Vincent Lejeune
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8db09a55cd
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Add Splatting RSM shader type.
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2014-08-08 01:07:55 +02:00 |
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vlj
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60f76ee612
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Fix RSM
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2014-08-07 22:45:25 +02:00 |
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vlj
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6c3aeceb51
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Fix GI
It was using wrong swizzle for depth texture.
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2014-08-07 22:32:42 +02:00 |
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Vincent Lejeune
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95fb3ea580
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Add support moving texture in rsm.
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2014-08-07 20:44:33 +02:00 |
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Vincent Lejeune
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e932638aef
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Port sunlight* shaders to singleton.
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2014-08-07 20:07:03 +02:00 |
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Vincent Lejeune
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87bf242164
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Fix shadows for unlit with alpha ref.
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2014-08-07 02:12:13 +02:00 |
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Vincent Lejeune
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858b789419
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Support vertex color for alpha ref material.
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2014-08-07 02:11:55 +02:00 |
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Vincent Lejeune
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c0d57100a7
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Enable ref + vertex color for unlit mat.
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2014-08-07 01:50:53 +02:00 |
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Vincent Lejeune
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79fba1779e
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Port stkbillboard to singleton shader
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2014-08-07 00:52:44 +02:00 |
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Vincent Lejeune
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ca30bf7d5a
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Add screen fallback in case no ubo are here.
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2014-08-02 01:02:06 +02:00 |
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Vincent Lejeune
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09d0c2eef5
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Forget a shader + remove shader output
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2014-08-02 00:56:36 +02:00 |
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Vincent Lejeune
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58c094917e
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
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Vincent Lejeune
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f9c7c3db5e
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Try a fix for intel and kart selection screen.
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2014-07-30 01:25:27 +02:00 |
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Vincent Lejeune
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a35c33e4f6
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Remove ambient
It's already added in the diffuse env pass
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2014-07-29 23:56:48 +02:00 |
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hiker
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c322c507da
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Fix shader error (vlj, please check).
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2014-07-22 13:28:12 +10:00 |
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vlj
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4e079b0e14
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Fixes shader errors reported by Auria
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2014-07-17 02:17:49 +02:00 |
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vlj
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23bc1f9344
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Remove use of texture2d in rh.frag
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2014-07-17 02:11:04 +02:00 |
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vlj
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40a7ab0780
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Raise one of ssao tolerance value.
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2014-07-17 00:12:54 +02:00 |
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vlj
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9230cab9dd
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Add shadow for instanced grass.
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2014-07-15 00:02:17 +02:00 |
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vlj
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ffe77e4aa4
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Port instanced pass2 shaders to singleton
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2014-07-14 23:41:47 +02:00 |
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Vincent Lejeune
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62bf54b8f3
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Simplify displace handling
Should be faster now
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2014-07-14 18:54:40 +02:00 |
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Vincent Lejeune
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f2acac7230
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Inadverly inverted shadow and shadow_grass.vert
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2014-07-13 21:37:12 +02:00 |
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Vincent Lejeune
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54b1ce39e4
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Add Grass shadows.
For non instancing object.
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2014-07-13 21:33:44 +02:00 |
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Vincent Lejeune
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7b9fc60f9c
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Factorise grass material
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2014-07-13 18:56:17 +02:00 |
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Vincent Lejeune
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55a5185796
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Avoid drawing negative color with splatting material.
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2014-07-12 21:25:11 +02:00 |
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Vincent Lejeune
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d7139920ed
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Fix position reconstruction formula in ssao
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2014-07-12 19:54:52 +02:00 |
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vlj
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822c8725dd
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Remove rimlight material
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2014-07-10 01:02:52 +02:00 |
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vlj
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481a5bd0d0
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Fix bubble shader with glsl < 330.
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2014-07-09 17:49:47 +02:00 |
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vlj
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4c3db6ca59
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Mix texture for displace.
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2014-07-09 03:41:08 +02:00 |
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Vincent Lejeune
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ac55a70c83
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Mimic previous motion blur behavior
Depending on zypper + mask on center.
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2014-07-09 02:29:49 +02:00 |
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Vincent Lejeune
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aec31b28dd
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Merge remote-tracking branch 'origin/VAOGatherer'
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2014-07-09 02:17:25 +02:00 |
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samuncle
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1ecaea18b2
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Add a fade out to avoid bokeh on distant objects (stars, moon, planet, background mountain)
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2014-07-09 01:21:31 +02:00 |
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vlj
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6276cafba2
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Use global VAO for rendering
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2014-07-08 18:31:46 +02:00 |
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Vincent Lejeune
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d961a9a8bc
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Fix vertex color for object_pass2
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2014-07-08 01:35:04 +02:00 |
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Vincent Lejeune
|
746e910e46
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Remove some Motion Blur unused vars
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2014-07-07 19:25:41 +02:00 |
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Vincent Lejeune
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f23f7b05e5
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Turn motion blur into camera space motion blur
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2014-07-07 18:44:25 +02:00 |
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vlj
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fd5061057d
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Fix for instanced object with default material.
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2014-07-02 22:37:51 +02:00 |
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vlj
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d5c91dcfe4
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Remove Untextured material.
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2014-07-02 22:37:51 +02:00 |
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vlj
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475d738d4b
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Merge remote-tracking branch 'origin/NewRTTMinimap'
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2014-07-02 00:24:03 +02:00 |
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vlj
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b861c3fb73
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Use fixed attribute location for instanced objects.
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2014-06-29 22:19:10 +02:00 |
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vlj
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bc7e2cd517
|
Some cleanups
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2014-06-29 16:26:12 +02:00 |
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Vincent Lejeune
|
8f59d8cac0
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Add a weight for vignette.
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2014-06-28 00:20:44 +02:00 |
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vlj
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bde17a28d5
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Fix for GL 3.1 context
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2014-06-27 20:58:52 +02:00 |
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Marianne Gagnon
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394fb9be9b
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Merge branch 'master' into NewRTTMinimap
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2014-06-26 20:23:02 -04:00 |
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vlj
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79838bffe3
|
Add 50% transparency to minimap.
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2014-06-26 00:46:55 +02:00 |
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vlj
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a93b96d0b1
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Use UBO matrixes in displace.
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2014-06-25 01:22:03 +02:00 |
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vlj
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8e6fba3185
|
Some fixes
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2014-06-24 23:57:29 +02:00 |
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vlj
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948c5e8aa2
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Use explicit attribute location.
Should help implementing basevertex later, and simplify vao creation a
lot.
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2014-06-24 23:17:41 +02:00 |
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vlj
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edc38c9933
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Use object_pass.vert for transparent objects.
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2014-06-24 22:20:01 +02:00 |
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vlj
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d2fc258124
|
Tweak ssao (again)
Random factor is less perdicable, no more spiral.
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2014-06-23 01:03:55 +02:00 |
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