Deve
203d045485
More improvements for gui on android
2018-03-17 22:28:45 +01:00
Deve
26419e5ee0
Better gui scaling on android
2018-03-16 23:00:58 +01:00
hiker
fa624c90e1
Merge remote-tracking branch 'origin/master' into fix-timestep
2018-03-08 09:50:14 +11:00
Deve
8f78d4e891
Add a popup on first run on android, so that user can choose if accelerometer should be enabled
2018-03-04 00:08:24 +01:00
Deve
a00c1cadc8
Simplify accelerometer selection in settings
2018-02-28 22:01:30 +01:00
samuncle
7db4ef8056
Add a shader to use the day/night cycle for lamps, etc
2018-02-27 23:38:28 +01:00
hiker
208c5eb6d8
Merge remote-tracking branch 'origin/master' into fix-timestep
2018-02-21 08:35:58 +11:00
auria.mg
e26239e364
Improve the input sensing text to be a bit clearer
2018-02-13 20:35:07 -05:00
auria.mg
196b5a2bbe
Minor ajustments to kart color screen, make kart slightly bigger, make XML cleaner
2018-02-12 20:22:35 -05:00
auria.mg
2830dabfc1
Improve kart color selection screen, fixes #3122
2018-02-12 20:08:51 -05:00
hiker
4d03fbd1fb
Made the physics time step size configurable in the config file.
2018-02-12 08:23:06 +11:00
Benau
0e5b7b532c
Further boost stk by writing 1 less framebuffer attachment
...
Now we can get determine the background color by depth, so
the alpha tricks in diffuse color fbo is not necessary
And using rgba8 to pack normal doesn't seem to cause visual glitches.
2018-02-07 12:49:45 +08:00
samuncle
704fe3e32a
Fix a bug in the emissive contribution. Now there is a bigger range of value for bloom
2018-02-06 23:15:21 +01:00
Ben Krajancic
0f3518e71b
Unlimited Split-Screen ( #3104 )
...
* Initial SplitScreen
All are upside down and player 1, 5 player does 6 even...
* Working version of splitscreen
* black screen fix
* te fix
* Update race_gui.cpp
* Change item
* wrong way fix and refactorings
* Fix icon scale, cleaning code for lap count
* Remove tabs
* Add settings option
* Fix FOV
Right now the FOV gradually decreases when going from 1,2,3,4 players. Then after 4 players it wont drop any lower. This behaviour can easily be replaced in the future
* Prevent overflow
* Unlimited splitscreen
* Space out duplicate skins across additional players
* Update stk_config.cpp
* Update irr_driver.cpp
* Update options_screen_ui.cpp
* Update irr_driver.cpp
* Update options_screen_ui.cpp
* Update race_gui.cpp
* Update irr_driver.cpp
* Fix for empty pixels at edges
* Fix referring to template not int
* Fix compile errors
* Progress towards fixing selection screen
* Begin process for selections
* Fix selection screen for >4 people
Important GUI changes included
* Disable changing rows/cols ingame
* fix sp related crash
* Styling fixes
2018-02-05 20:01:32 -05:00
Benau
ac8294abdb
Clean up debug visualization
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Allow toggle (triangle) normal / (bi)tangent / wireframe separately
2018-02-03 13:14:15 +08:00
Benau
a2052b77b9
Remove unneeded flat out
...
We can share the same uniform name, esp flat out is not working
for my adreno 306 in android 5.0
2018-02-03 00:21:59 +08:00
Benau
e3483fccbe
Unroll the skinned mesh shader for loop
...
This give some fps improvement for adreno 306 in android 5.0
2018-02-02 21:59:13 +08:00
Benau
e4c827176a
Remove flat for hue_change
...
It causes bad rendering in adreno 306 in android 5.0
2018-02-02 21:17:24 +08:00
Benau
e06fabde96
Clean up alpha test and unlit shader
...
Remove 1 wrong line in alpha test shader
2018-02-01 11:26:58 +08:00
Benau
154ad8d0db
Fix skybox blending with light scatter
2018-01-31 01:31:12 +08:00
Benau
9e57bfb73f
Split point light scatter so it can be combined together
2018-01-30 13:42:50 +08:00
Magne Djupvik
748a65c013
Made Old Mine Expert challenge a bit more challenging.
2018-01-29 18:51:43 +01:00
Magne Djupvik
b5d2ce4850
Added back 5 seconds to challenges after feedback.
2018-01-29 16:52:18 +01:00
Magne Djupvik
ad2665c641
Made Northern Resort and Blackhill Mansion Expert challenges more difficult.
2018-01-28 15:17:27 +01:00
Benau
11f9b74e13
Don't use out variable in vertex shader
2018-01-28 15:28:20 +08:00
Sam
c4b42c1852
Add layer of abstraction to output pbrData
2018-01-26 20:16:16 +01:00
Sam
e75f1cb799
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2018-01-26 10:52:23 +01:00
Benau
97fd634ed8
Allow auto-add usable uniforms to shader
2018-01-26 16:02:31 +08:00
Benau
ff38cb6423
Clean up advanced pipeline off code
...
Don't use RTT at all in game when it's off
2018-01-25 15:36:34 +08:00
Sam
37a6f464b9
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2018-01-24 21:51:11 +01:00
Deve
94c3efa8d3
Force legacy device for sandy bridge generation celeron graphics cards
2018-01-23 22:40:42 +01:00
Benau
e5cdf3a086
Remove all unneed gamma correction when advanced pipeline off
...
Except for the colorization stuff
2018-01-23 01:16:45 +08:00
Benau
86393ba0a9
Use alphatest as a fallback shader for unlit
...
Adjust graph shader when advanced pipeline off, and no srgb prefilled
texture when advanced pipeline off
2018-01-22 13:27:21 +08:00
Benau
45957af6f8
Remove !sRGB in shader which is always true now
...
Also don't use tonemap in RTT
2018-01-22 12:54:39 +08:00
Benau
4025883243
Use sampleTextureLayer in shader files
2018-01-22 10:43:22 +08:00
Benau
390554eca1
Add xml shader and the loader
2018-01-21 13:19:00 +08:00
Deve
2516de8231
Disable npot textures on android emulator
2018-01-16 23:06:27 +01:00
Sam
6abd79dde6
Add the world position in default information avaliable to shaders
2018-01-14 10:39:16 +01:00
Benau
59045cd064
Merge remote-tracking branch 'origin/master'
2018-01-13 15:44:57 +08:00
Benau
24308ced03
Remove features in SP that give no performance boost at all
...
gl_Layer in vertex shader, bindless and array textures
2018-01-13 14:49:33 +08:00
Benau
503455d02f
Simplify instruction
2018-01-13 13:48:51 +08:00
Benau
c4f589fee7
Use the low quality for libsquish again
2018-01-13 11:55:57 +08:00
Benau
bb0cf72635
Add required code and color selector for rainbow karts
2018-01-13 00:38:46 +08:00
Benau
68e8da2353
Remove all unused shaders
2018-01-12 19:10:55 +08:00
Benau
b1f1afb9c5
Use SSE2 in windows build for faster libsquish
2018-01-12 17:47:18 +08:00
Benau
9ccb34c2a1
Adjust graphics presets for SP
2018-01-12 12:03:31 +08:00
Benau
54c7914cb5
Update graphical restrictions
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Mesa 17.4 will use the correct normalization forumla
Disable GLSL on intel HD2000 / HD3000 due to broken opengl 3.3 support
2018-01-08 15:55:28 +08:00
Benau
76788d7dd8
Fix GLES
2018-01-07 15:44:57 +08:00
Benau
5293a0dbef
Add b3d loader for SP
2018-01-06 12:07:22 +08:00
Benau
e1c7efd68c
Add sam's formula for pbr
2018-01-05 16:45:33 +08:00