Moved m_animated_textures.clear(), m_all_nodes.clear(), & m_all_meshes.clear() *outside* of the respective for loops & removed the

redundant null pointer check for m_animated textures per Joerg's observations.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3810 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
rforder 2009-08-05 02:03:47 +00:00
parent 0e80af99ab
commit d46558fff4

View File

@ -111,18 +111,20 @@ void Track::cleanup()
for(unsigned int i=0; i<m_animated_textures.size(); i++)
{
delete m_animated_textures[i];
m_animated_textures.clear();
}
m_animated_textures.clear();
for(unsigned int i=0; i<m_all_nodes.size(); i++)
{
irr_driver->removeNode(m_all_nodes[i]);
m_all_nodes.clear();
}
m_all_nodes.clear();
for(unsigned int i=0; i<m_all_meshes.size(); i++)
{
irr_driver->removeMesh(m_all_meshes[i]);
m_all_meshes.clear();
}
m_all_meshes.clear();
delete m_non_collision_mesh;
@ -512,8 +514,7 @@ void Track::update(float dt)
{
for(unsigned int i=0; i<m_animated_textures.size(); i++)
{
if (m_animated_textures[i] != NULL)
m_animated_textures[i]->update(dt);
m_animated_textures[i]->update(dt);
}
for(unsigned int i=0; i<m_physical_objects.size(); i++)
{