stk-code_catmod/src/graphics/irr_driver.hpp
hikerstk 9bc24c6a4e 1) Added support for sky-domes (this needs to be nicer, this is
only a proof of concept (sky boxes are wip).
2) Started work on explosions using the particle engine.
3) Removed plunger when the rubber band snaps.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3274 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-17 02:52:58 +00:00

72 lines
2.9 KiB
C++

// $Id: irr_driver.hpp 694 2006-08-29 07:42:36Z hiker $
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2009 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_IRR_DRIVER_HPP
#define HEADER_IRR_DRIVER_HPP
#include <string>
#include "irrlicht.h"
using namespace irr;
class IrrDriver : public IEventReceiver
{
private:
/** The irrlicht device. */
IrrlichtDevice *m_device;
/** Irrlicht scene manager. */
scene::ISceneManager *m_scene_manager;
/** Irrlicht gui environment. */
gui::IGUIEnvironment *m_gui_env;
/** Irrlicht race font. */
irr::gui::IGUIFont *m_race_font;
public:
IrrDriver();
~IrrDriver();
IrrlichtDevice *getDevice() const { return m_device; }
scene::ISceneManager *getSceneManager() const { return m_scene_manager; }
scene::IAnimatedMesh *getAnimatedMesh(const std::string &name);
scene::IMesh *getMesh(const std::string &name);
/** Returns the gui environment, used to add widgets to a screen. */
gui::IGUIEnvironment *getGUI() const { return m_gui_env; }
irr::gui::IGUIFont *getRaceFont() const { return m_race_font; }
bool OnEvent(const irr::SEvent &event);
void setAmbientLight(const video::SColor &light);
video::ITexture *getTexture(const std::string &filename);
scene::ISceneNode *addOctTree(scene::IMesh *mesh);
scene::ISceneNode *addMesh(scene::IMesh *mesh);
scene::IParticleSystemSceneNode
*addParticleNode(bool default_emitter=true);
scene::ISceneNode *addSkyDome(const std::string &texture, int hori_res,
int vert_res, float texture_percent,
float sphere_percent);
void removeNode(scene::ISceneNode *node);
void removeMesh(scene::IMesh *mesh);
scene::ISceneNode *addAnimatedMesh(scene::IAnimatedMesh *mesh);
scene::ICameraSceneNode
*addCamera();
void update(float dt);
}; // IrrDriver
extern IrrDriver *irr_driver;
#endif // HEADER_IRR_DRIVER_HPP