Don't set previous owner when collected an item
This is used for bubble gum and nolok detection only
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@@ -108,7 +108,6 @@ void ItemState::update(int ticks)
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*/
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void ItemState::collected(const AbstractKart *kart)
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{
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m_previous_owner = kart;
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if (m_type == ITEM_EASTER_EGG)
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{
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// They will disappear 'forever'
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