Commit Graph

158 Commits

Author SHA1 Message Date
hiker
2c2847e912 Fixed line endings. 2014-12-09 08:05:16 +11:00
hiker
5b62d94c5b Minor performance optimisations. 2014-12-09 07:56:18 +11:00
hiker
b764339b20 Moved cloning of animated mesh into CSkinnedMesh (to get access to
private members). Fixed animation bug, caused by copying already
animated vertex position from LocalBuffer to Weight (so they were
then later animated again). Might need a better solution to avoid
copying mesh twice (LocalBuffer = Weight, followed by Weight = LocalBuffer).
2014-12-08 23:39:41 +11:00
Marianne Gagnon
53bc15ad50 Merge remote-tracking branch 'origin/OSXFullscreen' 2014-11-28 18:50:51 -05:00
Marianne Gagnon
70da81bf4e Fix OpenGL 3.2 core profile use in fullscreen mode on OS X 2014-11-27 18:59:51 -05:00
hiker
6e3c766749 Minor improvements to fix for #1713. 2014-11-27 15:36:56 +11:00
Marianne Gagnon
954dba0873 Other OSX fullscreen attempt 2014-11-20 18:21:18 -05:00
Marianne Gagnon
d776bee39a Try to fix OSX fullscreen OpenGL profile 2014-11-19 18:43:55 -05:00
Marianne Gagnon
5b043a2564 Add some debug logging on linux 2014-11-18 19:15:13 -05:00
Flakebi
ac5db6f28e Fix #1708 Delete missmatch for currupted pngs 2014-11-17 00:08:47 +01:00
deve
65ee047b3c Apply patch from upstream irrlicht which allow to compile it on windows using clang. 2014-11-10 11:33:49 +01:00
Tobias Markus
1e384ebb52 Fix mac compilation (syntax error) 2014-11-03 13:55:22 +01:00
hiker
18bcb92afc Used better variable name. 2014-11-03 21:36:54 +11:00
hiker
150941aad2 Maintain a flag that indicates if the gamepad device name is 'useful'
(on windows we might get a dummy name, identical for all gamepads).
Only add a number to the gamepad if the device has a useless default
name.
2014-11-03 16:37:19 +11:00
Tobias Markus
4861a52c3f Fix compilation on OSX 10.10
Closes #1646
2014-11-01 22:22:58 +01:00
hiker
d8cb6e1069 Moved #include to the top. 2014-10-25 10:32:28 +11:00
hiker
759182bb68 Used SDL's joystick name detection on windows. 2014-10-25 10:18:27 +11:00
Marianne Gagnon
c1d6c054c8 Route a few more controls rendering through the skin, to make them use OpenGL 3 2014-10-04 19:38:44 -04:00
Marianne Gagnon
11bf9d15c7 Disable source of OpenGL warnings flood in code we don't use 2014-10-01 20:23:22 -04:00
Marianne Gagnon
7387a51381 Disable features of irrlicht's contextual menu that we don't need and cause floods of warnings 2014-09-30 19:33:25 -04:00
vlj
b89f066d14 Merge branch 'minlicht' 2014-09-29 03:25:04 +02:00
vlj
4705b8d1a1 Remove X/MS3D file loader 2014-09-29 02:52:06 +02:00
vlj
9a5ecc1b23 Remove ogre loader 2014-09-29 02:46:15 +02:00
vlj
3c4a22d659 Remove Half Life loader 2014-09-29 02:38:23 +02:00
vlj
b19a9bdf2f Remove 3DS Loader 2014-09-29 02:25:31 +02:00
vlj
554cb1dda0 Remove another CBurning file 2014-09-29 02:01:49 +02:00
vlj
abeda85f77 Reenable GL 3.1 support on windows 2014-09-29 01:31:59 +02:00
vlj
a303eadf3d Remove a deprecated function call 2014-09-28 01:13:38 +02:00
vlj
a9ab147ae5 Remove software renderer 2014-09-28 00:48:20 +02:00
vlj
b5372c295d Remove D3D related files 2014-09-27 19:46:49 +02:00
vlj
669c8af73e Try to fix linux, round 2 2014-09-26 23:36:13 +02:00
vlj
ac2a40837f Try to fix linux 2014-09-26 23:28:29 +02:00
vlj
18b0c65dd6 Use core context for linux too. 2014-09-26 23:21:09 +02:00
vlj
1e5ad1060b Use core context except for legacy 2014-09-26 23:17:05 +02:00
vlj
8e67131351 Another fix 2014-09-26 23:15:56 +02:00
vlj
b79e969b11 Remove some others deprecated calls 2014-09-26 23:10:10 +02:00
vlj
3b393b8618 Set useCoreContext outside of ifdef windows 2014-09-26 23:03:44 +02:00
vlj
f41c1497cf Revert "Declare bool in CIrrDeviceLinux"
This reverts commit 35de5d3975.
2014-09-26 23:03:25 +02:00
vlj
35de5d3975 Declare bool in CIrrDeviceLinux 2014-09-26 23:01:45 +02:00
vlj
64a84f7e58 Fix another bunch of deprecated function calls 2014-09-26 22:39:53 +02:00
vlj
032447bf30 Additionnal work. 2014-09-26 15:42:03 +02:00
vlj
f320b36db3 Do not use some deprecated function with core ctx 2014-09-26 15:27:50 +02:00
Vincent Lejeune
bd4602fb5d Fix context creation on linux when driver support gl 4.3 2014-09-15 23:39:48 +02:00
vlj
6d685a843d Drop support for GL 3.1 on windows
Fixed pipeline will be used instead
2014-09-13 15:45:10 +02:00
deve
e6ab299f37 Fixed mingw compilation 2014-09-12 09:01:35 +02:00
vlj
fbe2896460 Use non debug gl ctx in non debug build 2014-09-09 16:57:46 +02:00
Vincent Lejeune
4822b8a75e Fix travis 2014-09-07 00:44:56 +02:00
Vincent Lejeune
b9a595e666 Revert "Revert "Use pointer arithmetic to enforce matrix 16 bytes alignment""
This reverts commit e83bd11891.
2014-09-07 00:44:49 +02:00
Vincent Lejeune
e83bd11891 Revert "Use pointer arithmetic to enforce matrix 16 bytes alignment"
This reverts commit 0eeeb60685.
2014-09-07 00:20:35 +02:00
Vincent Lejeune
cbb59fa640 Revert "Fix travis"
This reverts commit bdb867bce2.
2014-09-07 00:20:31 +02:00