Benau
01b95d873e
Header clean up
2018-09-15 11:18:30 +08:00
Benau
83a456e835
Add kart id checking so that only peer with correct kart can control
2018-09-14 21:42:35 +08:00
Benau
db36ee6df6
Handle controller the last to avoid slow PC sending actions too late
2018-08-18 12:49:31 +08:00
Benau
4ec8a33f8c
Use a correct queue to save network state
2018-07-30 19:38:10 +08:00
Benau
f49a092603
Optimize network state saving
2018-07-30 16:26:28 +08:00
Benau
d9cebc3991
Try unreliable state in network
2018-07-27 21:47:07 +08:00
Benau
59f1fdf250
Take controller event into account for connection debug
2018-07-18 13:31:38 +08:00
Benau
f5230e30aa
Use the original way to save controller event
...
And save more locally for network state
2018-07-18 13:10:44 +08:00
Benau
49d7a2fbbc
Use count up ticks on rewinding for time limit in soccer game
2018-07-13 23:34:50 +08:00
Benau
565dfcef96
Only send state for moving track object
2018-07-13 10:47:30 +08:00
Benau
8c53296290
Disable the unneeded time adjust
2018-07-02 16:38:11 +08:00
Benau
172a86192f
Remove debug output
2018-07-01 14:34:02 +08:00
Benau
d3f7cb7999
Move ticks adjustment to main_loop
2018-07-01 14:31:42 +08:00
Benau
bd5381dad7
Buffer all inputs until last frame ticks
2018-06-25 11:57:18 +08:00
Benau
b9bf3fa125
Use map to store peer and ticks in network item manager
2018-06-08 14:24:21 +08:00
hiker
cd80101bdf
Removed execute permission (for unknown reasons VS makes source files
...
executable when it saves them).
2018-06-08 10:59:13 +10:00
hiker
b0da0f640a
Merge remote-tracking branch 'origin/master' into network-items,
...
fixed conflicts.
2018-06-08 10:55:14 +10:00
Benau
d89c65b0c9
Remove token in network string
2018-06-04 13:25:10 +08:00
Benau
ff08a2ba16
Don't send events if it trigger a rewind in server
2018-05-22 14:21:05 +08:00
Benau
7926ad9ba0
Progressively adjust time with slow down functionality
2018-05-11 10:43:22 +08:00
hiker
031eb461a3
Removed debug output.
2018-05-10 01:07:41 +10:00
hiker
9d60112e65
Started to implement proper item handling: the server now sends
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updates of all collected items to the clients as part of a state.
A client confirms the received states. Once all clients have
confirmed a certain event, that event is deleted on the server
and not sent anymore. WIP, item collection kind of works, but only
because of kart state updates which include attachment (but not
e.g. nitro).
2018-05-08 19:12:06 +10:00
hiker
356680b182
Removed debug prints.
2018-05-08 18:41:37 +10:00
Benau
e5c991e3d2
Merge remote-tracking branch 'origin/master' into kobato
2018-04-20 13:03:34 +08:00
Benau
99a25bb837
Implement a proper end and restart race in network
2018-04-20 12:19:58 +08:00
hiker
da7780a9e1
Removed the storing of DT (which is not necessary when using ticks
...
now). Removed TimeStep information class etc.
2018-04-20 12:19:57 +08:00
hiker
a9a73e643b
Save an initial state at t=0 on the client, to make sure they
...
can always rewind (e.g. in case that an event from another client
arrives before a state from the server).
2018-04-17 18:42:16 +10:00
hiker
70e7625282
Don't split a game state upon receiving into separate chunks (one
...
for each rewinder), instead save only one state with all rewind
buffers.
2018-04-17 09:17:02 +10:00
hiker
3167180d7f
Refactored state saving into a separate function to later allow
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saving of an initial local state.
2018-04-16 17:25:50 +10:00
hiker
1b72d88593
Merge remote-tracking branch 'origin/kobato' into game_protocol
2018-03-31 01:12:22 +11:00
hiker
b1013f6030
Merge remote-tracking branch 'origin/network_improvements' into game_protocol
2018-03-31 00:38:57 +11:00
hiker
2192d1383f
Removed the storing of DT (which is not necessary when using ticks
...
now). Removed TimeStep information class etc.
2018-03-30 18:32:48 +11:00
Benau
e58d86d4d5
Merge branch 'origin/game_protocol'
2018-03-20 08:32:45 +08:00
hiker
c456edd9f2
Convert more time handling to handling ticks.
2018-03-20 09:25:39 +11:00
hiker
d3a60356c9
Merge remote-tracking branch 'origin/fix-timestep' into game_protocol.
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Started to use ticks instead of time floating point values in networking.
2018-03-13 18:37:12 +11:00
Benau
d538dfc7e6
Header cleanup
2018-03-09 21:17:31 +08:00
Benau
2b56a97b08
Clean up Server, ServersManager and quick play
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For now we choose the server with the least player for quick play
2018-03-05 01:54:44 +08:00
Benau
0a5c1a69c7
Use shared_ptr for protocol to avoid leaking
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With weak_ptr it's also possible to auto clear LobbyProtocol when
STKHost is shutdown
2018-02-18 12:39:05 +08:00
Benau
3290321c5d
PlayerController can become EndController anytime
2018-02-09 18:00:19 +08:00
hiker
08cd8bf235
Added debug output.
2017-06-08 09:17:34 +10:00
hiker
cebf24f3af
Don't use the time during a rewind to determine if a client needs
...
to slow down.
2017-01-27 23:45:25 +11:00
hiker
241d31d8f9
Added support for slowing down time on a client. This is used by
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a server to reduce number of rewinds.
2017-01-24 08:05:46 +11:00
hiker
a8be3f8068
Removed unnecessary events crated by KartControl, added steer_left
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and steer_right values from the player controller to the state to
fix steering synchronsiation problems.
2017-01-11 09:29:01 +11:00
hiker
b3f6307107
Fixed crash when exiting a race early.
2017-01-04 09:23:57 +11:00
hiker
069e916dc0
Added state updates, not fully working yet.
2016-12-30 13:35:48 +11:00
hiker
1e372d6e77
Added separate queue for storing network events (to reduce synchronisation);
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replaced vector with std::list in preparation for making the RewindManager
threadsafe.
2016-12-17 10:32:21 +11:00
hiker
77c14152c2
The server now uses the RewindManager to receive network events
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and takes the kart input from this queue of events.
2016-12-15 08:12:04 +11:00
hiker
a8d3b6b0df
Fixed compiler warning.
2016-12-09 09:18:56 +11:00
hiker
4d065f67e6
Started to introduce GameProtocol (which will combine several
...
individual protocols.
2016-12-09 08:55:06 +11:00