Use a single pointer for addons, it is now initialized in main()
Working on the update screen, we can now see which addons can be updated
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Starting to implement the 'redirection' system (e.g. if we want to change the server
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(including materials.xml file). Moved icons for those models
to model directory, too.
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prints when a checkline is triggered or activated.
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if an appropriat ehigh verbosity is selected. For now most debug statements
that are always printed (i.e. independent of user actions) is only printed
if verbosity is >=5, debug statement which are a reaction of a user action
with verbosity >=4.
2) track- and gamepad-debug flags are not saved in config files anymore, made
disabled reverse_look_threshold as default.
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that now all coordinate systems are y up, z forwards - including
the file format. For now only one track has been ported, the
rest will follow shortly.
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to show only collission shape and then back to off. The command line
option --bullet-debug was removed.
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Debug view can now be switch on and off during a race (ctl-F11),
but currenlty does not display as much information as the
original debug view (more to be implemented here).
Removed glut dependency.
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replaced items.item with items.xml. Cleaned up item_manager
and removed support for different item styles (since it
didn't work anyway)
2) If a swapper item is used while items are swapped, they will
now un-swap.
3) Moved all models and textures from data/items to data/models.
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which allows STK to be started/debugged in VS without having to set a working directory.
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there are still trailing spaces and lines with 5 spaces as indent (fix them
as the files are changed for other reasons). src/guiengine/CGUIFont.* and
src/bullet/ not processed to allow cleaner updates from upstream.
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Thanks to Hendrik Dark for the patch.
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additional karts from other directories.
2) Fixed potential bug (--track might have allowed you to
run a locked track)
3) --list-tracks and --list-karts can now keep on running
(before STK would be ended) - but they are slower now
4) Renamed all kartname.irrkart file to kart.xml. I realised too
late that those files had not been converted to xml yet.
It will be fixed later.
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tracks).
2) Challenges are now saved in its own file (not in user config file anymore).
3) The TRACKNAME.{irrtrack,scene,graph,quads} files are now called {track,scene,graph,quads}.xml
(so not containing the name of the track anymore). Beach and lighthouse tracks have been
updated.
4) Track exporter uses the new filenames above.
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instead of path()), and used our convention of using capitalization
for words (and not _). Started adding support for additional track
directories, but that's not working yet.
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in ProfileWorld only (no more m_profile in UserConfig)
2) Added some more virtual functions to the modes to simply
code a bit.
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handling the cameras, which can as easily be handled by
player karts instead).
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NOTE: to use the speedometer, a patched version of irrlicht is needed. The replacement
files are included here, we hope that the necessary functions will be included in the
next irrlicht release (STK will still compile without a patched irrlicht version,
but not display the speedometer).
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appropriate subdirs (only main.cpp and main_loop.?pp are now directly
in the src directory).
2) Cleaned up all #include directives, so that all files now use
the right subdirectories.
3) Some minor code cleanup.
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