Deve
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bd6ad544cc
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Fixed bloom with scale_rtts_factor parameter.
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2016-08-15 08:46:02 +02:00 |
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Deve
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0fb119068b
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Fixes in more shaders
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2016-06-28 21:55:51 +02:00 |
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deve
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d5e30ee41e
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Port also other shaders to use #stk_include
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2016-06-27 13:11:27 +02:00 |
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hiker
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d9375c9a43
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Revert 65cb55add4 (Make bloom less
pixelated using Intel doc) since it causes crashes on hd3000.
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2015-03-16 08:37:59 +11:00 |
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Vincent Lejeune
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65cb55add4
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Make bloom less pixelated using Intel doc
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2015-02-23 21:41:22 +01:00 |
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Vincent Lejeune
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9de7d11ee4
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Fix bloom effect on mesa
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2014-10-07 00:00:16 +02:00 |
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vlj
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58e1b73752
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Fix bloom computation
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2014-09-24 01:19:37 +02:00 |
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vlj
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e5a5c78045
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Use a big triangle instead of 2 to cover full screen.
This allows to rasterize a single primitive instead of two, and avoid
trashing the cache between the 2 triangles drawing.
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2014-06-03 19:56:59 +02:00 |
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Vincent Lejeune
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ba27eb42ef
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Bloom: Weight the different sized contribution.
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2014-04-14 02:45:15 +02:00 |
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Vincent Lejeune
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59df5a90bc
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Bloom: Tweak the threshold.
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2014-04-14 02:15:28 +02:00 |
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Vincent Lejeune
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881d0b9954
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Factorize luminance computation.
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2014-03-31 17:24:53 +02:00 |
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Vincent Lejeune
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af862cb6c5
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
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Vincent Lejeune
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0243546e4d
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
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Vincent Lejeune
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2bb1254fa4
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Fix bloom shader
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2014-02-02 02:13:04 +01:00 |
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Vincent Lejeune
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859be83074
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
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Vincent Lejeune
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fb6649eaad
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texture2D is deprecated, use texture instead
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2014-01-19 18:53:35 +01:00 |
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vincentlj
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9968ff1ccf
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Use custom opengl call for bloom fullscreen shader.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15022 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2014-01-12 21:07:14 +00:00 |
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vincentlj
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fa068d7810
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OGL32CTX: Ask #version 130 for all our shaders
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14919 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2014-01-05 00:08:00 +00:00 |
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auria
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5899a26aad
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14590 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-11-30 21:33:06 +00:00 |
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