can be activated now, and each check structure that changes the activation
state has one other check structure associated with it (instead of all
previously where all activtation state changing structures would activate
all (and only) new-lap structures.
2) Added support for activation toggle (instead of only switching on)
3) Renamed Checkline to CheckLine (and checline.?pp to check_line.?pp) to be
consistent with other names.
MAKE DISTCLEAN most likely necessary!
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center-points of quads instead of the length of the current quad, resulting in
lap length being somewhat wrong.
2) Bugfix: the first quad would have a distance along track that's not 0.
3) New-lap lines can now be anywhere on the quad graph, as long as the line is
'on' a line dividing two consecutive quads.
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first time doesn't trigger a new lap (and therefore karts starting at lap -1).
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quads, graphs, and scene files). ATM there is no way of actually selecting a different more yet.
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(i.e. not displayed in minimap).
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additional karts from other directories.
2) Fixed potential bug (--track might have allowed you to
run a locked track)
3) --list-tracks and --list-karts can now keep on running
(before STK would be ended) - but they are slower now
4) Renamed all kartname.irrkart file to kart.xml. I realised too
late that those files had not been converted to xml yet.
It will be fixed later.
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tracks).
2) Challenges are now saved in its own file (not in user config file anymore).
3) The TRACKNAME.{irrtrack,scene,graph,quads} files are now called {track,scene,graph,quads}.xml
(so not containing the name of the track anymore). Beach and lighthouse tracks have been
updated.
4) Track exporter uses the new filenames above.
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instead of path()), and used our convention of using capitalization
for words (and not _). Started adding support for additional track
directories, but that's not working yet.
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in world).
2) Moved camera management into race gui, so that the number of split screens
used can be adjusted (and not only indirect via number of player) - this
allows e.g. debug modes where you can see 4 AI karts at the same time,
for profile mode, ...
3) Code cleanup.
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handling the cameras, which can as easily be handled by
player karts instead).
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selection screen after a race was finished should be 'clean' (though
a 2nd race might still not work at this stage).
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tweaking parameter (and potentially the implementation) there is
currently no graphical indication that you are slipstreaming,
or using a speed boost due to slipstreaming.
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are in #ifdef IRR_SVN - and at this stage linking fails for atm unknown
reasons. No changes to irrlicht 1.5 compilation.
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NOTE: to use the speedometer, a patched version of irrlicht is needed. The replacement
files are included here, we hope that the necessary functions will be included in the
next irrlicht release (STK will still compile without a patched irrlicht version,
but not display the speedometer).
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transparent one for the kart selection screen and mini map).
2) Added very first version of minimap (scale is wrong, no kart display yet).
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(though still backwards compatible with e.g.
rubber band and shadow)
2) More scene cleanups.
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called during the irrlicht rendering, so calls
to directly print etc. to the screen are possible.
2) Time and ready/set/go of the race gui now work.
3) Code cleanup.
4) Removed compiler warnings.
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possible.
2) The track exporter supports now exporting a single animation model only even
if the model is used in several animations.
3) Changed the rad to/from degree macros to be uses as multiplication factors,
i.e. RAD_TO_DEGREE*x instead if RAD_TO_DEGREE(x). This allows more compact
code if vectors are convered (RAD_TO_DEGREE*vec3 instead of three separate
macro invocations, once for each component)
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tracks are just too dark. Reason for this is not known, it looks
fine on Macs without this call.
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