Vincent Lejeune
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58c094917e
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
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Vincent Lejeune
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ac55a70c83
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Mimic previous motion blur behavior
Depending on zypper + mask on center.
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2014-07-09 02:29:49 +02:00 |
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Vincent Lejeune
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746e910e46
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Remove some Motion Blur unused vars
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2014-07-07 19:25:41 +02:00 |
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Vincent Lejeune
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f23f7b05e5
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Turn motion blur into camera space motion blur
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2014-07-07 18:44:25 +02:00 |
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vlj
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55ddffaf54
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Another round of big triangle port.
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2014-06-03 20:28:42 +02:00 |
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Vincent Lejeune
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af862cb6c5
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
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Vincent Lejeune
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a00abffb01
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MotionBlur: Use direct GL calls.
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2014-02-23 00:13:22 +01:00 |
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Vincent Lejeune
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0243546e4d
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
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Vincent Lejeune
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859be83074
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
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Vincent Lejeune
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fb6649eaad
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texture2D is deprecated, use texture instead
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2014-01-19 18:53:35 +01:00 |
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vincentlj
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fa068d7810
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OGL32CTX: Ask #version 130 for all our shaders
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14919 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2014-01-05 00:08:00 +00:00 |
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auria
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5899a26aad
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14590 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-11-30 21:33:06 +00:00 |
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samuncle
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bc0724935e
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Add copyright header to each shader
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14395 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-11-06 23:17:18 +00:00 |
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curaga
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2d50b47f56
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Shader space cleanup
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12881 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-06-18 14:35:29 +00:00 |
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auria
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734b9707bc
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Fix motion blur on some picky GPUs
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12571 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-03-21 00:02:07 +00:00 |
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hikerstk
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5445cec7ba
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Enabled motion blur shader in split screen multiplayer.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12552 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-03-14 21:04:48 +00:00 |
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funto66
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242549efae
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Second attempt to fix the motion blur shader
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9352 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2011-07-25 21:20:17 +00:00 |
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funto66
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ac836ee960
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Attempt to fix compilation of the motion blur shader for Intel cards...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9351 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2011-07-25 21:14:10 +00:00 |
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funto66
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1a0c45be42
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Integrated the motion blur in game and adjusted the parameters
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9349 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2011-07-25 20:35:44 +00:00 |
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funto66
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1079391fd1
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Started implementing post-processing
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9311 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2011-07-20 23:50:25 +00:00 |
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