Notice: As race_manager->setKartSoccerTeam(i, info.team) already
pre-set karts team, there is no need to test for
(getNumKartsInTeam(SOCCER_TEAM_RED) == 0 || getNumKartsInTeam(SOCCER_TEAM_BLUE) == 0),
so the the menu code is simplified.
To test, you need to update stk-assets with the dummy soccer field.
In single player, you are limited to be in red team for now, so just
shoot the ball into the blue goal. Also max-goal is limited to 4.
Regarding AIs, the steering with ball logic is handled in
SoccerAI::correctBallPosition, max AI supported in single player
is limited to 5 by now.
The AI is not as good as Zidane or Ronaldo, but steering with ball
for human is not as easy as not normal driving anyway, so don't
laugh at the AIs. :)
TODO: Friendly-team firing, polish the soccer field.
- scoring points correctly
- goal text only on the center of screen, not everywhere
- soccer mode enabled only in multiplayer
- disable rotating after player confirmation - should look the same as in kart selection
- restore master-player-only after back to race setup
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13680 178a84e3-b1eb-0310-8ba1-8eac791a3b58
art work (icon) is still missing. Also we have to find what
to call it (atm 'Iron Man').
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12637 178a84e3-b1eb-0310-8ba1-8eac791a3b58
(independent on the number of AIs selected), and UserConfigParam::m_num_karts is not
changed (which is correct imho).
When then a single race is started, the displayed number of AIs is based on this
m_num_karts. But if a normal race is started (without adjusting the number of
AI karts), the number of karts in the race_manager was not updated (it is only
updated when changing the number of AIs), resulting in the wrong number of karts to
be used (based on the battle mode, and not based on the number shown in the GUI).
This patch just updates the race_manager with the number of AI karts that is shown
in the GUI, so that those values are now in synch.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12592 178a84e3-b1eb-0310-8ba1-8eac791a3b58
used atm), and a better easter egg model (atm bunny from snow mountain,
... whith turns out has lost the black nose). One track has easter eggs
added (math class).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12281 178a84e3-b1eb-0310-8ba1-8eac791a3b58
DIFFICULTY_EASY to make it easier to understand;and
removed separate DIFFICULTY_COUNT constant and
replaced it with an entry in the enum (this means
one less change if a difficulty is added).
Changed layout to be closer to our style in race_manager.hpp.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11733 178a84e3-b1eb-0310-8ba1-8eac791a3b58
- sorted declarations so that all virtual functions
are together.
- Renamed *_IDENT variables to IDENT_* so that the
naming is consistent
- Using std::string& for IDENT_* instead of char*
- Use pointer for out variables in getDefaultCollectibles.
- Moved m_fastest_lap variable from world to LinearWorld.
- Many many cosmetic changes to follow our style guide.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9852 178a84e3-b1eb-0310-8ba1-8eac791a3b58