Vincent Lejeune
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5ba2f6c97b
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Inadvertantly inverted RSM and model matrixes.
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2014-08-08 01:47:29 +02:00 |
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Vincent Lejeune
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8db09a55cd
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Add Splatting RSM shader type.
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2014-08-08 01:07:55 +02:00 |
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vlj
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60f76ee612
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Fix RSM
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2014-08-07 22:45:25 +02:00 |
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vlj
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6c3aeceb51
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Fix GI
It was using wrong swizzle for depth texture.
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2014-08-07 22:32:42 +02:00 |
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Vincent Lejeune
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dbed303d90
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Try to fix ci
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2014-08-07 21:02:16 +02:00 |
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Vincent Lejeune
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95fb3ea580
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Add support moving texture in rsm.
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2014-08-07 20:44:33 +02:00 |
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Vincent Lejeune
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e932638aef
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Port sunlight* shaders to singleton.
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2014-08-07 20:07:03 +02:00 |
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Vincent Lejeune
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160d061e84
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Port Tonemap shader to singleton
Should fix kart selection screen without UBO support.
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2014-08-07 19:36:32 +02:00 |
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Vincent Lejeune
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4faa7cf2b7
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Store current screen size
When UBO support is lacking.
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2014-08-07 19:30:11 +02:00 |
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Vincent Lejeune
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8544ff10e9
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Disable depth test in non dynamic light mode.
Just in case...
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2014-08-07 02:47:07 +02:00 |
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Vincent Lejeune
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7c31275704
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Forget the ...
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2014-08-07 02:43:21 +02:00 |
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Vincent Lejeune
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506dca47eb
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Better if we dont remove the real function call...
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2014-08-07 02:42:23 +02:00 |
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Vincent Lejeune
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27d3d3bfb3
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Add a static assert.
Check if we pass correct count of uniforms name to AssignUniforms().
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2014-08-07 02:37:53 +02:00 |
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Vincent Lejeune
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926fc3ac7c
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Use singletonshader template for colorize
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2014-08-07 02:29:13 +02:00 |
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Vincent Lejeune
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87bf242164
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Fix shadows for unlit with alpha ref.
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2014-08-07 02:12:13 +02:00 |
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Vincent Lejeune
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858b789419
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Support vertex color for alpha ref material.
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2014-08-07 02:11:55 +02:00 |
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Vincent Lejeune
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8dcf9f6a21
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Text billboard uses unlit material.
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2014-08-07 01:51:10 +02:00 |
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Vincent Lejeune
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c0d57100a7
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Enable ref + vertex color for unlit mat.
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2014-08-07 01:50:53 +02:00 |
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Marianne Gagnon
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024f6f3fee
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clean up billboard text code
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2014-08-06 19:33:09 -04:00 |
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Vincent Lejeune
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986fd8050a
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Fix ambient term.
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2014-08-07 01:02:30 +02:00 |
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Vincent Lejeune
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79fba1779e
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Port stkbillboard to singleton shader
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2014-08-07 00:52:44 +02:00 |
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Vincent Lejeune
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a0e457ac13
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Port shadow shaders to singleton and remove non singleton.
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2014-08-07 00:40:09 +02:00 |
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vlj
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1abd3b7bac
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Merge pull request #1439 from konstin/master
fix video options dialog
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2014-08-04 21:33:11 +02:00 |
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konstin
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03b2379eef
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fix video options dialog
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2014-08-04 21:11:53 +02:00 |
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deve
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5511f55dd9
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Add fallback if irrlicht won't report any resolution.
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2014-08-04 08:39:02 +02:00 |
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Marianne Gagnon
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00e6e7bcc2
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Fix billboard text scene nodes having wrong rotation when attached to a parent node (.e.g. a kart)
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2014-08-03 20:17:11 -04:00 |
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vlj
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fb9dc7af74
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Fix for travis-ci
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2014-08-04 02:08:08 +02:00 |
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Marianne Gagnon
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072c118f95
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Fix splatting, which had been broken by a recent commit of mine
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2014-08-03 20:03:17 -04:00 |
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Marianne Gagnon
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346faff845
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Clean up video settings dialog. Not a bad attempt vlj but not quite there ;)
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2014-08-03 19:57:33 -04:00 |
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vlj
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c0e554de30
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Remove UBO settings in the options
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2014-08-04 01:50:04 +02:00 |
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Marianne Gagnon
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bb7d83a89a
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Merge branch 'NewBillboardText'
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2014-08-03 19:49:31 -04:00 |
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vlj
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2fcb574c90
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Automate UBO fix detection.
It only concerns Intel Sandy Bridge (maybe Ivy Bridge ?) gpu on Windows.
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2014-08-04 01:45:08 +02:00 |
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Marianne Gagnon
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fd1bde9eeb
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New billboard text scene node is almost complete now
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2014-08-03 19:30:59 -04:00 |
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vlj
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00b3049aad
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Forget to delete 2nd order SH coefficient arrays.
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2014-08-04 01:26:35 +02:00 |
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vlj
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7f44467f67
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Manually delete an IImage *
Ref couting doesnt seem to work on this object.
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2014-08-04 01:16:41 +02:00 |
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vlj
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6c71334cda
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Only calculate diffuse coefficient once.
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2014-08-04 01:12:45 +02:00 |
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Marianne Gagnon
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2ee9a29e11
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Use new billboard text node in FTL
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2014-08-03 18:19:38 -04:00 |
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Marianne Gagnon
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bfc4c43b3a
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Improve billboard text node
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2014-08-03 18:17:25 -04:00 |
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Marianne Gagnon
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99135a9a40
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Merge branch 'master' into NewBillboardText
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2014-08-03 17:59:08 -04:00 |
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Deve
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03c3f1dae7
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Fixed typo
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2014-08-03 22:05:55 +02:00 |
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Deve
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b08ff9dedf
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Update .gitignore file.
Too many builds in one folder ;-)
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2014-08-03 21:58:33 +02:00 |
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Deve
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15b316a9af
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xrandr: update width and height params when wanted resolution was not found and we get the default one.
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2014-08-03 21:56:16 +02:00 |
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Deve
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b15c902aee
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Get dimensions of best resolution before creating irr device.
I also changed default 800x600 resolution to the size screen because sometimes this resolution may not exist. For example in rotated screens.
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2014-08-03 21:50:59 +02:00 |
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Marianne Gagnon
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55e880530a
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bugfix, only use the texture in layer 0 to apply material
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2014-08-02 20:33:30 -04:00 |
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Vincent Lejeune
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a03a6809f7
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Fix strange colors in rtts.
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2014-08-02 22:30:48 +02:00 |
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vlj
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4b7918021e
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Try to fix too dark tracks.
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2014-08-02 21:43:14 +02:00 |
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Marianne Gagnon
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24ff6790f2
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Add option to randomize particles start position, and use it on snow, so that snow falls more evenly
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2014-08-01 21:17:56 -04:00 |
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Marianne Gagnon
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db0241c5e2
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more video settings fixes
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2014-08-01 20:56:04 -04:00 |
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Marianne Gagnon
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5f70471bce
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Fix previous commit about shadows vs UBOs, had forgotten shadows is an int and not a bool
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2014-08-01 20:39:25 -04:00 |
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Marianne Gagnon
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2a9d63b7ae
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Disable shadows when UBOs are off
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2014-08-01 20:21:44 -04:00 |
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