9bc24c6a4e
only a proof of concept (sky boxes are wip). 2) Started work on explosions using the particle engine. 3) Removed plunger when the rubber band snaps. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3274 178a84e3-b1eb-0310-8ba1-8eac791a3b58
72 lines
2.9 KiB
C++
72 lines
2.9 KiB
C++
// $Id: irr_driver.hpp 694 2006-08-29 07:42:36Z hiker $
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2009 Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_IRR_DRIVER_HPP
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#define HEADER_IRR_DRIVER_HPP
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#include <string>
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#include "irrlicht.h"
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using namespace irr;
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class IrrDriver : public IEventReceiver
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{
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private:
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/** The irrlicht device. */
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IrrlichtDevice *m_device;
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/** Irrlicht scene manager. */
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scene::ISceneManager *m_scene_manager;
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/** Irrlicht gui environment. */
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gui::IGUIEnvironment *m_gui_env;
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/** Irrlicht race font. */
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irr::gui::IGUIFont *m_race_font;
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public:
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IrrDriver();
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~IrrDriver();
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IrrlichtDevice *getDevice() const { return m_device; }
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scene::ISceneManager *getSceneManager() const { return m_scene_manager; }
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scene::IAnimatedMesh *getAnimatedMesh(const std::string &name);
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scene::IMesh *getMesh(const std::string &name);
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/** Returns the gui environment, used to add widgets to a screen. */
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gui::IGUIEnvironment *getGUI() const { return m_gui_env; }
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irr::gui::IGUIFont *getRaceFont() const { return m_race_font; }
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bool OnEvent(const irr::SEvent &event);
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void setAmbientLight(const video::SColor &light);
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video::ITexture *getTexture(const std::string &filename);
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scene::ISceneNode *addOctTree(scene::IMesh *mesh);
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scene::ISceneNode *addMesh(scene::IMesh *mesh);
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scene::IParticleSystemSceneNode
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*addParticleNode(bool default_emitter=true);
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scene::ISceneNode *addSkyDome(const std::string &texture, int hori_res,
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int vert_res, float texture_percent,
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float sphere_percent);
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void removeNode(scene::ISceneNode *node);
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void removeMesh(scene::IMesh *mesh);
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scene::ISceneNode *addAnimatedMesh(scene::IAnimatedMesh *mesh);
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scene::ICameraSceneNode
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*addCamera();
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void update(float dt);
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}; // IrrDriver
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extern IrrDriver *irr_driver;
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#endif // HEADER_IRR_DRIVER_HPP
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