were for bonuses were changed, but are still not considered to be tweaked).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10963 178a84e3-b1eb-0310-8ba1-8eac791a3b58
started to skid, you can influence the turn radius
to a certain degree (stk_config.xml, reduce-turn-min
and -max).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10954 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This patch reduces the dependencies between KartProperties and
skidding core (and especially reduces compile time when skidding
core changes).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10926 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Stop misusing m_skidding to force skid sfx when a bubble
gum was hit or the kart is breaking.
3) Somehwat simplified skidding code.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10910 178a84e3-b1eb-0310-8ba1-8eac791a3b58
classes for recording and for replaying. Added compression (by use of
interpolation) settings to stk_config - atm only using a certain
frequency (delta-t setting in stk_config) is used.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10904 178a84e3-b1eb-0310-8ba1-8eac791a3b58
driveline point if it hits the track (this will tend to push karts
back onto the track, though obviously that's not physically correct).
This can be tweaked by setting terrain-impulse in stk_config.xml
(0=disable).
2) Remove unused collision side impulse from kart properties.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10870 178a84e3-b1eb-0310-8ba1-8eac791a3b58
collisions. Made collisions more bouncy than before (but I am
still tuning).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10827 178a84e3-b1eb-0310-8ba1-8eac791a3b58
still looks like nitro, and there the bonus of bonus 1 and 2
is actually still the same (wip).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10754 178a84e3-b1eb-0310-8ba1-8eac791a3b58
chassis (work in progress, still disabled by default).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10649 178a84e3-b1eb-0310-8ba1-8eac791a3b58
is disabled for now till work on the new skidding is finished.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10626 178a84e3-b1eb-0310-8ba1-8eac791a3b58
box of the chassis, resulting in collisions caused by the invisible
bevelled part of the chassis.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10469 178a84e3-b1eb-0310-8ba1-8eac791a3b58
a convex hull collision shape. Disabled by default,
set bevel-factor in stk-config (e.g. to 0.3 0.3 0.3).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10466 178a84e3-b1eb-0310-8ba1-8eac791a3b58
way pushing two karts away from each other is less abrupt. This is
now enabled, feedback (or tweaks) welcome.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10439 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This impulse does not cause any rotation of the kart, it just pushes
the kart orthogonal to its velocity.
2) The rotational velocity is set to 0 in case of a collision, hopefully
avoiding the problem that karts will rotate as result of a collision.
3) A collision pair now stores the exact collision point for both bodies
(which is then used to determine the side in which the impulse to be
applied).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10422 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Saved one collision point for each collision pair so that a frontal detection
can be detected (atm unused).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10407 178a84e3-b1eb-0310-8ba1-8eac791a3b58
this stage for users.
The physics branch added a few new stability options (which are disabled
by default), fixed bug and reproducing history files when using physics
replay, using --log=file command line option. See log on the physics
branch for full details.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10292 178a84e3-b1eb-0310-8ba1-8eac791a3b58
easier to control at high speeds. Instead of using two speed
and two different radii, now an arbitrary number of points (i.e.
speed and radius at that speed) can be defined, stk will interpolate
linearly between the points.
The new settings leave the setting of 'normal' speed (i.e. without
powerup) identical, only reduces the angle for higher speeds.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10058 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Details are in the wiki (http://supertuxkart.sourceforge.net/Items).
Note that the model is _obviously_ a placeholder, and I used
the icon for the bomb (which isn't used in game atm) for the
swatter. I hope someone can provide a better model and icon.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9011 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Bugfix: there was no invulnerabilty time if graphical
effects were disabled. While it is not ideal that in
this case there is no visual indication that the kart
is invulnerable, the game play should be consistent
and not depend on graphics settings.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8833 178a84e3-b1eb-0310-8ba1-8eac791a3b58
and discared messages that have been displayed often enough.
Note that this is mostly a first test, we might want to only increase the
display counter once each time STK is started or so.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8058 178a84e3-b1eb-0310-8ba1-8eac791a3b58