appropriate subdirs (only main.cpp and main_loop.?pp are now directly
in the src directory).
2) Cleaned up all #include directives, so that all files now use
the right subdirectories.
3) Some minor code cleanup.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3606 178a84e3-b1eb-0310-8ba1-8eac791a3b58
only a proof of concept (sky boxes are wip).
2) Started work on explosions using the particle engine.
3) Removed plunger when the rubber band snaps.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3274 178a84e3-b1eb-0310-8ba1-8eac791a3b58
1) Added better support for reading XML files.
2) Fixed keyboard handling (for some keys only
key releases were recognised).
3) #ifdef-ed out more plib parts that would cause a
crash with irrlicht.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@3164 178a84e3-b1eb-0310-8ba1-8eac791a3b58
missing ifdef - sorry for that).
In irrlicht karts have now (non-rotating) wheels, and the camera
points correctly at the kart.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@3116 178a84e3-b1eb-0310-8ba1-8eac791a3b58
- Tracks and kart models are now loaded and converted into
bullet physics.
- A simple camera is implemented, so a loaded track can be
displayed (note: the current SVN version does not contain
a track converted for irrlicht yet)
- Otherwise the irrlicht version is not working, i.e. no
menus atm, ...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@3115 178a84e3-b1eb-0310-8ba1-8eac791a3b58
by another kart could not be detached by slowing down.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2860 178a84e3-b1eb-0310-8ba1-8eac791a3b58
attached while an anvil or so is active, the additional weight
of the anvil will never go away).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2523 178a84e3-b1eb-0310-8ba1-8eac791a3b58