Moved m_animated_textures.clear(), m_all_nodes.clear(), & m_all_meshes.clear() *outside* of the respective for loops & removed the
redundant null pointer check for m_animated textures per Joerg's observations. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3810 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -111,18 +111,20 @@ void Track::cleanup()
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for(unsigned int i=0; i<m_animated_textures.size(); i++)
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{
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delete m_animated_textures[i];
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m_animated_textures.clear();
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}
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m_animated_textures.clear();
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for(unsigned int i=0; i<m_all_nodes.size(); i++)
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{
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irr_driver->removeNode(m_all_nodes[i]);
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m_all_nodes.clear();
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}
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m_all_nodes.clear();
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for(unsigned int i=0; i<m_all_meshes.size(); i++)
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{
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irr_driver->removeMesh(m_all_meshes[i]);
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m_all_meshes.clear();
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}
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m_all_meshes.clear();
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delete m_non_collision_mesh;
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@ -512,8 +514,7 @@ void Track::update(float dt)
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{
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for(unsigned int i=0; i<m_animated_textures.size(); i++)
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{
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if (m_animated_textures[i] != NULL)
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m_animated_textures[i]->update(dt);
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m_animated_textures[i]->update(dt);
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}
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for(unsigned int i=0; i<m_physical_objects.size(); i++)
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{
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