Commit Graph

20 Commits

Author SHA1 Message Date
Vincent Lejeune
58c094917e Use an header included in every shaders. 2014-08-02 00:50:56 +02:00
Vincent Lejeune
ac55a70c83 Mimic previous motion blur behavior
Depending on zypper + mask on center.
2014-07-09 02:29:49 +02:00
Vincent Lejeune
746e910e46 Remove some Motion Blur unused vars 2014-07-07 19:25:41 +02:00
Vincent Lejeune
f23f7b05e5 Turn motion blur into camera space motion blur 2014-07-07 18:44:25 +02:00
vlj
55ddffaf54 Another round of big triangle port. 2014-06-03 20:28:42 +02:00
Vincent Lejeune
af862cb6c5 #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
Vincent Lejeune
a00abffb01 MotionBlur: Use direct GL calls. 2014-02-23 00:13:22 +01:00
Vincent Lejeune
0243546e4d Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
Vincent Lejeune
859be83074 Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
Vincent Lejeune
fb6649eaad texture2D is deprecated, use texture instead 2014-01-19 18:53:35 +01:00
vincentlj
fa068d7810 OGL32CTX: Ask #version 130 for all our shaders
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14919 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-05 00:08:00 +00:00
auria
5899a26aad Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14590 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-11-30 21:33:06 +00:00
samuncle
bc0724935e Add copyright header to each shader
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14395 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-11-06 23:17:18 +00:00
curaga
2d50b47f56 Shader space cleanup
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12881 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-06-18 14:35:29 +00:00
auria
734b9707bc Fix motion blur on some picky GPUs
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12571 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-03-21 00:02:07 +00:00
hikerstk
5445cec7ba Enabled motion blur shader in split screen multiplayer.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12552 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-03-14 21:04:48 +00:00
funto66
242549efae Second attempt to fix the motion blur shader
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9352 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-07-25 21:20:17 +00:00
funto66
ac836ee960 Attempt to fix compilation of the motion blur shader for Intel cards...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9351 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-07-25 21:14:10 +00:00
funto66
1a0c45be42 Integrated the motion blur in game and adjusted the parameters
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9349 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-07-25 20:35:44 +00:00
funto66
1079391fd1 Started implementing post-processing
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9311 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-07-20 23:50:25 +00:00