Benau
af6b075450
Clear stencil buffer when possible
2018-01-30 14:49:26 +08:00
Benau
9399db6eba
Split glow to avoid re-bind color framebuffer
2018-01-30 14:25:50 +08:00
Benau
9e57bfb73f
Split point light scatter so it can be combined together
2018-01-30 13:42:50 +08:00
Deve
853084e75a
Fixed mingw compilation
2018-01-29 22:14:43 +01:00
Deve
3345fa6e51
Try to fix travis.
...
It reverts commit:
https://sourceforge.net/p/angelscript/code/2278/
It looks that it's impossible to detect "real" clang version using compiler definitions, so that we can't check if std::is_trivially_default_constructible is available.
I mean that clang 4.0 on my machine is "newer" than clang 5.0 on travis, because it tries to use gcc 4.8 headers:
/usr/lib/gcc/*x86_64-linux-gnu/4.8*/../../../../include/c++/4.8/type_traits:1211:12:
note: 'has_trivial_default_constructor' declared here
struct has_trivial_default_constructor
At this stage we can just disable AS_CAN_USE_CPP11 for clang. It was disabled for clang before our angelscript upgrade, so that it's not worse than before.
Note that I don't use clang and I don't really know what are our requirements (for example for Mac OS build). Feel free to revert it after travis upgrade.
2018-01-29 20:48:15 +01:00
Magne Djupvik
748a65c013
Made Old Mine Expert challenge a bit more challenging.
2018-01-29 18:51:43 +01:00
Magne Djupvik
6ac36f8117
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2018-01-29 16:53:26 +01:00
Magne Djupvik
b5d2ce4850
Added back 5 seconds to challenges after feedback.
2018-01-29 16:52:18 +01:00
Benau
9ebcdc5af3
Set DeviceManager assign more to ASSIGN in network kart selection
...
Because input manager use this to determine backspace functionality
(for rescue in game or leave a screen)
This will be reset to NO_ASSIGN when you go back to main menu screen
2018-01-29 14:50:29 +08:00
Deve
1979298b06
Use pkgconfig only on linux
2018-01-28 21:39:21 +01:00
Benau
f0c03b317e
Use std::make_tuple instead of list initialization
2018-01-29 00:08:28 +08:00
Magne Djupvik
ad2665c641
Made Northern Resort and Blackhill Mansion Expert challenges more difficult.
2018-01-28 15:17:27 +01:00
Benau
11f9b74e13
Don't use out variable in vertex shader
2018-01-28 15:28:20 +08:00
Benau
9737c2f950
Further clean up framebuffer
...
Avoid using hdr framebuffer in displace and glow
Also remove stencil test in mlaa (in the pass no stencil buffer
exists in FBO_MLAA* anyway)
2018-01-28 15:10:17 +08:00
Benau
ccc83a28f2
Clean up rtts and framebuffers
...
Use rgba framebuffer for tonemap and later, don't create
unnecessary rtts.
2018-01-28 14:07:03 +08:00
Ben Krajancic
f6f051e85b
Consistent split screen ( #3105 )
...
* Splitscreen positions are now consistent across rounds
* Fix tabs
* Remove unnecessary comments
2018-01-27 19:27:17 -05:00
Deve
0003b39d31
Install appdata file in correct directory.
...
As reported on Debian:
https://lintian.debian.org/tags/appstream-metadata-in-legacy-location.html
2018-01-26 22:33:37 +01:00
Deve
8cd6f61e44
Restore information about license
2018-01-26 22:18:22 +01:00
Deve
0532a41ab3
Convert tabs to spaces
2018-01-26 22:03:04 +01:00
Deve
5aaf3a9c39
Comment out unused wayland code to avoid compilation errors with clang
2018-01-26 21:41:39 +01:00
Deve
4802c4d11c
Avoid cmake warning
2018-01-26 21:20:33 +01:00
Igor Gnatenko
aec7ca0ce9
libs: update angelscript to 2.32.0
...
Fixes: https://github.com/supertuxkart/stk-code/issues/2528
Signed-off-by: Igor Gnatenko <i.gnatenko.brain@gmail.com>
2018-01-26 21:19:01 +01:00
Sam
c4b42c1852
Add layer of abstraction to output pbrData
2018-01-26 20:16:16 +01:00
Sam
f5a0e6477e
put the correct convention
2018-01-26 11:10:16 +01:00
Sam
e75f1cb799
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2018-01-26 10:52:23 +01:00
Sam
a1c9ad107f
Add the possibility to disable an object for shadow pass
2018-01-26 10:51:42 +01:00
Benau
a10b62b894
Use SPTextureManager to get displace.png
...
This will allow using texture compression for it
2018-01-26 16:02:51 +08:00
Benau
97fd634ed8
Allow auto-add usable uniforms to shader
2018-01-26 16:02:31 +08:00
Benau
9e2d649b55
Warn for failed shader compile or link in GUI when artist debug mode
2018-01-26 16:02:00 +08:00
Deve
313661ad07
Merge pull request #3107 from andy5995/spelling
...
README.md:correct spelling of 2 words [skip ci]
2018-01-26 06:11:12 +01:00
andy5995
cf6b3a2640
README.md:correct spelling of 2 words [skip ci]
...
Corrections:
* Dependencies
* aforementioned
2018-01-25 21:04:58 -06:00
Deve
74af810d50
Fixed compilation error.
...
It was failing with "'this' was not captured for this lambda function"
2018-01-25 21:43:19 +01:00
Benau
9041649a39
Don't check for reference counting in shader mananger
...
It will not be 1 if there are fallback shaders
2018-01-25 15:51:28 +08:00
Benau
297c66bf04
Remove unused cpp and hpp files
2018-01-25 15:41:30 +08:00
Benau
2448b10cd4
Fix correct spelling of deferred
2018-01-25 15:38:10 +08:00
Benau
ff38cb6423
Clean up advanced pipeline off code
...
Don't use RTT at all in game when it's off
2018-01-25 15:36:34 +08:00
Sam
37a6f464b9
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2018-01-24 21:51:11 +01:00
Benau
5b4be274fb
Some more fallback for legacy pipeline
2018-01-25 01:51:10 +08:00
Benau
6bcee60a1c
Merge remote-tracking branch 'origin/master' into game_protocol
2018-01-24 10:20:06 +08:00
hiker
e9f9302c2f
Added simple script to extract only the data rendered on the client.
2018-01-24 12:38:54 +11:00
hiker
226ff0cea2
Added simple script to extract useful data from a client
...
and server run.
2018-01-24 12:38:26 +11:00
Deve
94c3efa8d3
Force legacy device for sandy bridge generation celeron graphics cards
2018-01-23 22:40:42 +01:00
hiker
ecbb1db2c9
Flush buffer in case of a disconnect, which allows the server to use
...
buffered logging, which will be written when the client disappears.
2018-01-24 08:39:10 +11:00
hiker
76354bb08c
Added description on how the main loop with regards to physics works.
2018-01-24 08:38:11 +11:00
Benau
d8511956f5
Only warn for possible undeleted opengl stuff when debug build
...
Happens when you press close button in stk window.
2018-01-23 16:18:48 +08:00
Benau
9ecf952057
Don't add instance data if missing shadow shader
2018-01-23 14:27:15 +08:00
Benau
40552b3fa0
Preload all visible spm (not including physics node) properly
...
Also change reset-button.spm to swatter_anim.spm, reset button
was replaced by thunderbird long time ago
2018-01-23 13:32:30 +08:00
Benau
95c12faa10
Use map for sorted name texture (easier for debug)
2018-01-23 11:55:54 +08:00
auria.mg
8c609c87d9
Fix compilation
2018-01-22 21:17:51 -05:00
Benau
dea6dc1f3f
Try to fix OSX build by using type index which is copy constructible
2018-01-23 09:53:23 +08:00