hiker
c456edd9f2
Convert more time handling to handling ticks.
2018-03-20 09:25:39 +11:00
Benau
9ccb34c2a1
Adjust graphics presets for SP
2018-01-12 12:03:31 +08:00
Deve
5216f8e917
Fixed jump explosion on android
2017-10-19 21:44:50 +02:00
Deve
c3e772e863
Add different explosion effect for Android.
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It gives much better performance while it still looks similar.
2017-10-17 23:34:19 +02:00
Benau
998b11ed51
Add an option to disable pre-generation for explosion particles
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Also remove some unused code
2017-10-15 11:32:58 +08:00
deve
4610572649
Don't draw explosion particles if only important effects are selected in options.
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It causes slowdown on some devices, i.e. from 30fps to 5fps when explosion occurs very near of the camera. So disable it for lowest graphical level.
2017-09-08 06:25:21 +02:00
Deve
f96863c421
Add a possibility to totally disable particles.
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Particles cause a crash on some radeon devices, so people can at least disable it to make the game working.
Also tfb causes quite big slowdown on slow devices even if there is no particles displayed, so it can give few more fps.
2017-09-08 00:33:46 +02:00
hiker
245045f575
Fixed various crashes on server.
2016-11-14 10:09:25 +11:00
hiker
73182863df
Fixed linking problems - will probably not run ;)
2016-11-14 09:59:08 +11:00
hiker
8d07d26c25
Updated (c) year to include 2015.
2015-03-30 11:42:50 +11:00
Marianne Gagnon
f2ffcb680d
Work around missing cake explosions at low framerates, the burst time would be shorter than one frame and the emitter was shut down before it could even begin to emit
2014-09-29 20:54:47 -04:00
hikerstk
c5b8732087
Probably biggest commit (in terms of number of files) ever -
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updated the (c) line of all files to -2013, added missing (c),
changed format in some cases so that it will be easier in
the future to change them by script. No actualy code change.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14447 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-11-15 11:43:21 +00:00
samuncle
55edd4d38b
Now each items that explode had it's own explosion
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12974 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-06-25 10:52:37 +00:00
auria
8c07a80162
Convert explosion from hardcoded particle system to our current XML system
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12964 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-06-24 18:40:30 +00:00
curaga
b56bf4dc53
Remove trailing space, git doesn't like it
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12797 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-05-29 22:04:35 +00:00
hikerstk
c720ed602e
Fixed #726 - explosions not removed when restarting
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a race.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11889 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-07 11:23:17 +00:00
auria
c29c91da21
Make bubble force fields fade in softly insetad of just popping up
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10638 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-10 23:40:14 +00:00
auria
92eb0ebd2a
Ran a small bash script to remove all of those annoying strings. The only thing they gave us were the need to rebuild after committing
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10363 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-06 18:43:36 +00:00
hikerstk
771cf47339
Refactoring: flyable and hit effects now call
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updateAndDelete instead of update. The return
value indicates if the flyable/hit effect needs
to be deleted. That removes callbacks to the
projectile manager to indicate that something
needs to be deleted.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9619 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-08-25 00:06:33 +00:00
hikerstk
3161c79196
Added hit effect that only plays a sfx. Simplified
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projectile manager of special effects somewhat (now
no more calls from a hit effect to the projectile
manager are necessary).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9617 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-08-24 06:48:05 +00:00
hikerstk
5ecf3d4c08
Added interface for a 'hit effect', which is now a base for
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explosion. This will allow to easily add different effects
later.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9607 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-08-23 21:57:46 +00:00
hikerstk
edfccbea30
Cleaned up explosion code (only cosmetic changes).
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9599 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-08-21 21:57:28 +00:00
auria
357af5a27d
More work on 'thou shalt not include irrlicht.h everywhere carelessly'
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8663 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-05-22 19:29:52 +00:00
auria
41bded8917
More sound tweaks in multiplayer
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8593 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-05-15 18:58:33 +00:00
auria
243c9f37c0
Fixed rare crash with explosions, when m_remaining_time is exactly equal to explosion_time
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6908 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-12-09 01:22:22 +00:00
auria
7f97094b87
Fixed numerous leaks, especially audio leaks + add debug functions to be able to easily check for audio leaks
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6903 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-12-08 22:18:55 +00:00
auria
a0a85ed1c2
Fixed little glitch that could cause explosions to be cut before they had time to fade out
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6888 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-12-08 02:04:00 +00:00
hikerstk
41f69b89bd
Added names to scene nodes.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5731 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-08-08 22:54:04 +00:00
auria
93cc5209f7
Converted sound effects file to XML. Along the way, refactored the audio code to be more flexible. before, when a sound changed, you needed to edit the config file of STK, edit the enum in the header, edit the loader in the .cpp... was annoying. Now you only need to edit the config file.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4728 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-02-15 19:17:35 +00:00
hikerstk
deff7613e1
Removed VS compiler warnings.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4391 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-01-04 02:53:37 +00:00
auria
71f9a6d44f
Fixed explosion fade-out
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4349 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-12-24 02:58:50 +00:00
mbjornstk
2f3523cd52
Improve explosions. Fading still not working but needed.
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Once fading works, maybe increase quantity for thicker start.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4348 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-12-24 01:00:47 +00:00
auria
72c2b7a021
Made explosions better-looking. Fade-out affector still seems buggy; at one point it worked, now no more
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4337 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-12-22 20:03:12 +00:00
hikerstk
63e16e3e8a
Removed scene.?pp (which didn't do much anyway except for
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handling the cameras, which can as easily be handled by
player karts instead).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3883 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-08-19 04:03:25 +00:00
hikerstk
075c9dbb86
Moved more files into appropriate subdirs, update build
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system for VS (verified) and autoconf (not verified).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3574 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-06-02 12:37:29 +00:00