Benau
1814472214
Improve screen keyboard handling for android (tv)
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And remove some android ifdef for wayland on screen keyboard later
2019-05-21 12:43:20 +08:00
Benau
d5246e5291
Move the screen and touchscreen events horizontally for screen keyboard
2019-05-21 01:46:14 +08:00
Deve
15ffc98369
Detect if there is touch device available
2019-01-09 22:04:50 +01:00
Benau
b3e41db14b
Add EMT_STK_GRASS for GLES2 to draw grass material without vertex color
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Now EMT_TRANSPARENT_ALPHA_CHANNEL_REF in GLES2 can be used with vertex
color
2018-11-30 23:33:30 +08:00
Benau
724ca795f0
Add the required code for advanced meta library animation handling
2018-10-13 00:43:59 +08:00
Deve
ba1da58f0b
Don't change current working directory.
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It causes issues with multithreading.
Fixes #3498
2018-10-09 21:42:16 +02:00
Benau
e7aa03f1bf
Try an up-to-date current frame bone-child attachment in legacy pipeline
2018-09-28 23:33:51 +08:00
Benau
37cf5ac459
Add delete vertex buffer to save memory for no graphics
2018-09-12 15:30:57 +08:00
QwertyChouskie
c4f0a71ef0
Add macOS to travis builds, fix server-only builds on macOS, msc. fixes ( #3339 )
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* Use thread number from Travis docs
The other number is probably incorrect.
See https://github.com/travis-ci/travis-ci/issues/4696
* Add macOS to travis builds
* Remove unnecessary libraries
Not sure why these were added in the first place.
First commit that added them: 6aecb42e42
* Fix server-only build on macOS
2018-07-03 19:37:57 -04:00
Benau
34b8a07d80
Add proper line breaking
2018-05-21 11:19:18 +08:00
Deve
15f79b0f95
Add key binding for azerty layout
2018-05-09 21:11:24 +02:00
Deve
78d9f2065c
Add some key names for azerty layout
2018-05-08 21:22:46 +02:00
Deve
022dd68a17
Some fixes for gamepad on android
2018-03-06 23:23:15 +01:00
Deve
e00074cb14
Some work on gamepad support on android.
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Still it works only for single gamepad, but at least it's preconfigured and google shouldn't complain about stupid button names.
2018-03-06 00:19:01 +01:00
Benau
7859a00967
Remove unused mesh code
2018-01-11 13:38:08 +08:00
Benau
68ceceb6e3
Remove unused texture code
2018-01-11 12:47:02 +08:00
Benau
590850eacf
Add dynamic draw call for skidmarks
2017-12-28 16:14:09 +08:00
Benau
7797115867
Add SP for correct normal and easier shader system
2017-12-25 14:00:10 +08:00
Benau
2161efd9c4
Allow configure animation set through scripting
2017-12-02 02:36:43 +08:00
Benau
0d96906d54
Use texture buffer (texture2d in gles) for skinning
2017-10-19 13:31:07 +08:00
Deve
afbdbaeee8
Remove unused files.
...
Both Console and FB don't work with opengl driver. And the software driver is not even included in stk sources. So I don't think that it will be ever used.
2017-09-27 23:07:44 +02:00
Deve
e2c0f83fb0
Move patform specific code from irr_driver to irrlicht devices
2017-09-27 17:37:56 +02:00
hiker
5a2b92d79d
Merge branch 'master' into improve-xbox-gamepad-support
2017-08-14 10:05:26 +10:00
Benau
ea97258b65
Add scripting code for throwing banana monkeys
2017-08-09 12:23:37 +08:00
hiker
22208365d2
Switch to direct input for joystick handling.
2017-08-02 08:13:24 +10:00
Deve
0dba3c8f67
Add a prefix to irrlicht key codes
2017-07-20 22:58:11 +02:00
Deve
c6ea07eacc
Remove unused gles 1.0 code
2017-07-04 23:30:09 +02:00
Deve
c8137fc0fa
Add a possibility to set a window class in irr device.
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This makes one ugly #ifdef less in the irr_driver.cpp.
2017-05-25 21:26:31 +02:00
Deve
bc25bc4435
Keep consistency with other irrlicht defines
2017-05-18 20:48:42 +02:00
Deve
1966d3f072
Use x11 functions in irr_driver only if x11 device was created
2017-05-14 00:05:36 +02:00
Deve
e02a8f4448
Allow to make single build with both x11 and wayland device
2017-05-06 21:53:32 +02:00
Deve
fc79ee50d0
Add the ping/pong events to avoid non-responding window and few other minor fixes
2017-04-28 23:04:34 +02:00
Deve
63517dd4be
Better EGL context creation
2017-04-22 21:51:49 +02:00
Deve
035c33f960
Merge branch 'master' into wayland
2017-04-22 21:11:10 +02:00
Deve
3961a9a3b7
Move EGL context to separate class.
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It will allow to use it for OpenGL + Wayland.
2017-04-05 21:49:24 +02:00
Benau
2660a5b332
Allow message queue to be able to do linebreak
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Also set "/" and "\" to be breakable
2017-03-23 00:51:50 +08:00
Benau
41844de6a5
Apply real fix from Stragus for normal map
2017-03-17 13:08:08 +08:00
Benau
e1a563612f
Avoid calling gamma correction on non-srgb png
2017-03-17 10:15:06 +08:00
Benau
eedc7f55c9
Make addThreadedLoadTexture thread safe
2017-03-14 11:35:26 +08:00
Benau
27fcc4e266
Allow custom memory management in IImage
2017-03-12 09:09:40 +08:00
Benau
40a25e1d9e
Remove dependency on STKTexture (for HQ mipmap generator later)
2017-03-11 15:33:36 +08:00
Benau
d864995c7d
First version of ThreadedTexLoader
2017-03-08 15:54:59 +08:00
Deve
fcae7dfc33
Fixed compiler warnings
2017-03-06 17:22:44 +01:00
Benau
40fe84ddbd
Fix addon stk mercuy crash
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Please avoid using 2nd uv layer on animated mesh
2017-01-11 14:29:37 +08:00
Benau
c4b4ea006e
We don't need to add a new glyph page for billboard text anymore
2017-01-09 13:16:40 +08:00
Benau
46be4948b2
AZDO for new texture format
2017-01-09 13:03:50 +08:00
Benau
2af126357d
Port font to use new texture format
2017-01-06 18:20:19 +08:00
Benau
2dbf4675a5
First version of new texture format
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Todo: IBL, texture compression, GLES, premul alpha ....
2017-01-02 16:14:59 +08:00
Benau
67b6c3bf05
Allow to reload textures on the fly
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Enter texture filename(s) (full path is optional) separating by
";" in the artist debug mode "Reload texture" dialog
Notice: premultiplied alpha texture reloading is not supported,
because it was done on STK side.
2016-12-29 14:56:18 +08:00
Benau
6a142e8d2e
Allow animated models in track to have different animation
2016-12-24 13:11:08 +08:00