Commit Graph

877 Commits

Author SHA1 Message Date
Benau
2b0b941219 Add window position to creation parameters 2020-06-15 16:35:33 +08:00
Benau
964a13368c Fix branch new initialization of iOS STK 2020-06-15 12:02:16 +08:00
Panagiotis Vasilopoulos
d8709fde8f
Added support for Haiku operating system
* OpenGL and SDL2 are used
* Added Haiku platform in Irrlicht configurations
* Added support for Haiku in AngelScript
* Fixed multiple assertions
2020-06-14 22:03:37 +03:00
riso
4694223c03
SVG support (#4306)
* first version of svg support

* merge some nanosvg pr

* look for svg icons first

* bug fix

* scale svg depends on screen size

* use irrlicht headers to get screen size

* finish isALoadableFileFormat for svg

* delete dynamically allocated memory

* fix wrong delete

* only rescale icons, due to size settings in stkskin.xml depends on the size of the image file

* check svg in FileManager::getAsset

* fix large icon in list
2020-06-14 15:15:47 +08:00
Benau
fa8665a360 Add server only irrlicht device 2020-06-14 15:07:15 +08:00
Benau
5ca51fd2a9 Add support for adaptive vsync 2020-06-13 16:10:27 +08:00
Benau
84cf6b1ea0 Add pause main loop for mobile STK 2020-06-13 15:38:22 +08:00
Benau
b054c3b4a0 Add sensors handling to SDL2 2020-06-12 19:38:59 +08:00
Benau
a201507763 Clean up irrlicht linking 2020-06-12 12:23:43 +08:00
Benau
784d641ebc Add screen keyboard handling for iOS 2020-06-11 13:53:47 +08:00
Benau
05a75dcbce Add touch event to SDL2 2020-06-11 12:00:14 +08:00
Benau
ea0380ae16 Use SDL2 to create iOS device 2020-06-11 11:40:25 +08:00
Benau
23a26648d8 Improve in game resizing handling 2020-06-09 11:56:05 +08:00
Benau
d4cd6d6fc9 Add minimum window size 2020-06-06 01:02:01 +08:00
Benau
da1d41bf85 Add resizing of GUIEngine (only works with some screen) 2020-06-04 15:49:34 +08:00
Benau
7d16f2456a Add unicode text input with SDL2 2020-06-02 10:58:39 +08:00
Benau
cc13d32951 Use SDL2 clipboard for edit box 2020-06-02 10:46:20 +08:00
Benau
2eaca2091e Use SDL2 to handle window creation 2020-06-02 10:36:06 +08:00
Benau
4a8306fca5 Initialize global variables in android device before android_app->running 2020-05-14 10:49:49 +08:00
Benau
6c5a33fa5c Fix frozen STK when connecting USB hidapi gamepad 2020-05-14 10:48:03 +08:00
Benau
6d30bb8f05 Update android with latest libjpeg, libpng and zlib and remove bundled libraries 2020-05-14 10:13:57 +08:00
Benau
5faa856b0e Fix keyboard arrow binding bug 2020-04-21 16:33:34 +08:00
Benau
8f9fc8f7fe Handle all input events in java 2020-04-21 15:47:04 +08:00
Benau
bae2262bd9 Add SDL2 to android 2020-04-21 15:28:02 +08:00
Benau
00cb6c2d48 Use SDL2 for better gamepad support and hotplug 2020-04-21 00:14:32 +08:00
Benau
359e2ff84f Add llvm mingw for pdb generation
It uses visual studio dependencies
2020-04-11 16:25:58 +08:00
Benau
b8e9ada499 Allow jni attach and detach thread only once
For the other jni usage at the moment they are not in main thread
2020-03-25 00:38:54 +08:00
Benau
1e5e91dabf Try to fix broken gyroscope control in iOS 2020-03-15 15:06:32 +08:00
Benau
932f0f888e Avoid updating editbox if hardware keyboard connected which discards all input 2020-03-15 13:58:51 +08:00
Benau
7598dc7b37 Use minidns for android to fix starting crash 2020-03-13 21:31:33 +08:00
Benau
10e7ac603f Fix possible bullet crash 2020-03-09 16:12:49 +08:00
Benau
d7003ab9c3 Remove global variable in btQuantizedBvh 2020-02-28 09:32:11 +08:00
Benau
eed95e7c92 Remove global variable in btCollisionDispatcher 2020-02-28 09:31:11 +08:00
Benau
8008753aa5 Remove global variables in btOverlappingPairCache 2020-02-28 09:31:07 +08:00
Benau
1cb966d04d Remove global variable in btSequentialImpulseConstraintSolver 2020-02-28 09:31:02 +08:00
Benau
a58c443247 Remove global variables in btGjkPairDetector 2020-02-28 09:30:56 +08:00
Benau
05ed086d28 Remove global variables in btAlignedAllocator 2020-02-28 09:30:52 +08:00
Benau
336883e2e7 Remove global variables in btRigidBody 2020-02-28 09:30:47 +08:00
Benau
fa0da462fb Update ENetAddress to use 5 uint32_t to store IP
ENetAddress ea = {} will allow to listen to any IPv4 or IPv6 address
when using system or bundled enet

The last uint32_t is for IPv6 scope id (required for IPv6 only lan
servers)
2020-02-28 00:59:37 +08:00
Benau
8995491eb6 Update enet to 1.3.14 (remove all IPv6 changes first) 2020-02-28 00:55:10 +08:00
Benau
306eb1b531 Disable built-in bullet profiler which uses global variables
It breaks client and server in same process later
2020-02-24 09:26:22 +08:00
Benau
2cdd6cf754 Fix iOS compiler warning 2020-02-07 13:04:34 +08:00
David Carlier
21cf075e41 FreeBSD build fix proposal. 2020-02-05 15:16:12 +00:00
Benau
54e09dbbf3 Enable logging in iOS default with a correct encoding 2020-02-05 12:23:21 +08:00
David Carlier
a79a2a7fab mcpp dependency possible leak fix proposal 2020-01-26 18:52:14 +00:00
David Carlier
ba150e8659 bullet build warning fix replacing by C++ casting 2020-01-25 21:53:12 +00:00
Benau
aed64dfd1f Rename function to make it clearer 2020-01-22 15:56:47 +08:00
Benau
50944bb8c3 Add debug logging for iOS device 2020-01-20 14:58:03 +08:00
David Carlier
d97a1ce1ef removing compilation warning explicitly showing enum origin
to avoid confusions even though they have same values.
FreeBSD recognised as os in stats point of view.
2020-01-18 13:32:50 +00:00
David Carlier
7951d1a92d Reducing significantly build warning on MacOS
OpenGL deprecated APIs, gl/gl3 inclusion, OpenAL deprecated API.
Implementing process path for the crash reporter.
2020-01-12 07:28:15 +00:00