Commit Graph

15003 Commits

Author SHA1 Message Date
hiker
cd8fd7fb16 Merge remote-tracking branch 'origin/master' into Flakebi-fixes 2015-07-20 09:10:05 +10:00
hiker
8be383015c Simplified shadow interface. 2015-07-19 13:44:05 +10:00
hiker
91c40e27c2 Reduced number of parameters for Shadow. 2015-07-18 23:41:27 +10:00
hiker
dc68f5f122 Fixed crash when real shadows are used. 2015-07-18 12:26:18 +10:00
hiker
802d4897fe Removed unused kart properties settings. 2015-07-18 12:24:56 +10:00
hiker
0f09649aa8 Force rerun of cmake. 2015-07-18 11:59:52 +10:00
hiker
e755a7eda8 Merge remote-tracking branch 'origin/master' into graphical_chassis_to_physical_chassis 2015-07-18 11:53:49 +10:00
hiker
ffb3c2ce4c Moved visual slightly higher (hopefully as much as in the previous implementation),
to avoid that the visual chassis disappears into the ground.
2015-07-18 11:42:33 +10:00
hiker
d94f6ffe66 Added documentation about the visual chassis and wheel positioniong.
Removed unused/old coda, and moved kart at exactly the same position
as they are in blender.
2015-07-18 10:21:01 +10:00
Marianne Gagnon
675b0b9458 Improve scripting error handling, more work on different shapes for collision triggers 2015-07-17 19:18:12 -04:00
Marianne Gagnon
3cb57358a3 Fix #2242 2015-07-16 19:38:34 -04:00
hiker
68cea42648 Fixed visual position of chassis, wheels and shadow. 2015-07-15 16:35:09 +10:00
Marianne Gagnon
84e78e0d40 Some cleanup to check structures, start adding new cylinder check structure (WIP) 2015-07-14 19:00:00 -04:00
hiker
8c842fb2e8 Fixed incorrect uage of radians. 2015-07-14 22:32:09 +10:00
hiker
210e4fb4ec Removed optional setting for random-wheel rotation. 2015-07-14 17:36:03 +10:00
hiker
9f687fd6cf Removed unnecessary computation (now that physics does not include
wheel rotation).
2015-07-14 17:27:06 +10:00
Marianne Gagnon
77fac34e41 More cleanup to remove hardcoded things in favor of scripting, and start work to allow for more action trigger shapes (work in progress) 2015-07-13 20:27:16 -04:00
hiker
93282f8abf Completely removed the usage of a physical wheel radius in the physics, it was
never really necessary, the phsyics are basically the same). Wheel rotation is
was refactored to be completely done in KartModel now.
2015-07-09 23:59:53 +10:00
hiker
0345565ea8 Fixed handling of tall karts (accidentally committed debug version). 2015-07-09 16:39:40 +10:00
hiker
5d573832e1 Oops - forgot to change the actual value of 'travel' from cm to m. 2015-07-09 09:15:34 +10:00
hiker
3b9e85af0b Converted bullet's TravelCM (i.e. in cm) into Travel (i.e. in m). 2015-07-09 00:06:19 +10:00
hiker
aa7bf607bf Minor cosmetic changes. 2015-07-08 16:38:01 +10:00
hiker
7b11e51f2b Coding style fixes. 2015-07-08 08:31:32 +10:00
hiker
a28ea76b90 Fix wheel position for karts that are too high. 2015-07-08 08:25:10 +10:00
hiker
9eab818d53 Added fused speed-position commands to the commands to be dropped
when the sfx queue is too full.
2015-07-08 08:23:55 +10:00
hiker
43f9cf39bc Fix shadow to be always on the ground, even when a skid-jump is done. 2015-07-08 08:23:25 +10:00
hiker
62e2f05607 Fixed shadow position, improved wheel position. 2015-07-07 17:02:09 +10:00
hiker
12f942c258 Moved debug camera a bit further back. 2015-07-07 17:00:24 +10:00
Flakebi
84e3b9dbe9 Remove SKID_OLD code 2015-07-03 15:38:20 +02:00
Flakebi
d2ca7d11d7 Remove unused/commented out code 2015-07-03 15:36:45 +02:00
Flakebi
fbf26df23d Merge branch 'master' into fixes
Conflicts:
	src/graphics/2dutils.cpp
	src/graphics/graphics_restrictions.cpp
	src/graphics/render_skybox.cpp
	src/graphics/rtts.hpp
2015-07-03 15:29:53 +02:00
hiker
70da00de7d Merge branch 'master' into graphical_chassis_to_physical_chassis 2015-07-03 16:39:20 +10:00
hiker
9b562d31f4 Replaced Widget's set(De)Activated functions with one setActive(bool)
function, which simplifies code for various screen a lot.
2015-07-03 16:19:28 +10:00
hiker
8059544b21 Try to fix advanced pipeline. 2015-07-03 08:22:39 +10:00
hiker
f3dee7241f Merge branch 'master' into graphical_chassis_to_physical_chassis 2015-07-03 08:15:08 +10:00
hiker
ad3a5ac730 Merge branch 'master' of github.com:supertuxkart/stk-code 2015-07-03 08:13:39 +10:00
hiker
747aa39bdf Disable artificial shadow if shader-based shadows are available. 2015-07-03 08:12:55 +10:00
hiker
97499759ec Revert "Remove shadow blob"
This reverts commit 33c0dfe7c2.
2015-07-03 07:55:50 +10:00
hiker
0631d10f91 Move graphical chassis and wheels to be at the same location as the physical ones. 2015-07-03 07:49:27 +10:00
hiker
369ed86380 Added 'behind kart' camera which helps debugging graphical
vs physical chassis position issues.
2015-07-02 16:39:13 +10:00
hiker
34d22a32c7 Improved distance calculation (so that the same distance to the rear
of each kart is reached).
2015-07-02 16:35:51 +10:00
hiker
799b4cdf7e Minor code cleanup. 2015-07-02 08:04:37 +10:00
hiker
04c84fd23d Moved skidding lights from Kart into KartGFX. 2015-07-01 18:57:44 +10:00
Marianne Gagnon
92974fc4b3 Fix scripting crash 2015-06-30 21:35:17 -04:00
hiker
8aabb30687 Fixed memory leak. 2015-07-01 08:58:15 +10:00
hiker
576270bb17 Coding style changes, removed dead code and unused variables. 2015-07-01 08:57:40 +10:00
hiker
4ec423ff35 Coding style improvements. 2015-07-01 08:22:43 +10:00
hiker
f82bb996ea Fixed memory leaks of lights. 2015-07-01 08:04:10 +10:00
hiker
b41035a008 Moved nitro_light from Kart into KartGFX. 2015-06-30 21:49:20 +10:00
hiker
42114c163c Minor refactoring to move more code into KartGFX. 2015-06-30 16:59:48 +10:00