50 +10:00 |
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samuncle
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08369d1fcb
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Added a new particle system for the torches and bring back the vignette
|
2014-06-14 00:42:57 +02:00 |
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hiker
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1dc63849c9
|
Use a sigmar as big digit font and display time and
lap using this font (temporarily till we agree on a font).
|
2014-06-12 09:27:45 +10:00 |
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hiker
|
89d8a19dab
|
Fixed shader compilation errors.
|
2014-06-11 09:11:07 +10:00 |
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vlj
|
8cbeca44fd
|
Add a way to display shadow map.
|
2014-06-08 22:18:32 +02:00 |
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vlj
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e959d6c857
|
MLAA: Use srgb for auxiliary buffer.
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2014-06-08 03:28:24 +02:00 |
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vlj
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9bc89e0f40
|
Lower MLAA threshold.
|
2014-06-08 03:06:20 +02:00 |
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vlj
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588ec08bc1
|
Merge branch 'CS'
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2014-06-05 03:33:02 +02:00 |
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vlj
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eb45954684
|
Implement Gaussian blur using Compute Shader
The filters are ~3.5 time faster with CS.
|
2014-06-05 03:19:18 +02:00 |
|
Vincent Lejeune
|
cead5081be
|
Fix MLAA
|
2014-06-05 02:56:25 +02:00 |
|
Marianne Gagnon
|
02c68d5b02
|
Merge branch 'NewRTTWidget'
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2014-06-04 20:46:24 -04:00 |
|
Vincent Lejeune
|
5f1413e140
|
Merge branch 'master' into NewRTTWidget
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2014-06-05 01:30:45 +02:00 |
|
hiker
|
e3513b10c6
|
Merge branch 'master' of https://github.com/Flakebi/stk-code into Flakebi-master
|
2014-06-05 08:23:47 +10:00 |
|
Arthur-D
|
cad6d5b3ae
|
Set player icons as 128x128 instead of 160x120 so the image ratio is correct.
|
2014-06-04 14:55:13 +02:00 |
|
Flakebi
|
39e5b57233
|
Add visual effect for disabled textfields
|
2014-06-04 12:49:41 +02:00 |
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vlj
|
f0b3cbfcd0
|
Gather bloom effect to avoid extra texture read.
I have a .5ms win here...
|
2014-06-03 20:46:01 +02:00 |
|
vlj
|
55ddffaf54
|
Another round of big triangle port.
|
2014-06-03 20:28:42 +02:00 |
|
vlj
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e5a5c78045
|
Use a big triangle instead of 2 to cover full screen.
This allows to rasterize a single primitive instead of two, and avoid
trashing the cache between the 2 triangles drawing.
|
2014-06-03 19:56:59 +02:00 |
|
vlj
|
d4fe539385
|
Do not write specular value in gi/diffuseenvmap
|
2014-06-03 17:40:21 +02:00 |
|
vlj
|
e571afc43b
|
Speed up SSAO again
Use log2(xy) = log2(x) + log2(y), and approximate log2(alpha) =
log2(previous alpha) + .5.
Log2 is indeed a costly instruction.
|
2014-06-03 03:41:05 +02:00 |
|
vlj
|
164ffa2b4f
|
Spped up SSAO
Avoid using cos/sin too much, use sum of cos/sin formula instead.
|
2014-06-03 03:14:39 +02:00 |
|
hiker
|
0358e55e2e
|
Added 'back' button to user screen.
|
2014-06-02 08:21:36 +10:00 |
|
Marianne Gagnon
|
588b4189ac
|
Merge branch 'master' into NewRTTWidget
|
2014-05-30 20:44:38 -04:00 |
|
Marianne Gagnon
|
5e132f7410
|
Add GI to video options
|
2014-05-30 19:49:21 -04:00 |
|
Vincent Lejeune
|
44f70454ad
|
Fix dof overwriting alpha value.
|
2014-05-30 02:32:01 +02:00 |
|
Marianne Gagnon
|
7e9252e5b3
|
Merge branch 'master' into NewRTTWidget
|
2014-05-29 20:00:58 -04:00 |
|
vlj
|
40df4afc74
|
Support some debug option for GI
|
2014-05-28 07:47:06 +02:00 |
|
vlj
|
af16682a9e
|
Add GI support
|
2014-05-28 07:47:06 +02:00 |
|
Vincent Lejeune
|
5caf028a71
|
Add RH support
|
2014-05-28 07:47:06 +02:00 |
|
Vincent Lejeune
|
180bd939e0
|
Add RSM support
|
2014-05-28 07:47:06 +02:00 |
|