Commit Graph

175 Commits

Author SHA1 Message Date
Benau
724ca795f0 Add the required code for advanced meta library animation handling 2018-10-13 00:43:59 +08:00
Deve
ba1da58f0b Don't change current working directory.
It causes issues with multithreading.
Fixes #3498
2018-10-09 21:42:16 +02:00
Benau
e7aa03f1bf Try an up-to-date current frame bone-child attachment in legacy pipeline 2018-09-28 23:33:51 +08:00
Benau
37cf5ac459 Add delete vertex buffer to save memory for no graphics 2018-09-12 15:30:57 +08:00
QwertyChouskie
c4f0a71ef0 Add macOS to travis builds, fix server-only builds on macOS, msc. fixes (#3339)
* Use thread number from Travis docs
The other number is probably incorrect.
See https://github.com/travis-ci/travis-ci/issues/4696

* Add macOS to travis builds

* Remove unnecessary libraries
Not sure why these were added in the first place.
First commit that added them: 6aecb42e42

* Fix server-only build on macOS
2018-07-03 19:37:57 -04:00
Benau
34b8a07d80 Add proper line breaking 2018-05-21 11:19:18 +08:00
Deve
15f79b0f95 Add key binding for azerty layout 2018-05-09 21:11:24 +02:00
Deve
78d9f2065c Add some key names for azerty layout 2018-05-08 21:22:46 +02:00
Deve
022dd68a17 Some fixes for gamepad on android 2018-03-06 23:23:15 +01:00
Deve
e00074cb14 Some work on gamepad support on android.
Still it works only for single gamepad, but at least it's preconfigured and google shouldn't complain about stupid button names.
2018-03-06 00:19:01 +01:00
Benau
7859a00967 Remove unused mesh code 2018-01-11 13:38:08 +08:00
Benau
68ceceb6e3 Remove unused texture code 2018-01-11 12:47:02 +08:00
Benau
590850eacf Add dynamic draw call for skidmarks 2017-12-28 16:14:09 +08:00
Benau
7797115867 Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
Benau
2161efd9c4 Allow configure animation set through scripting 2017-12-02 02:36:43 +08:00
Benau
0d96906d54 Use texture buffer (texture2d in gles) for skinning 2017-10-19 13:31:07 +08:00
Deve
afbdbaeee8 Remove unused files.
Both Console and FB don't work with opengl driver. And the software driver is not even included in stk sources. So I don't think that it will be ever used.
2017-09-27 23:07:44 +02:00
Deve
e2c0f83fb0 Move patform specific code from irr_driver to irrlicht devices 2017-09-27 17:37:56 +02:00
hiker
5a2b92d79d Merge branch 'master' into improve-xbox-gamepad-support 2017-08-14 10:05:26 +10:00
Benau
ea97258b65 Add scripting code for throwing banana monkeys 2017-08-09 12:23:37 +08:00
hiker
22208365d2 Switch to direct input for joystick handling. 2017-08-02 08:13:24 +10:00
Deve
0dba3c8f67 Add a prefix to irrlicht key codes 2017-07-20 22:58:11 +02:00
Deve
c6ea07eacc Remove unused gles 1.0 code 2017-07-04 23:30:09 +02:00
Deve
c8137fc0fa Add a possibility to set a window class in irr device.
This makes one ugly #ifdef less in the irr_driver.cpp.
2017-05-25 21:26:31 +02:00
Deve
bc25bc4435 Keep consistency with other irrlicht defines 2017-05-18 20:48:42 +02:00
Deve
1966d3f072 Use x11 functions in irr_driver only if x11 device was created 2017-05-14 00:05:36 +02:00
Deve
e02a8f4448 Allow to make single build with both x11 and wayland device 2017-05-06 21:53:32 +02:00
Deve
fc79ee50d0 Add the ping/pong events to avoid non-responding window and few other minor fixes 2017-04-28 23:04:34 +02:00
Deve
63517dd4be Better EGL context creation 2017-04-22 21:51:49 +02:00
Deve
035c33f960 Merge branch 'master' into wayland 2017-04-22 21:11:10 +02:00
Deve
3961a9a3b7 Move EGL context to separate class.
It will allow to use it for OpenGL + Wayland.
2017-04-05 21:49:24 +02:00
Benau
2660a5b332 Allow message queue to be able to do linebreak
Also set "/" and "\" to be breakable
2017-03-23 00:51:50 +08:00
Benau
41844de6a5 Apply real fix from Stragus for normal map 2017-03-17 13:08:08 +08:00
Benau
e1a563612f Avoid calling gamma correction on non-srgb png 2017-03-17 10:15:06 +08:00
Benau
eedc7f55c9 Make addThreadedLoadTexture thread safe 2017-03-14 11:35:26 +08:00
Benau
27fcc4e266 Allow custom memory management in IImage 2017-03-12 09:09:40 +08:00
Benau
40a25e1d9e Remove dependency on STKTexture (for HQ mipmap generator later) 2017-03-11 15:33:36 +08:00
Benau
d864995c7d First version of ThreadedTexLoader 2017-03-08 15:54:59 +08:00
Deve
fcae7dfc33 Fixed compiler warnings 2017-03-06 17:22:44 +01:00
Benau
40fe84ddbd Fix addon stk mercuy crash
Please avoid using 2nd uv layer on animated mesh
2017-01-11 14:29:37 +08:00
Benau
c4b4ea006e We don't need to add a new glyph page for billboard text anymore 2017-01-09 13:16:40 +08:00
Benau
46be4948b2 AZDO for new texture format 2017-01-09 13:03:50 +08:00
Benau
2af126357d Port font to use new texture format 2017-01-06 18:20:19 +08:00
Benau
2dbf4675a5 First version of new texture format
Todo: IBL, texture compression, GLES, premul alpha ....
2017-01-02 16:14:59 +08:00
Benau
67b6c3bf05 Allow to reload textures on the fly
Enter texture filename(s) (full path is optional) separating by
";" in the artist debug mode "Reload texture" dialog

Notice: premultiplied alpha texture reloading is not supported,
because it was done on STK side.
2016-12-29 14:56:18 +08:00
Benau
6a142e8d2e Allow animated models in track to have different animation 2016-12-24 13:11:08 +08:00
Benau
85bd8c3146 Add unlit and normal map skinned mesh shader
Also fix normal map with skinned mesh, now vertices and joints
will be recalculated for tangents mesh
2016-12-14 16:28:37 +08:00
Benau
f6490b6fa6 Allow array to capture lambada
Also use a correct sorting function, will be useful later if
we only need the more influetial bones.
2016-12-11 13:21:17 +08:00
Benau
fcd1e2830e Use callback function to directly upload joints without copying 2016-12-10 16:16:40 +08:00
Benau
8ca0c54bdc Merge remote-tracking branch 'origin/master' into hardware_skinning 2016-12-10 10:09:30 +08:00