Removed unused explosion-impulse property.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8813 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@@ -93,10 +93,9 @@
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<!-- How often bubble gum get driven over before it disappears. -->
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<bubble-gum disappear-counter="1"/>
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<!-- impulse is the push from explosions when karts aren't hit directly.
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explosion-impulse-objects is the impulse for physics objects (smaller
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ones like the cone, will be pushed way too far with normal impulse). -->
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<explosion impulse="10000.0" impulse-objects="500.0" />
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<!-- explosion-impulse-objects is the impulse that pushes physical objects
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away if there is an explosion. -->
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<explosion impulse-objects="500.0" />
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<!-- Networking - the current networking code is outdated and will not
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work anymore - so for now don't enable this. -->
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@@ -113,7 +113,6 @@ void STKConfig::load(const std::string &filename)
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CHECK_NEG(m_anvil_weight, "anvil-weight" );
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CHECK_NEG(m_item_switch_time, "item-switch-time" );
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CHECK_NEG(m_bubble_gum_counter, "bubblegum disappear counter");
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CHECK_NEG(m_explosion_impulse, "explosion-impulse" );
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CHECK_NEG(m_explosion_impulse_objects, "explosion-impulse-objects" );
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CHECK_NEG(m_max_history, "max-history" );
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CHECK_NEG(m_max_skidmarks, "max-skidmarks" );
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@@ -144,10 +143,9 @@ void STKConfig::init_defaults()
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m_parachute_time_other = m_anvil_speed_factor =
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m_bomb_time = m_bomb_time_increase =
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m_anvil_time = m_music_credit_time =
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m_explosion_impulse = m_explosion_impulse_objects =
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m_delay_finish_time = m_skid_fadeout_time =
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m_near_ground = m_item_switch_time =
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m_penalty_time = UNDEFINED;
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m_penalty_time = m_explosion_impulse_objects = UNDEFINED;
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m_bubble_gum_counter = -100;
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m_max_karts = -100;
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m_gp_order = -100;
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@@ -326,7 +324,6 @@ void STKConfig::getAllData(const XMLNode * root)
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if(const XMLNode *explosion_node= root->getNode("explosion"))
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{
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explosion_node->get("impulse", &m_explosion_impulse );
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explosion_node->get("impulse-objects", &m_explosion_impulse_objects);
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}
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@@ -69,7 +69,6 @@ public:
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float m_item_switch_time; /**< Time items will be switched. */
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int m_bubble_gum_counter; /**< How many times bananas must be eaten
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before they disappear. */
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float m_explosion_impulse; /**<Impulse affecting each non-hit kart.*/
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float m_explosion_impulse_objects;/**<Impulse of explosion on moving
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objects, e.g. road cones, ... */
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float m_penalty_time; /**< Penalty time when starting too
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