NOTE: to use the speedometer, a patched version of irrlicht is needed. The replacement
files are included here, we hope that the necessary functions will be included in the
next irrlicht release (STK will still compile without a patched irrlicht version,
but not display the speedometer).
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called during the irrlicht rendering, so calls
to directly print etc. to the screen are possible.
2) Time and ready/set/go of the race gui now work.
3) Code cleanup.
4) Removed compiler warnings.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3740 178a84e3-b1eb-0310-8ba1-8eac791a3b58
appropriate subdirs (only main.cpp and main_loop.?pp are now directly
in the src directory).
2) Cleaned up all #include directives, so that all files now use
the right subdirectories.
3) Some minor code cleanup.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3606 178a84e3-b1eb-0310-8ba1-8eac791a3b58
with plib, and the track is now updating its animated textures and
physical objects.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3337 178a84e3-b1eb-0310-8ba1-8eac791a3b58
- Tracks and kart models are now loaded and converted into
bullet physics.
- A simple camera is implemented, so a loaded track can be
displayed (note: the current SVN version does not contain
a track converted for irrlicht yet)
- Otherwise the irrlicht version is not working, i.e. no
menus atm, ...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@3115 178a84e3-b1eb-0310-8ba1-8eac791a3b58
mountain) at the start of a race.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@3088 178a84e3-b1eb-0310-8ba1-8eac791a3b58
in-game menu is called would still considered to be pressed
when the game is continued.
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Note that with irrlicht the scene objects is most likely going to
be replaced anyway.
2) Removed more snprintf.
3) Removed unused modes from VS project file, added new mode for irrlicht.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@3055 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Replaced many (though not all yet) snprintf with ostringstream
(getting rid of the maximum length of messages).
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2) Moved STK specific extensions to bullet out of
bullet src tree.
3) Started to move more files into separate subdirs.
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command line does not exist. It now aborts with a useful error message
in this case.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2934 178a84e3-b1eb-0310-8ba1-8eac791a3b58
and braking behaviour is improved.
2) The track angle was switched from degrees to rad.
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for 0.5 seconds (enough time for the kart that hit it to drive
away). This also fixes the bug that re-appearing bubble gums
were not properly pitch/roll aligned anymore.
2) Bugfix: If a bubble gum was used in a race, a crash happened
when exiting STK (during cleanup).
3) Bugfix: When restarting a race, bubble gums from the old race
are now removed.
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for irrlicht, simplifies the handling of the karts.
2) Current suspension is now used to display the wheels of karts.
This currently only works for tuxkart, all other models still
need to be modified (and these models will not display any
steering atm).
3) Refactored kart model handling: all plib specific kart model
handling is now encapsulated in karts/kart_model.?pp
4) Moved some files into new subdirs.
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2) Improved history file format to collect control information (like
steering etc) to allow replaying based on the physics (and not only
replaying recorded kart positions).
3) Added some constants (time till finish, time for music credits) to
the stk_config.dat file.
4) Made name of the menu background picture configureable in
stk_config.dat file.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2328 178a84e3-b1eb-0310-8ba1-8eac791a3b58
mode can now be restarted (GP and FTL modes are still
to be done).
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