Now that the turn radius bug is fixed, these differences are more meaningful. The reference turn radius is close to the tighter numbers observed before, so this isn't actually a +15/30% to turn radius compared to previous effective numbers.
A turn radius of 19.5 at 25 of speed is still very manageable.
This doesn't preclude further tweaks in the future, once largely playtested in the beta.
* New getRecentPreviousXYZ function
* New getRecentPreviousXYZ function
* New getRecentPreviousXYZ function
* General slipstreaming refinements
* Increase the minimum time to get the slipstream bonus
The obsolete parameter is not yet removed as several other files would have to be changed to not trigger an error.
* Slipstreaming characteristics update
* Changed slipstreaming characteristics
* Update slipstreaming characteristics
* Update slipstreaming characteristics
* Update slipstreaming characteristics
* Update slipstreaming characteristics
* Update slipstreaming characteristics
* Remove slipstreaming power engine bonus per kart type
Power engine bonus is already balanced by the different weights : a heavier kart needs more engine power to achieve/maintain the same speed.
* Remove an unused function
* Various slipstreaming refinements
* Pull the XYZ history size from config
* Pull the XYZ history size from config
* Remove unnecessary logs
* Fix a frenchism with fix
(fixes karts getting stuck at borders), use a longer less bevelled collision
shape better kart stability), and reduce angular factor to make it less
likely that karts can drive on walls.
* Change grand-prix node for the new GP point system
* New GP point system
* Add parachute characteristics for rank and speed time multipliers
* Add new parachute characteristics
* typo fix
* Add rank and speed parachutes characteristics
* Add rank and speed parachute characteristics
* Add rank and speed parachute characteristics
* Add rank and speed parachute characteristics
* Add rank and speed parachute characteristics
* Add logic for parachute time scaling according to rank
* Add logic for parachute time scaling according to speed
* Separate GP and parachute branches
* Separate GP and parachute branches