Vincent Lejeune
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16dc973faa
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Fix negative value inside tonemap
It should be checked before but since it's not always reproducible.
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2014-09-15 01:10:12 +02:00 |
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Vincent Lejeune
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6b4430caaa
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Do not allow specvalue to be below 0.
Just in case it shouldnt be possible anyway.
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2014-09-15 01:06:15 +02:00 |
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Vincent Lejeune
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7c54ac4d81
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Fix second texcoord in instanced_object_pass.vert
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2014-09-14 23:07:10 +02:00 |
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Vincent Lejeune
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dea23d7a69
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Properly reapply HD3000 particle fix
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2014-09-10 18:57:40 +02:00 |
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Vincent Lejeune
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e77b5dddeb
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Revert "Forgot to fix a particle shader for hd3000"
This reverts commit 48fcea8ee8 .
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2014-09-10 18:57:03 +02:00 |
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Vincent Lejeune
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48fcea8ee8
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Forgot to fix a particle shader for hd3000
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2014-09-10 18:09:38 +02:00 |
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Vincent Lejeune
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8fd97615f3
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Fix particle for hd3000
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2014-09-10 01:42:51 +02:00 |
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hiker
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1a7b384633
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Fixed typo.
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2014-09-09 13:14:56 +10:00 |
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Vincent Lejeune
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94cd8d5c51
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Avoid some useless computation in some vert shaders
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2014-09-05 23:41:12 +02:00 |
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Vincent Lejeune
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1e172dbf33
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Fix glowobject frag shader
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2014-09-05 22:17:57 +02:00 |
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hiker
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1c23309161
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Merge branch 'master' into gui_screen
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2014-09-05 09:18:17 +10:00 |
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hiker
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8fd6877e92
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Fixed #1486. Made most menus more consistent (e.g. same position
and height for heading).
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2014-09-05 08:46:06 +10:00 |
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hiker
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8ffe09de29
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Combined GPInfoScreen and RandomGPInfoScreen into one class, requiring
only one stkgui file.
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2014-09-04 16:49:15 +10:00 |
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hiker
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7c3164a9c1
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Added 'reload' random GP support, fixed 'back' icon on screen.
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2014-09-04 09:38:25 +10:00 |
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vlj
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3083df450f
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Gather object in instanced calls
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2014-09-02 23:23:23 +02:00 |
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hiker
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7dbfc151bf
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Added random GP functionality into gp_info screen. Changed GPData
in GPInfoScreen from a pointer to be an object, while this adds
some coping of this object, it removes potential memory leaks.
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2014-09-02 09:32:12 +10:00 |
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Vincent Lejeune
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99b110cc99
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Use uvec2 instead of sampler2D
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2014-08-29 01:30:19 +02:00 |
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hiker
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4ba8e85169
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Give the race setup screen a background box and added a text for difficulty.
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2014-08-29 07:42:42 +10:00 |
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vlj
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5878cb35ec
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Implement runtime detection of srgb bindless fix
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2014-08-28 22:02:12 +02:00 |
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hiker
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db3db6f8b5
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First version of the GP info screen (instead of dialog).
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2014-08-27 22:08:50 +10:00 |
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vlj
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53c52470ee
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Use one call for each shadow cascade instead of a big one.
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2014-08-26 21:56:16 +02:00 |
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Vincent Lejeune
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bf5410b793
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Add unlit instanced shader
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2014-08-26 20:34:59 +02:00 |
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Vincent Lejeune
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cad1efbff1
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Add instanced detail shader
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2014-08-26 20:34:37 +02:00 |
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Vincent Lejeune
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0960f090dc
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Add instanced spheremap shader
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2014-08-26 20:34:26 +02:00 |
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hiker
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e309008736
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Use header font for title, removed second 'back' button.
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2014-08-25 23:16:59 +10:00 |
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hiker
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76767141f7
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Removed old track info dialog, fixed crashes in track info screen
(caused when making some spinners etc. visible).
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2014-08-25 22:20:42 +10:00 |
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hiker
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4b507a4eda
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Made more space for credits that span more than one line.
Siwtch left and right side of the top screen.
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2014-08-25 11:12:00 +10:00 |
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hiker
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c9936ffb97
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Forgot to actually add the new files :(
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2014-08-25 10:47:36 +10:00 |
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hiker
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0de942b5f3
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Alpha version of a track info screen (instead of a dialog).
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2014-08-25 10:40:37 +10:00 |
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Deve
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0fa38161b5
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Install icons in $PREFIX/share/icons/hicolor path.
Don't use static paths in .desktop file. Actually I don't know about any application which uses it :P
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2014-08-24 21:58:34 +02:00 |
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Vincent Lejeune
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7bff68870c
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Read sampler from attributes.
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2014-08-24 21:50:59 +02:00 |
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Vincent Lejeune
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6ac3d69471
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Play with bindless textures
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2014-08-22 23:48:28 +02:00 |
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hiker
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84e78d884a
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Merge remote-tracking branch 'origin/master' into no_floating
Conflicts:
src/karts/kart.cpp
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2014-08-22 12:23:55 +10:00 |
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Vincent Lejeune
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547018f0ab
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Port PointLight shader
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2014-08-22 00:30:14 +02:00 |
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hiker
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c6f7448911
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Use sqrt(speed) to scale the collision impulse, which results in
weaker impulses when hitting the terrain.
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2014-08-21 22:34:51 +10:00 |
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hiker
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15cccf9301
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Make the graphical y offset configurable (and basically disable
it for now by setting it to 0).
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2014-08-21 17:28:06 +10:00 |
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Marianne Gagnon
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83a1acc961
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Merge branch 'save_gp'
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2014-08-16 15:42:46 -04:00 |
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hiker
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8c525ab2d4
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Make the physics settings configurable, but default to use the old
settings for now.
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2014-08-16 10:20:24 +10:00 |
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vlj
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f77695c098
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Add Tangent/Bitangent in instanced object shader.
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2014-08-15 17:15:19 +02:00 |
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Vlj
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7fbe529e6f
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Forget to add Tangent/BiTangent with pre 330
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2014-08-15 02:14:30 +02:00 |
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Vlj
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d3ec1a27ce
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Completly unroll the loop
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2014-08-15 00:02:43 +02:00 |
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Vlj
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4829b8ddd8
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Manually unroll rh shader
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2014-08-14 23:58:11 +02:00 |
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Vincent Lejeune
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f9c692052e
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Try a fix for nvidia and GI
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2014-08-14 21:26:16 +02:00 |
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Vincent Lejeune
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8117260bf6
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Factorise attribute location of simulation program.
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2014-08-13 22:26:52 +02:00 |
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samuncle
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a91bcfa746
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Merge branch 'master' of https://github.com/supertuxkart/stk-code
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2014-08-13 21:32:12 +02:00 |
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samuncle
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d1f46fdb7f
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Bring back the rain
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2014-08-13 21:30:27 +02:00 |
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Vincent Lejeune
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dc02eec7b6
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Port particle rendering shaders too.
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2014-08-13 21:04:03 +02:00 |
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Vincent Lejeune
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22137eee88
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Port UI shaders.
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2014-08-13 20:25:56 +02:00 |
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Vincent Lejeune
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70b0fce50c
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Add support for instanced normal map mesh.
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2014-08-13 19:20:40 +02:00 |
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hiker
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98bb7e3959
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Merge branch 'bumpy'
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2014-08-13 11:16:03 +10:00 |
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