Commit Graph

18270 Commits

Author SHA1 Message Date
Deve
ae4e302741 Add a way to run STK without srgb framebuffer 2017-10-09 21:18:15 +02:00
auria.mg
0453809915 Update credits 2017-10-08 19:56:13 -04:00
Benau
10e3467f96 Merge remote-tracking branch 'origin/better_rescue_animation' 2017-10-09 07:44:50 +08:00
hiker
fba22def40 Merge branch 'master' of github.com:supertuxkart/stk-code 2017-10-09 10:29:24 +11:00
hiker
b97088c933 Fixed computation of new point. The previous approach was based on
the newly computed point. If this point should be under the track,
and the new height is not enough to offset this, the ball will be
tunnelling, which results in the ball being reset to the previous
position, i.e. the ball will not move.
2017-10-09 10:25:36 +11:00
hiker
f94b3a9120 Added more debug info, removed unused code. 2017-10-09 10:25:11 +11:00
Benau
2217083421 Replace broken abyss replay with candela city 2017-10-08 11:16:25 +08:00
Deve
48d94e10a7 Use separate os name for android stats 2017-10-07 21:37:59 +02:00
Benau
4f1becb20d Add a better rescue animation
Also fix #2501
2017-10-06 23:42:23 +08:00
Benau
cf2a9f7089 Allow configurable exhuast particle, fixes #2878 2017-10-06 01:08:27 +08:00
auria.mg
3ad081104e Re-extract strings for missing track, oops 2017-10-04 20:59:30 -04:00
auria.mg
7a63955a06 Minor challenge tweak 2017-10-04 18:56:43 -04:00
auria.mg
1c9e4bc04a Tweak hacienda easy challenge, see #2951 2017-10-04 18:50:27 -04:00
Deve
bc84559f1d Revert a hack for shadows.
It helps for horizontal surfaces, but makes vertical surfaces worse (for example rocks in cornfield crossing), so it's not really a solution.
2017-10-04 22:19:19 +02:00
auria.mg
0f790d4331 Update strings 2017-10-03 19:04:34 -04:00
Deve
27a79526b1 Allow to use particles heightmap simulation in GLES 2017-10-02 23:05:12 +02:00
Deve
843ebad9a1 Don't use GL_FRAMEBUFFER_SRGB in GLES 2017-10-01 22:25:37 +02:00
Benau
d6d1fa40c0 Use a hack to get the "real" transformation for bones
Sometimes the value return before was not as correct as in blender

Todo: expose it in mesh interface
2017-10-01 15:20:37 +08:00
Deve
1a250c5b74 Hopefully fixed rare crash in createVideoModeList.
Assume that the window was null.
2017-09-30 23:43:29 +02:00
Deve
d99b2d4b5a Fixed a crash in overworld after kart selection screen when accelerometer is enabled 2017-09-30 23:08:17 +02:00
Benau
f1dfabdcc2 Update Changelog 2017-09-30 14:55:14 +08:00
Sam
c4726e767a Merge branch 'master' of https://github.com/supertuxkart/stk-code 2017-09-28 20:07:17 +02:00
Sam
e3bfa79d43 Now you must progress the story mode to unlock sara the wizard 2017-09-28 20:05:12 +02:00
Deve
34a3207f91 Fixed android compilation 2017-09-27 23:20:35 +02:00
Deve
afbdbaeee8 Remove unused files.
Both Console and FB don't work with opengl driver. And the software driver is not even included in stk sources. So I don't think that it will be ever used.
2017-09-27 23:07:44 +02:00
Deve
de116c7e4c Fixed possible issue with changing resolution 2017-09-27 22:24:40 +02:00
Deve
126991118d Now only irrlicht depends on x11 2017-09-27 21:45:08 +02:00
Deve
e2c0f83fb0 Move patform specific code from irr_driver to irrlicht devices 2017-09-27 17:37:56 +02:00
Benau
e655c5e971 Don't initInverseBoneMatrices for < version 3 karts
grep -rn speed-weighted-object in deveee's addon karts show nothing
(even most addons)
2017-09-20 13:27:46 +08:00
auria.mg
4078863d1d Update achivements.xml, fixes #2940 2017-09-19 18:44:05 -04:00
Deve
70471a7266 Adjust explosion particle size to updated explosion image (removed transparent margins).
Causes minor performance improvement, but better than nothing.
2017-09-19 22:42:39 +02:00
Benau
3cd2f403e0 Force re-skin when getMesh with hardware skinning on
Actually spm has a built in way to use mesh without bothering bind
pose
2017-09-20 01:27:52 +08:00
Deve
71334bac5b Move xrandr to irrlicht cmake file and also fixed indentations 2017-09-18 22:14:43 +02:00
Deve
66cebbdbe7 Add cmake scripts that find egl and wayland libraries 2017-09-18 21:50:34 +02:00
Benau
b09eec4bcb Allow speed weight objects to be attached to bone 2017-09-18 11:27:21 +08:00
Deve
f6fa44f0df Request srgb colorspace on wayland 2017-09-17 21:51:07 +02:00
Benau
cef65cb98a Use the same radius as before 2017-09-17 08:44:58 +08:00
Deve
29ba4ee543 Avoid a warning about missing texture in race result gui 2017-09-16 23:38:26 +02:00
Benau
12188c5287 Allow sharing headlight model and config its color (for gnu) 2017-09-16 14:46:21 +08:00
Benau
00660293b7 Fix #1795, fix #2755 and fix #2886
Allow using bone attachment in straight-frame static mesh.

Advanced headlight rendering with light origin from center mass
of headlight model which can be bound to any bone in kart model
2017-09-15 20:08:38 +08:00
auria.mg
32243e7eb3 Update the newlt-added icons with ones whose liense is known 2017-09-14 19:44:34 -04:00
auria.mg
024b642d27 Add margin 2017-09-14 19:24:23 -04:00
auria.mg
1d2e882ffe Merge branch 'master' into master_fhach
# Conflicts:
#	src/guiengine/widgets/kart_stats_widget.cpp
2017-09-14 19:24:06 -04:00
Deve
04cc5bb62c Make sure that music pointers are always null when deleted 2017-09-13 21:11:12 +02:00
deve
9681a9586f Update supertuxkart.pot 2017-09-13 06:20:20 +02:00
deve
6500cf716a Use better names in touch device settings 2017-09-13 06:18:07 +02:00
Deve
e615ff67d6 Don't use gl functions that are not available in core context.
Fixes some driver warnings.
2017-09-12 23:49:35 +02:00
Deve
be4d0e7208 Fixed a crash when starting ghost replay 2017-09-12 20:14:10 +02:00
deve
6829bb1e51 Fixed aspect ratio for icon button widget.
It happened when using non-hd textures. Textures with aspect ratio != 1, are scaled to MAX_TEXTURE_SIZE, for example from 512x256 to 256x256, so we can't base on scaled texture size.

Btw. such behaviour seems to not have a sense (for example 2048x256 will be scaled down to 256x256), so it may need some work in stk_texture.cpp.
2017-09-12 06:10:23 +02:00
Deve
fd00ef4d92 Fixed a crash in grand prix editor 2017-09-09 21:25:56 +02:00