2) Code cleanup.
3) Initial support for special water nodes.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3299 178a84e3-b1eb-0310-8ba1-8eac791a3b58
only a proof of concept (sky boxes are wip).
2) Started work on explosions using the particle engine.
3) Removed plunger when the rubber band snaps.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3274 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Time is now displayed using the new font.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3242 178a84e3-b1eb-0310-8ba1-8eac791a3b58
for .track and .loc files, started working on items.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@3179 178a84e3-b1eb-0310-8ba1-8eac791a3b58
missing ifdef - sorry for that).
In irrlicht karts have now (non-rotating) wheels, and the camera
points correctly at the kart.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@3116 178a84e3-b1eb-0310-8ba1-8eac791a3b58
- Tracks and kart models are now loaded and converted into
bullet physics.
- A simple camera is implemented, so a loaded track can be
displayed (note: the current SVN version does not contain
a track converted for irrlicht yet)
- Otherwise the irrlicht version is not working, i.e. no
menus atm, ...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@3115 178a84e3-b1eb-0310-8ba1-8eac791a3b58