Vincent Lejeune
99b110cc99
Use uvec2 instead of sampler2D
2014-08-29 01:30:19 +02:00
vlj
5878cb35ec
Implement runtime detection of srgb bindless fix
2014-08-28 22:02:12 +02:00
vlj
53c52470ee
Use one call for each shadow cascade instead of a big one.
2014-08-26 21:56:16 +02:00
Vincent Lejeune
bf5410b793
Add unlit instanced shader
2014-08-26 20:34:59 +02:00
Vincent Lejeune
cad1efbff1
Add instanced detail shader
2014-08-26 20:34:37 +02:00
Vincent Lejeune
0960f090dc
Add instanced spheremap shader
2014-08-26 20:34:26 +02:00
Deve
0fa38161b5
Install icons in $PREFIX/share/icons/hicolor path.
...
Don't use static paths in .desktop file. Actually I don't know about any application which uses it :P
2014-08-24 21:58:34 +02:00
Vincent Lejeune
7bff68870c
Read sampler from attributes.
2014-08-24 21:50:59 +02:00
Vincent Lejeune
6ac3d69471
Play with bindless textures
2014-08-22 23:48:28 +02:00
hiker
84e78d884a
Merge remote-tracking branch 'origin/master' into no_floating
...
Conflicts:
src/karts/kart.cpp
2014-08-22 12:23:55 +10:00
Vincent Lejeune
547018f0ab
Port PointLight shader
2014-08-22 00:30:14 +02:00
hiker
c6f7448911
Use sqrt(speed) to scale the collision impulse, which results in
...
weaker impulses when hitting the terrain.
2014-08-21 22:34:51 +10:00
hiker
15cccf9301
Make the graphical y offset configurable (and basically disable
...
it for now by setting it to 0).
2014-08-21 17:28:06 +10:00
Marianne Gagnon
83a1acc961
Merge branch 'save_gp'
2014-08-16 15:42:46 -04:00
hiker
8c525ab2d4
Make the physics settings configurable, but default to use the old
...
settings for now.
2014-08-16 10:20:24 +10:00
vlj
f77695c098
Add Tangent/Bitangent in instanced object shader.
2014-08-15 17:15:19 +02:00
Vlj
7fbe529e6f
Forget to add Tangent/BiTangent with pre 330
2014-08-15 02:14:30 +02:00
Vlj
d3ec1a27ce
Completly unroll the loop
2014-08-15 00:02:43 +02:00
Vlj
4829b8ddd8
Manually unroll rh shader
2014-08-14 23:58:11 +02:00
Vincent Lejeune
f9c692052e
Try a fix for nvidia and GI
2014-08-14 21:26:16 +02:00
Vincent Lejeune
8117260bf6
Factorise attribute location of simulation program.
2014-08-13 22:26:52 +02:00
samuncle
a91bcfa746
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2014-08-13 21:32:12 +02:00
samuncle
d1f46fdb7f
Bring back the rain
2014-08-13 21:30:27 +02:00
Vincent Lejeune
dc02eec7b6
Port particle rendering shaders too.
2014-08-13 21:04:03 +02:00
Vincent Lejeune
22137eee88
Port UI shaders.
2014-08-13 20:25:56 +02:00
Vincent Lejeune
70b0fce50c
Add support for instanced normal map mesh.
2014-08-13 19:20:40 +02:00
hiker
98bb7e3959
Merge branch 'bumpy'
2014-08-13 11:16:03 +10:00
Vincent Lejeune
292aa0cbc4
Factorize FullScreen shaders invocations.
2014-08-13 02:01:29 +02:00
hiker
11f3c1fc11
Added the recovery dialog back in :)
2014-08-11 22:39:08 +10:00
hiker
3f5ab358df
Merge branch 'leyyin'
2014-08-11 14:22:30 +10:00
Marianne Gagnon
2c1feb5f06
Improve debug values popup
2014-08-10 19:09:44 -04:00
hiker
940a296366
Merge remote branch 'origin/master' into leyyin
2014-08-11 09:05:34 +10:00
hiker
42453325c4
Increased impule to keep kart parallel a bit more, changed the bevel shape
...
to be slighlty longer.
2014-08-11 09:02:45 +10:00
hiker
a8189eccfc
Increase impulse to keep the kart parallel (to avoid the kart being
...
90 degrees on its side and not being able to get straight again).
2014-08-11 08:10:04 +10:00
hiker
4d1d4492b1
Removed support for non-bevelled shapes (has not been used in years).
...
Fixed position of physical (raycast) wheels to be in (or on the edge)
of the collision body, not outside. Removed support for defining
kart-specific physical kart position (was never used).
2014-08-10 21:54:18 +10:00
Vincent Lejeune
020e939e2b
Normalize normals in normal view.
2014-08-09 21:24:50 +02:00
Vincent Lejeune
c546b25ae9
Fix perspective in normal view.
2014-08-09 21:19:26 +02:00
Vincent Lejeune
c07aed260a
Visualize vertex normals in normal view.
2014-08-09 21:09:31 +02:00
Vincent Lejeune
bcc2196ccf
Fix SSAO on splatting material.
2014-08-09 20:05:49 +02:00
vlj
768d51d0c3
Add sliders to change ssao parameters.
2014-08-09 19:22:30 +02:00
vlj
496269e73b
Make SSAO param changeable.
2014-08-09 18:51:52 +02:00
konstin
c59f243550
Merge branch 'master' of https://github.com/supertuxkart/stk-code into save_gp
2014-08-09 17:06:16 +02:00
hiker
f39e22e442
Merge branch 'master' of https://github.com/leyyin/stk-code into leyyin
2014-08-08 11:10:56 +10:00
Vincent Lejeune
8db09a55cd
Add Splatting RSM shader type.
2014-08-08 01:07:55 +02:00
vlj
60f76ee612
Fix RSM
2014-08-07 22:45:25 +02:00
vlj
6c3aeceb51
Fix GI
...
It was using wrong swizzle for depth texture.
2014-08-07 22:32:42 +02:00
Vincent Lejeune
95fb3ea580
Add support moving texture in rsm.
2014-08-07 20:44:33 +02:00
Vincent Lejeune
e932638aef
Port sunlight* shaders to singleton.
2014-08-07 20:07:03 +02:00
hiker
20242dae5e
Merge remote-tracking branch 'origin/master' into bumpy
2014-08-07 10:13:07 +10:00
Vincent Lejeune
87bf242164
Fix shadows for unlit with alpha ref.
2014-08-07 02:12:13 +02:00