Use graphical type directly for mesh handling

This commit is contained in:
Benau
2018-12-12 15:23:13 +08:00
parent 6a8305edab
commit faeaed1117

View File

@@ -169,7 +169,7 @@ Item::Item(ItemType type, const Vec3& xyz, const Vec3& normal,
m_was_available_previously = true;
m_distance_2 = 1.2f;
initItem(type, xyz, normal);
m_graphical_type = type;
m_graphical_type = getGrahpicalType();
m_listener = NULL;
LODNode* lodnode =
@@ -355,10 +355,10 @@ void Item::updateGraphics(float dt)
if (m_node == NULL)
return;
if (m_graphical_type != getType())
if (m_graphical_type != getGrahpicalType())
{
handleNewMesh(getGrahpicalType());
m_graphical_type = getType();
m_graphical_type = getGrahpicalType();
}
float time_till_return = stk_config->ticks2Time(getTicksTillReturn());