Commit Graph

2247 Commits

Author SHA1 Message Date
Vincent Lejeune
dea23d7a69 Properly reapply HD3000 particle fix 2014-09-10 18:57:40 +02:00
Vincent Lejeune
e77b5dddeb Revert "Forgot to fix a particle shader for hd3000"
This reverts commit 48fcea8ee8.
2014-09-10 18:57:03 +02:00
Vincent Lejeune
48fcea8ee8 Forgot to fix a particle shader for hd3000 2014-09-10 18:09:38 +02:00
Vincent Lejeune
8fd97615f3 Fix particle for hd3000 2014-09-10 01:42:51 +02:00
hiker
1a7b384633 Fixed typo. 2014-09-09 13:14:56 +10:00
Vincent Lejeune
94cd8d5c51 Avoid some useless computation in some vert shaders 2014-09-05 23:41:12 +02:00
Vincent Lejeune
1e172dbf33 Fix glowobject frag shader 2014-09-05 22:17:57 +02:00
hiker
1c23309161 Merge branch 'master' into gui_screen 2014-09-05 09:18:17 +10:00
hiker
8fd6877e92 Fixed #1486. Made most menus more consistent (e.g. same position
and height for heading).
2014-09-05 08:46:06 +10:00
hiker
8ffe09de29 Combined GPInfoScreen and RandomGPInfoScreen into one class, requiring
only one stkgui file.
2014-09-04 16:49:15 +10:00
hiker
7c3164a9c1 Added 'reload' random GP support, fixed 'back' icon on screen. 2014-09-04 09:38:25 +10:00
vlj
3083df450f Gather object in instanced calls 2014-09-02 23:23:23 +02:00
hiker
7dbfc151bf Added random GP functionality into gp_info screen. Changed GPData
in GPInfoScreen from a pointer to be an object, while this adds
some coping of this object, it removes potential memory leaks.
2014-09-02 09:32:12 +10:00
Vincent Lejeune
99b110cc99 Use uvec2 instead of sampler2D 2014-08-29 01:30:19 +02:00
hiker
4ba8e85169 Give the race setup screen a background box and added a text for difficulty. 2014-08-29 07:42:42 +10:00
vlj
5878cb35ec Implement runtime detection of srgb bindless fix 2014-08-28 22:02:12 +02:00
hiker
db3db6f8b5 First version of the GP info screen (instead of dialog). 2014-08-27 22:08:50 +10:00
vlj
53c52470ee Use one call for each shadow cascade instead of a big one. 2014-08-26 21:56:16 +02:00
Vincent Lejeune
bf5410b793 Add unlit instanced shader 2014-08-26 20:34:59 +02:00
Vincent Lejeune
cad1efbff1 Add instanced detail shader 2014-08-26 20:34:37 +02:00
Vincent Lejeune
0960f090dc Add instanced spheremap shader 2014-08-26 20:34:26 +02:00
hiker
e309008736 Use header font for title, removed second 'back' button. 2014-08-25 23:16:59 +10:00
hiker
76767141f7 Removed old track info dialog, fixed crashes in track info screen
(caused when making some spinners etc. visible).
2014-08-25 22:20:42 +10:00
hiker
4b507a4eda Made more space for credits that span more than one line.
Siwtch left and right side of the top screen.
2014-08-25 11:12:00 +10:00
hiker
c9936ffb97 Forgot to actually add the new files :( 2014-08-25 10:47:36 +10:00
hiker
0de942b5f3 Alpha version of a track info screen (instead of a dialog). 2014-08-25 10:40:37 +10:00
Deve
0fa38161b5 Install icons in $PREFIX/share/icons/hicolor path.
Don't use static paths in .desktop file. Actually I don't know about any application which uses it :P
2014-08-24 21:58:34 +02:00
Vincent Lejeune
7bff68870c Read sampler from attributes. 2014-08-24 21:50:59 +02:00
Vincent Lejeune
6ac3d69471 Play with bindless textures 2014-08-22 23:48:28 +02:00
hiker
84e78d884a Merge remote-tracking branch 'origin/master' into no_floating
Conflicts:
	src/karts/kart.cpp
2014-08-22 12:23:55 +10:00
Vincent Lejeune
547018f0ab Port PointLight shader 2014-08-22 00:30:14 +02:00
hiker
c6f7448911 Use sqrt(speed) to scale the collision impulse, which results in
weaker impulses when hitting the terrain.
2014-08-21 22:34:51 +10:00
hiker
15cccf9301 Make the graphical y offset configurable (and basically disable
it for now by setting it to 0).
2014-08-21 17:28:06 +10:00
Marianne Gagnon
83a1acc961 Merge branch 'save_gp' 2014-08-16 15:42:46 -04:00
hiker
8c525ab2d4 Make the physics settings configurable, but default to use the old
settings for now.
2014-08-16 10:20:24 +10:00
vlj
f77695c098 Add Tangent/Bitangent in instanced object shader. 2014-08-15 17:15:19 +02:00
Vlj
7fbe529e6f Forget to add Tangent/BiTangent with pre 330 2014-08-15 02:14:30 +02:00
Vlj
d3ec1a27ce Completly unroll the loop 2014-08-15 00:02:43 +02:00
Vlj
4829b8ddd8 Manually unroll rh shader 2014-08-14 23:58:11 +02:00
Vincent Lejeune
f9c692052e Try a fix for nvidia and GI 2014-08-14 21:26:16 +02:00
Vincent Lejeune
8117260bf6 Factorise attribute location of simulation program. 2014-08-13 22:26:52 +02:00
samuncle
a91bcfa746 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2014-08-13 21:32:12 +02:00
samuncle
d1f46fdb7f Bring back the rain 2014-08-13 21:30:27 +02:00
Vincent Lejeune
dc02eec7b6 Port particle rendering shaders too. 2014-08-13 21:04:03 +02:00
Vincent Lejeune
22137eee88 Port UI shaders. 2014-08-13 20:25:56 +02:00
Vincent Lejeune
70b0fce50c Add support for instanced normal map mesh. 2014-08-13 19:20:40 +02:00
hiker
98bb7e3959 Merge branch 'bumpy' 2014-08-13 11:16:03 +10:00
Vincent Lejeune
292aa0cbc4 Factorize FullScreen shaders invocations. 2014-08-13 02:01:29 +02:00
hiker
11f3c1fc11 Added the recovery dialog back in :) 2014-08-11 22:39:08 +10:00
hiker
3f5ab358df Merge branch 'leyyin' 2014-08-11 14:22:30 +10:00