Benau
5d30393641
Allow reload texture with control+f3 for sam in game
2017-02-05 14:10:26 +08:00
Benau
6fae872a69
Fix #2766
2017-02-05 09:11:48 +08:00
Deve
7c48c3e6cc
Choose a directory where we have the most available disk space for data extraction.
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It's not a perfect solution because at least on my device internal storage is much faster than sd card. But at least it should be much safer to choose a path with more free space.
2017-02-03 23:53:47 +01:00
auria.mg
01765fce80
Fix crash
2017-02-02 19:54:48 -05:00
Benau
13081a07ec
Fix #2763
2017-02-03 08:41:18 +08:00
Deve
2557a700cc
Just to be more clear about explicit attrib location availability in GLES
2017-02-02 22:26:37 +01:00
Deve
19cb9cd041
Fixed a crash when starting cutscene
2017-02-02 22:22:33 +01:00
Deve
d4d5452825
Enable glBindSampler in GLES
2017-02-01 22:52:07 +01:00
Deve
b54c3648b3
Again missing parenthesis...
2017-02-01 22:15:48 +01:00
Deve
28d85d7ba3
Use explicit attrib location when the extension is available.
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It allows to enable it easily in GLES renderer. And we check if this extension is available anyway because it's needed for shadows, so we can use it for other shaders too.
2017-02-01 21:58:10 +01:00
deve
d124c61e3c
Remove useless ifdef.
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It should depend on features available in graphics drivers and not on headers that were used for compilation.
In theory there was a possible case that GL_VERSION_3_3 was not defined and CVS->getGLSLVersion() >= 330 was true, so that bind wasn't done at all.
And still GL_VERSION_3_3 should be always true for OpenGL renderer because it's defined in glew.
2017-02-01 10:40:48 +01:00
deve
3c8369b915
Set GLSL version for GLES.
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It's not 100% true because GLES has different versions numbering. For example it doesn't have geometry shaders even if they were introduced in GLSL 1.50 (OpenGL 3.2).
But still in this way we make sure that it uses the same features on all devices, no mater if it's GLES 3.0, 3.1, 3.2 etc.
2017-02-01 10:30:46 +01:00
auria.mg
93d6b1e515
Tweak camera settings
2017-01-30 19:17:27 -05:00
auria.mg
62e8ec86fa
Merge branch 'NewSmoothCamera'
2017-01-30 18:51:24 -05:00
Deve
fbffb108f1
Force to use rtts when scale_rtts_factor is set.
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It allows to scale down resolution even if advanced lighting is disabled.
2017-01-31 00:18:02 +01:00
deve
bf64459458
Handle a case that advanced lighting is disabled in graphics restrictions.
2017-01-30 11:18:31 +01:00
auria.mg
e7252cc643
More work on camera smoothness
2017-01-29 21:48:54 -05:00
auria.mg
e8cb873f08
Finish smoothing the kart rotation
2017-01-29 21:37:58 -05:00
auria.mg
6d3eb84a8e
Reduce shaking a bit by smoothing kart position. Still need to smooth kart rotation, can't quite get it to work yet
2017-01-29 21:33:11 -05:00
auria.mg
56b6f81eb7
New smooth camera
2017-01-29 19:58:33 -05:00
Deve
803eba5d5c
Fixed typo
2017-01-27 22:44:22 +01:00
deve
62bcf52f9c
Add a possibility to select team without a keyboard for single player mode
2017-01-26 10:23:45 +01:00
deve
99b2cd7e57
Some corrections in team selection events
2017-01-26 10:22:31 +01:00
deve
85f153f0d5
Move changing a team to separate function to avoid code duplication
2017-01-26 09:21:35 +01:00
Deve
49a77a8f48
Add a possibility to disable touch steering in options.
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It may be useful if someone wants to play with external keyboard.
The multitouch_mode parameter will be also used to choose between steering with buttons and using accelerometer.
2017-01-25 21:50:11 +01:00
deve
9ede4d2185
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2017-01-25 10:29:18 +01:00
deve
fea3b1b3e5
Set curl nosignal option.
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It fixes the crash under cygwin and should also fix a crash when c-ares/threaded resolver are not available in curl library.
Fixes #2753
2017-01-25 10:28:48 +01:00
auria.mg
6e8480379b
Add support of headlight models to karts
2017-01-23 20:14:42 -05:00
Arthur-D
925d756454
Adding some replays from Kitoko, thanks! Also removing a few so as to keep a low number of replays, and renamed easy replay files to novice.
2017-01-23 23:44:34 +01:00
deve
a1e8cb8acd
Try to fix build
2017-01-23 10:49:18 +01:00
deve
8c8d2ac8c4
Add a screen keyboard that can be used on touch screens
2017-01-23 07:14:09 +01:00
samuncle
d935f0318c
The exhaust is tweaked a bit
2017-01-23 00:27:31 -05:00
samuncle
9e1afc89ee
Add a permanant exhaust to the kart, tweaking needed
2017-01-22 23:20:07 -05:00
samuncle
50f3c224b3
change the name to development more accurate
2017-01-22 22:14:19 -05:00
samuncle
74cc87cd65
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2017-01-22 22:10:12 -05:00
samuncle
d600720830
Add a new category of production babies
2017-01-22 22:09:56 -05:00
auria.mg
2bcc579f61
Fix crash
2017-01-22 21:23:33 -05:00
samuncle
996cea5a14
Oups, I forgot to drop the light
2017-01-22 20:32:25 -05:00
samuncle
979f61b8c1
Add support for day/night notion in tracks
2017-01-22 19:28:08 -05:00
samuncle
4f1101d62b
Activate headlight only for the player
2017-01-22 10:09:32 -05:00
samuncle
93011e934e
Merge branch 'master' into headlight
2017-01-22 08:35:07 -05:00
hiker
3712f1d600
Merge branch 'master' of github.com:supertuxkart/stk-code
2017-01-21 10:59:15 +11:00
samuncle
e86e146442
Add emit map to a shader, so cars in candela are like small dots
2017-01-20 00:06:35 -05:00
samuncle
44207e9620
ground work for an headlight for karts to allow better visiblity in dark tracks
2017-01-19 23:45:42 -05:00
hiker
620a5b34f2
Merge branch 'master' of github.com:supertuxkart/stk-code
2017-01-20 14:15:55 +11:00
hiker
b5f285a182
Fixed #2742 - incorrect triggering if cannon line triggereed Caused
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by not updating m_front_xyz when moving the kart (so an incorrect
position was used to detect checkline triggering).
2017-01-20 14:13:12 +11:00
auria.mg
7234caffd9
Fix travis build
2017-01-19 21:11:44 -05:00
auria.mg
a0499fcfd6
Merge branch 'master' of https://github.com/supertuxkart/stk-code
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# Conflicts:
# src/scriptengine/script_engine.cpp
2017-01-19 21:04:35 -05:00
auria.mg
52fff152de
Scripting : add support for "onStart" callbacks in library objects
2017-01-19 21:03:09 -05:00
samuncle
ef82257110
Add support for array in scripting
2017-01-19 20:49:46 -05:00