This is the result of my previous work, with a port of the timer version that was developed for a 1.0 mod. It has been used by several players so no major issue should exist, though UI and other elements may require adjustment to smooth some rough edges.
It features both a casual story mode timer storing the total time to complete the story mode (on by default) and a "speedrun" timer (off by default). The casual timer is paused whenever the player exits story mode, and supports play over multiple sessions. It is only displayed in the overworld and during challenges ; while the speedrun timer is permanently displayed.
Fix#2907
* Add options to control the number of red/blue AI in soccer mode (offline)
* fix a bug related to the upper bound when AI num=0 and trying to lower the number
* forgot to fix this
* remove the Balanced/Custom spinner
* improve the AI number spinner's behavior at lower bound
* Hide blue ai number setting if not soccer
* move getting red/blue players number to function TrackInfoScreen::getRedBluePlayerNumber()
* Tab to Space
* rename local variable m_xxx to num_xxx
* bug fix
* improve the default AI number: try the previously used one, if cannot use the previous, recalculate the AI number using balanced
* Replace fonts size into font size
* replace fonts size to font size
* Replace fonts size into font size
* #3923 && replace fonts size to font size
* delete min & max
* add font size spinner in loadedfromfile
* Delete wrap around
* Fix a bug
* Wider range in artist debug mode
* Better word
* Fix scaling issues
* Fonts size adjustion support
* Add fonts size support && Fix scaling issue
* Use fonts height
* Fix scaling issues
* Add my name onto CREDITS
* Fix scaling issues
* Fix scaling issues
* Use space instead of tab
* Use space instead of tab
* Fix bad scale
* Use font height
* added widget to track info screen to select between Free-For-All and Three Strikes Battle
* setting AI to zero and setting time target to 2 minutes for testing
* setting also hitcapture limit to prevent immediate race end
* setting m_count_down_reached_zero to false in ffa reset to allow starting a new race after the previous ended through time limit
* integrated necessary adjustments and made possible to set time target
* removed unused spinner variable
* use translations
* centralized is_soccer and show_ffa_spinner variables
* setting target value spinner visible/invisible depending on ffa game type
* using no hittarget and fix for this in free for all mode
* set use_highscores to false for FFA
* disabling AI for FFA
* disable hit limit icon for FFA if no hit limit is set ( = 0 )
* changed icon and name of three strikes battle to only battle in race setup screen
* set AI to Battle AI if mode is FFA
* added config parameters for FFA
* added define which can be used to enable FFA AI
* resolved merge conflict
* moved ffa options higher
* fix for setting ai karts
* improved m_show_ffa_spinner and m_is_soccer
* removed code for disabling widgets for FFA AI
* implemented requested changes
* Update config to use the new online servers. Remove hardcoded certificate as we will use Let's encrypt from now on
* Fix new server SSL curl certificate by shipping CA bundle from https://curl.haxx.se/docs/caextract.html
* Remove debug log for curl host
* Move server config to stk_config.xml and Update news.xml redirects
* Add a flag icon next to the lap counter
* Fix flag icon scaling across resolutions
* Add an option controlling minimap display
* Allow to display all the karts in the icon list if the minimap is hidden/on the right
* Remove useless scaling
* Fix minimap issues in splitscreen
* Align the spinners in the UI options
* Check for touch settings instead of a compile-time Android check
* Fix server-only compilation
* Make UI options checkboxes have the same size than checkboxes elsewhere
* Add translation cues for minimap options
* Don't look up icon paths every frame
This can help in case of high latency connections and quick steering changes:
because of the high latency the steering is applied too long locally,
reducing in the other kart driving left/right way too much.
It's disabled for now (i.e. steering is multiplied by 1.0), but can be
enabled in stk_config.
* First version of donation link and password reset buttons
The register screen still needs to be tweaked, though the GUI engine seems to be limted here.
Maybe dynamicly delete/re-create the widget?
* Fix mingw compilation
* Remove dead code
* minor cleanup
* Error handling, tweaks
* Fix ifdef for macOS
* Disable donate button on Android
* Use stk-config
* Implement LinkHelper::isSupported, fixes