Vincent Lejeune
|
6cc721eaf9
|
Use CS for gaussian6
|
2014-11-15 01:11:26 +01:00 |
|
samuncle
|
ffb76788a9
|
Minor tweak with transluscent material
|
2014-11-13 18:02:25 +01:00 |
|
samuncle
|
1bd3ee24c6
|
Add a description to the shader
|
2014-11-12 01:22:33 +01:00 |
|
samuncle
|
f39ae90b6e
|
merge with trunk + try to adapt to the new blur system
|
2014-11-12 00:08:21 +01:00 |
|
Vincent Lejeune
|
192ed8a486
|
Fix classic fog
|
2014-11-11 22:43:25 +01:00 |
|
Vincent Lejeune
|
09fa1ee3cb
|
Implement scattering for point light
|
2014-11-11 22:36:27 +01:00 |
|
Vincent Lejeune
|
bd4fe57524
|
Use fog start value to determine density
|
2014-11-11 21:52:54 +01:00 |
|
Vincent Lejeune
|
84affec451
|
Change fog equation
|
2014-11-10 22:08:12 +01:00 |
|
Vincent Lejeune
|
85bbc0f8b8
|
Use variable sigma for blur filter
|
2014-11-10 21:32:04 +01:00 |
|
samuncle
|
e20d8bdcdf
|
Merge branch 'master' of https://github.com/supertuxkart/stk-code into lensflare
Keep lens flare updated with trunk
|
2014-11-08 01:51:40 +01:00 |
|
Vincent Lejeune
|
04d313671c
|
Fix sqrt(int) in diffuseenvmap
|
2014-11-08 01:02:46 +01:00 |
|
Vincent Lejeune
|
5eefe0c0ad
|
Make envmap reflexion less blurry
|
2014-11-08 00:57:49 +01:00 |
|
samuncle
|
2a440bb2cb
|
minor modification to the blueish mood of lens flare
|
2014-11-07 16:20:39 +01:00 |
|
samuncle
|
1e547652f7
|
Merge branch 'master' of https://github.com/supertuxkart/stk-code into lensflare
Keep lens flare updated with master
|
2014-11-07 16:14:11 +01:00 |
|
Vincent Lejeune
|
909948c9a4
|
Implement depth histogram to position cascade split
|
2014-11-07 13:42:13 +01:00 |
|
Vincent Lejeune
|
cacb008ae6
|
Prepare compute shader to stretch lightcoord
|
2014-11-07 13:42:13 +01:00 |
|
samuncle
|
52bc4cebd4
|
Add the lensflare shader
|
2014-11-04 21:15:18 +01:00 |
|
Vincent Lejeune
|
92ecd01e61
|
Make cascade split modifiable
|
2014-11-04 20:53:32 +01:00 |
|
samuncle
|
d7caebe847
|
enable vignette during races
|
2014-11-03 21:53:44 +01:00 |
|
Vincent Lejeune
|
ddecd23472
|
Tweak values
|
2014-11-02 19:07:02 +01:00 |
|
Vincent Lejeune
|
ebe11370a2
|
Reenable bluring
|
2014-11-02 16:30:44 +01:00 |
|
Vincent Lejeune
|
c5186e3ab3
|
Use depth in exp space
|
2014-11-02 16:26:46 +01:00 |
|
Vincent Lejeune
|
b975b63eea
|
Use proper depth linear value
|
2014-11-02 16:00:41 +01:00 |
|
Vincent Lejeune
|
f5a44c0a19
|
Take more sample
|
2014-11-02 02:42:44 +01:00 |
|
Vincent Lejeune
|
9113aa7a39
|
Implement Exponential Shadow map
|
2014-11-02 02:36:10 +01:00 |
|
Vincent Lejeune
|
7679213e26
|
Use exp algorithm for the gaussian blur
|
2014-11-02 02:35:02 +01:00 |
|
Vincent Lejeune
|
6aed902ae0
|
Store depth in color buffer instead of depth
This allows for instance to blur it using already existing shaders
|
2014-11-01 22:38:38 +01:00 |
|
Vincent Lejeune
|
ee687440c7
|
Increase shadow filtering
|
2014-10-29 18:57:39 +01:00 |
|
Vincent Lejeune
|
794ab54b7a
|
Clamp lodval
|
2014-10-24 00:41:34 +02:00 |
|
Vincent Lejeune
|
9ca4d7e3e6
|
Improve ibl specular reflexion using mipmap chain
|
2014-10-22 14:49:06 +02:00 |
|
Vincent Lejeune
|
2f45266c6f
|
Fix position of speedmeter
Only need to get the texture
|
2014-10-17 18:51:41 +02:00 |
|
Vincent Lejeune
|
ce7f017adf
|
Some fixes
|
2014-10-17 18:43:39 +02:00 |
|
Vincent Lejeune
|
ea3cc141ff
|
Fix grass in azdo mode
|
2014-10-08 01:01:28 +02:00 |
|
Vincent Lejeune
|
9de7d11ee4
|
Fix bloom effect on mesa
|
2014-10-07 00:00:16 +02:00 |
|
Vincent Lejeune
|
20ea7ca271
|
GI use sun color value
|
2014-10-06 22:51:41 +02:00 |
|
vlj
|
b10f1a3ef2
|
Tweak envmap
|
2014-10-06 02:29:18 +02:00 |
|
vlj
|
c7b98c4e6c
|
Emulate envmap specular reflexion
|
2014-10-06 02:19:21 +02:00 |
|
Vincent Lejeune
|
44792a1490
|
Fix splatting
|
2014-10-05 22:46:02 +02:00 |
|
Vincent Lejeune
|
0db951f374
|
Try to emulate enery conservation
|
2014-10-05 21:53:06 +02:00 |
|
Vincent Lejeune
|
300a09746f
|
Additionnal fixes
|
2014-10-05 21:45:56 +02:00 |
|
Vincent Lejeune
|
a8161288a9
|
Convert remaining shaders
|
2014-10-05 20:47:13 +02:00 |
|
Vincent Lejeune
|
9f2b66d195
|
Use specmap on others mats
|
2014-10-05 20:37:49 +02:00 |
|
Vincent Lejeune
|
0121ae8db6
|
Use specmap value
|
2014-10-05 02:30:01 +02:00 |
|
Vincent Lejeune
|
88954a5d88
|
Prepare shader for specmap value
|
2014-10-05 02:12:04 +02:00 |
|
vlj
|
30dda3e343
|
Fix sky warp
|
2014-10-02 02:53:31 +02:00 |
|
vlj
|
2236e8dd1c
|
Fix extra respawning particles
|
2014-10-01 01:19:49 +02:00 |
|
vlj
|
58e1b73752
|
Fix bloom computation
|
2014-09-24 01:19:37 +02:00 |
|
Vincent Lejeune
|
5643e38886
|
Some factorisation for non instanced path
|
2014-09-20 19:28:06 +02:00 |
|
Vincent Lejeune
|
b3e124b93e
|
Some fixes
|
2014-09-20 18:48:22 +02:00 |
|
Vincent Lejeune
|
b034049a28
|
Support for 3 tex mats
|
2014-09-19 23:09:22 +02:00 |
|