after a short discussion with conso, we decided to just remove these HTML docs. They just duplicate information you can get elsewhere, and take extra time to maintain (they are always lagging behind the rest of the game)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2646 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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# doc/players_manual
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pkgdatadir = $(datadir)/doc/@PACKAGE@/players_manual
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pkgdata_DATA = manual.html $(shell find $(srcdir) -name "*.png") \
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$(shell find $(srcdir) -name "*.jpg")
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EXTRA_DIST = $(pkgdata_DATA)
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML>
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<HEAD>
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<META HTTP-EQUIV="CONTENT-TYPE" CONTENT="text/html; charset=utf-8">
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<TITLE>Super Tux Kart player's manual</TITLE>
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<META NAME="GENERATOR" CONTENT="OpenOffice.org 3.0 Beta (Unix)">
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<META NAME="CREATED" CONTENT="0;0">
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<META NAME="CHANGEDBY" CONTENT="Joshua Dye">
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<META NAME="CHANGED" CONTENT="20080616;21425800">
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<META NAME="Info 1" CONTENT="">
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<META NAME="Info 2" CONTENT="">
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<META NAME="Info 3" CONTENT="">
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<META NAME="Info 4" CONTENT="">
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</HEAD>
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<BODY LANG="en-US" DIR="LTR">
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<P>
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<IMG SRC="logo.jpg" NAME="graphics162" ALIGN=BOTTOM WIDTH=302 HEIGHT=165 BORDER=0></P>
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<P> <FONT SIZE=6><B>Player's
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Manual</B></FONT><BR/><BR/><IMG SRC="chess.png" NAME="graphics1" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics2" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics3" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics4" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics5" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics6" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics7" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics8" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics9" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics10" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics11" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics12" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics13" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics14" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><BR/><BR/><FONT SIZE=4><B>Introduction</B></FONT><BR/><BR/>SuperTuxKart
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(abbreviated STK) is a fun kart racing game, focusing on <BR/>fun and
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not on realistic physics. You can find more details
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on<BR/><A HREF="http://supertuxkart.sourceforge.net/">http://supertuxkart.sf.net</A><BR/>It
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was originally based on Steve Baker's TuxKart
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(<A HREF="http://tuxkart.sourceforge.net/">http://tuxkart.sourceforge.net</A>),<BR/>but
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by now has developed a life on its own. It was<BR/>picked up by the
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Linux Game Tome (<A HREF="http://www.happypenguin.org/">http://www.happypenguin.org</A>)<BR/>Game
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of the Month project and got a big overhaul during this time,<BR/>but
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was left in an unfinished state.<BR/><BR/>A new set of maintainers,
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namely hiker & coz, took over in 2006, <BR/>and since then four
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official versions (0.2, 0.3, 0.4, & 0.5) have been
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released.<BR/><BR/><IMG SRC="chess.png" NAME="graphics15" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics16" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics17" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics18" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics19" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics20" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics21" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics22" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics23" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics24" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics25" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics26" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics27" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics28" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><BR/><BR/><FONT SIZE=4><B>Requirements</B></FONT><BR/><BR/><B>Hardware</B><BR/>*
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You need a 3D graphics card that can support OpenGL or Mesa.<BR/>* You
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should have a CPU that's running at 450MHz or better.<BR/>* You'll
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need at least 32Mb RAM.<BR/>* A sound card would be nice - but it's
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not essential.<BR/>* Ideally, you want a joystick - preferably one
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with at least 6<BR/> buttons - you can also drive from the
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keyboard or the mouse,<BR/> thought currently it is hard to
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drive with the mouse.<BR/><BR/><B>Software</B><BR/>Right now,
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SuperTuxKart runs under Linux, Windows, and MacOSX.<BR/>While we are
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not aware of any ports to BSD, BeOS, etc., we try to keep the
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source portable, so you should be able to compile for these platforms
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without a problem.<BR/><BR/>You need the following programs
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installed:<BR/><BR/>OpenGL (or Mesa 3.0 or later)<BR/>
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<A HREF="http://www.opengl.org/">http://www.opengl.org</A>,
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<A HREF="http://www.mesa3d.org/">http://www.mesa3d.org</A><BR/><BR/>PLIB
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1.8.4 <BR/> <A HREF="http://plib.sourceforge.net/">http://plib.sourceforge.net</A><BR/><BR/>SDL
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1.2<BR/> <A HREF="http://www.libsdl.org/">http://www.libsdl.org</A><BR/><BR/>OpenAL<BR/>
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<A HREF="http://www.openal.org/">http://www.openal.org</A><BR/><BR/>ALUT<BR/>
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<A HREF="http://www.openal.org/">http://www.openal.org</A></P>
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<P><BR/><BR/>
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</P>
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<P>You should also be able to get pre-built binaries for various systems, including MacOS X and Windows. Many Linux distributions will have STK in their repositories, or .debs/.rpms will be available.<BR/><BR/><BR/><IMG SRC="chess.png" NAME="graphics29" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics30" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics31" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics32" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics33" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics34" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics35" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics36" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics37" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics38" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics39" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics40" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics41" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics42" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><BR/><BR/><FONT SIZE=4><B>Controlling
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your kart</B></FONT><BR/><BR/>To win races you will need to master
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your controls. Here are the<BR/>predefined controls:</P>
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<TABLE BORDER=3 CELLPADDING=2 CELLSPACING=2>
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<TR>
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<TD>
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<P>Function</P>
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</TD>
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<TD>
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<P>Player 1</P>
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</TD>
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<TD>
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<P>Player 2</P>
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</TD>
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<TD>
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<P>Player 3</P>
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</TD>
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<TD>
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<P>Player 4</P>
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</TD>
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</TR>
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<TR>
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<TD>
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<P>Steer
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</P>
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</TD>
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<TD>
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<P>Left / Right arrow</P>
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</TD>
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<TD>
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<P>A / D key
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</P>
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</TD>
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<TD>
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<P>F / H key</P>
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</TD>
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<TD>
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<P>J / L key</P>
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</TD>
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</TR>
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<TR>
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<TD>
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<P>Accelerate</P>
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</TD>
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<TD>
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<P>Up arrow
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</P>
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</TD>
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<TD>
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<P>W key
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</P>
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</TD>
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<TD>
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<P>T key
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</P>
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</TD>
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<TD>
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<P>I key
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</P>
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</TD>
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</TR>
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<TR>
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<TD>
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<P>Brake
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</P>
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</TD>
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<TD>
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<P>Down arrow
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</P>
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</TD>
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<TD>
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<P>S key
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</P>
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</TD>
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<TD>
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<P>G key
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</P>
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</TD>
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<TD>
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<P>K key
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</P>
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</TD>
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</TR>
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<TR>
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<TD>
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<P>Use item
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</P>
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</TD>
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<TD>
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<P>Right control
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</P>
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</TD>
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<TD>
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<P>Left Control</P>
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</TD>
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<TD>
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<P>N key
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</P>
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</TD>
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<TD>
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<P>. key
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</P>
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</TD>
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</TR>
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<TR>
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<TD>
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<P>Wheelie
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</P>
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</TD>
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<TD>
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<P>Right shift
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</P>
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</TD>
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<TD>
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<P>Left shift
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</P>
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</TD>
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<TD>
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<P>C key
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</P>
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</TD>
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<TD>
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<P>M key
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</P>
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</TD>
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</TR>
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<TR>
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<TD>
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<P>Rescue
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</P>
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</TD>
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<TD>
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<P>Backspace
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</P>
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</TD>
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<TD>
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<P>Q key
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</P>
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</TD>
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<TD>
|
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<P>R key
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</P>
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</TD>
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<TD>
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<P>U key
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</P>
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</TD>
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</TR>
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<TR>
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<TD>
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<P>Jump
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</P>
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</TD>
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<TD>
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<P>- key
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</P>
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</TD>
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<TD>
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<P>Caps lock
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</P>
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</TD>
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<TD>
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<P>V key
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</P>
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</TD>
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<TD>
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<P>, key
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</P>
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</TD>
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</TR>
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<TR>
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<TD>
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<P>Look back
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</P>
|
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</TD>
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<TD>
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<P>Right alt
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</P>
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</TD>
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<TD>
|
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<P>Left alt
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</P>
|
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</TD>
|
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<TD>
|
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<P>N key
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</P>
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</TD>
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<TD>
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<P>/ key
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</P>
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</TD>
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</TR>
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</TABLE>
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<P><BR/>The rescue button is meant to be used if your kart is stuck;
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it<BR/>will send you to the track with your approximate progress,
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but<BR/>it will take a few seconds.<BR/><BR/>The Escape key pauses the
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game and shows the race menu. Also,<BR/>pressing Escape in a menu will
|
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exit from it, and in the main<BR/>menu it closes the game.<BR/><BR/>There
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are also some special functions:<BR/><BR/> F10 key - Save the
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last 1000 frames into a file ./history.dat<BR/>
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This can be used to reproduce problems occurring<BR/>
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during a race. This is mainly useful for developers.<BR/><BR/>
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F11 key - Toggle wire-frame view.<BR/><BR/> F12 key - Toggle
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frame-per-second display.<BR/><BR/><IMG SRC="chess.png" NAME="graphics43" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics44" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics45" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics46" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics47" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics48" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics49" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics50" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics51" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics52" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics53" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics54" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics55" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics56" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0></P>
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<P><FONT SIZE=4><B>Starting for the first time</B></FONT></P>
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<P>When you start the game for the first time, some features may be
|
||||
locked. To unlock these features, you must complete certain
|
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challenges- the are accessed by selecting “challenges from the main
|
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menu.</P>
|
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<P><IMG SRC="chess.png" NAME="graphics163" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics164" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics165" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics166" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics167" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics168" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics169" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics170" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics171" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics172" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics173" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics174" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics175" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics176" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0></P>
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<P STYLE="margin-bottom: 0in"><FONT SIZE=4><B>Game modes</B></FONT><BR/><BR/>Three
|
||||
different game modes are available:<BR/>
|
||||
|
||||
1) Grand Prix
|
||||
<BR/> A set of several races, each with several laps.
|
||||
|
||||
<BR/><BR/>2) Quick Race
|
||||
<BR/> A single race with between 1 and 5 laps (alone or against opponents).
|
||||
|
||||
<BR/><BR/>3) Time Trial
|
||||
<BR/> A single race focused on racing, with no collectibles (alone or against opponents).
|
||||
|
||||
<BR/><BR/>4) Follow the Leader
|
||||
<BR/> A single race where your goal is to be the closest to
|
||||
<BR/> the leader kart and never be the last one.
|
||||
<BR/> The last kart is eliminated at the end of each round.
|
||||
</P>
|
||||
<P><BR/><IMG SRC="chess.png" NAME="graphics72" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics73" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics74" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics75" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics76" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics77" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics78" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics79" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics80" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics81" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics82" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics83" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics84" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics85" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><BR/><BR/><FONT SIZE=4><B><FONT SIZE=4>The
|
||||
race screen</FONT></B></FONT><BR/><IMG SRC="sshot-islandtrack.jpg" NAME="graphics57" ALIGN=BOTTOM WIDTH=512 HEIGHT=341 BORDER=0>
|
||||
<BR/>This screen has several components:<BR/><BR/> Position
|
||||
display (left) : here you will see the places of<BR/> everyone
|
||||
participating in the race; after the leader goes<BR/> though the
|
||||
goal, a counter will appear next to their images<BR/> showing
|
||||
how much time behind they are. The places are<BR/> initially
|
||||
colored in white, which will become a bit more red<BR/> with
|
||||
every lap finished; after the race is finished the<BR/> place
|
||||
appear in green.<BR/><BR/> Track map (bottom left corner) : this
|
||||
will show the position<BR/> of everyone, in relation to the
|
||||
track; humans are drawn with<BR/> bigger dots.<BR/><BR/> Lap
|
||||
(right of the track map) : the left number shows how many<BR/>
|
||||
laps you have completed, the right number shows how many laps<BR/>
|
||||
you have to complete to finish the race.<BR/><BR/> Item (top) :
|
||||
the number of items and what is that you are<BR/> holding is
|
||||
displayed here.<BR/><BR/> Power bar (right) : it displays how
|
||||
much power you have by<BR/> grabbing energizers (coins).<BR/><BR/>
|
||||
Speed bar (bottom right) : shows how fast you are moving.<BR/><BR/>
|
||||
Steering wheel: when you steer, the front wheels do not rotate<BR/>
|
||||
to their limit instantly; instead, they take less than a<BR/>
|
||||
second to achieve full rotation. The current rotation is<BR/>
|
||||
displayed here.<BR/> <BR/> Current place: here it is shown
|
||||
how much you have advanced in<BR/> comparation with your
|
||||
competitors.<BR/><BR/> Time: how much time it takes for you to
|
||||
reach the goal.<BR/><BR/><IMG SRC="chess.png" NAME="graphics58" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics59" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics60" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics61" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics62" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics63" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics64" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics65" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics66" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics67" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics68" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics69" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics70" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics71" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><BR/><BR/><FONT SIZE=4><B>Multiplayer</B></FONT><BR/><BR/>Split
|
||||
screen multi-player is supported, though you need a<BR/>somewhat
|
||||
powerful computer and graphics card to get a high frame<BR/>rate in
|
||||
this case. Network multi-player is not yet supported.<BR/><BR/>When
|
||||
playing with your friends, the screen will be divided in<BR/>cuadrants.
|
||||
Even thought there are default controls for all<BR/>players, you
|
||||
should change them if you feel uncomfortable, or<BR/>if you have a
|
||||
joystick.<BR/><BR/>Also, after you finish the race, you might want to
|
||||
go back to<BR/>give your friends some
|
||||
trouble!<BR/><BR/><IMG SRC="chess.png" NAME="graphics86" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics87" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics88" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics89" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics90" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics91" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics92" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics93" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics94" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics95" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics96" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics97" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics98" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics99" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><BR/><BR/><FONT SIZE=4><B>Collectables</B></FONT><BR/><BR/>There
|
||||
are currently many 'good things' you can get (triggered by<BR/>touching
|
||||
an item box) and a few 'bad things'.<BR/><BR/>When you pick up one of
|
||||
the good things, you will see it on your<BR/>item box, and activate it
|
||||
by using an item (see above for<BR/>default key bindings).<BR/><BR/>Bad
|
||||
things happen immediately - and last for a few seconds<BR/>before
|
||||
'going away' by themselves.<BR/><BR/>Notice that (unlike some kart
|
||||
games), the computer controlled<BR/>players also collect and use
|
||||
power-ups in the same way you do.<BR/><BR/>Energizers gradually fill up
|
||||
the energy level - as you collect<BR/>more, you'll find that an item
|
||||
cube will subsequently give you<BR/>two, three, four or five power-ups
|
||||
at one time!<BR/><BR/><B>Good Things</B></P>
|
||||
<TABLE BORDER=1 CELLPADDING=2 CELLSPACING=2>
|
||||
<TR>
|
||||
<TD>
|
||||
<P><IMG SRC="missile.png" NAME="graphics100" ALT="Missile" ALIGN=BOTTOM WIDTH=64 HEIGHT=64 BORDER=0></P>
|
||||
</TD>
|
||||
<TD>
|
||||
<P>Missiles: unguided but fast. If they hit anything
|
||||
(including the track), they explode impressively. The
|
||||
effect on a Kart is to stop it dead - so you have to
|
||||
accelerate again from zero.</P>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR>
|
||||
<TD>
|
||||
<P><IMG SRC="homing_missile.png" NAME="graphics101" ALT="Homing missile" ALIGN=BOTTOM WIDTH=64 HEIGHT=64 BORDER=0></P>
|
||||
</TD>
|
||||
<TD>
|
||||
<P>Homing missiles: slower than the regular kind - but they track
|
||||
the nearest kart and are quite hard to shake off.</P>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR>
|
||||
<TD>
|
||||
<P><IMG SRC="spark.png" NAME="graphics102" ALT="Fuzzy blob / Spark" ALIGN=BOTTOM WIDTH=64 HEIGHT=64 BORDER=0></P>
|
||||
</TD>
|
||||
<TD>
|
||||
<P> Fuzzy blob / Spark: even slower still, a kart can outrun
|
||||
them quite easily. They ricochet off the sides of the track and
|
||||
only explode when they hit a Kart. Since they are not moving fast,
|
||||
they'll tend to stay close to where you dropped them, thoughtyou
|
||||
won't know exactly where.
|
||||
</P>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR>
|
||||
<TD>
|
||||
<P><IMG SRC="zipper.png" NAME="graphics103" ALT="Zipper" ALIGN=BOTTOM WIDTH=64 HEIGHT=64 BORDER=0></P>
|
||||
</TD>
|
||||
<TD>
|
||||
<P>Portable Zippers: these are just like the zippers on the track
|
||||
itself - they give you a sudden acceleration and
|
||||
temporarily increase the top speed of your kart.
|
||||
</P>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR>
|
||||
<TD>
|
||||
<P><IMG SRC="parachute.png" NAME="graphics104" ALT="Parachute" ALIGN=BOTTOM WIDTH=64 HEIGHT=64 BORDER=0></P>
|
||||
</TD>
|
||||
<TD>
|
||||
<P>Portable parachutes: this pops out the back of all the karts in
|
||||
a better position than you and slows them down a for some seconds.
|
||||
The worse your position is, the higher the probabilities of
|
||||
getting this you have (but they are stillsmall). You can only have
|
||||
one at a time.
|
||||
</P>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR>
|
||||
<TD>
|
||||
<P><IMG SRC="anvil.png" NAME="graphics105" ALT="Anvil" ALIGN=BOTTOM WIDTH=64 HEIGHT=64 BORDER=0></P>
|
||||
</TD>
|
||||
<TD>
|
||||
<P> Portable anvil: the driver in the first position gets
|
||||
dragged by a heavy anvil, allowing other drivers to catch up with
|
||||
him... like the portable parachutes, the worse your position is,
|
||||
the higher probabilities of getting this you have. However, you
|
||||
can't get this if the driver in the first position alreadyfinished
|
||||
the race, and you can't have more than one at a time.
|
||||
</P>
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<P><BR/><B>Bad Things</B><BR/><BR/> Parachute: this pops out the
|
||||
back of your kart and slows you down<BR/> a little for a few
|
||||
seconds only. Enough to drop you back one place<BR/> if it's a
|
||||
close race though.<BR/> <BR/> Anvil: gets dragged behind your
|
||||
kart on a rope for an even shorter<BR/> amount of time than the
|
||||
parachute... but the drag effect is much<BR/> stronger; your kart
|
||||
hardly moves at all. <BR/> <BR/> Bomb: after 30 seconds the
|
||||
bomb will explode, but if another kart<BR/> touches you, the bomb
|
||||
will be transfered to it and the remaining<BR/> time will be
|
||||
reduced by 5 seconds. If you hit a banana while<BR/> having a
|
||||
bomb attach, it will explode immediately! Also, the bomb<BR/> can't
|
||||
be transfered to the inmediate previous bomb
|
||||
holder.<BR/><BR/><IMG SRC="chess.png" NAME="graphics106" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics107" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics108" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics109" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics110" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics111" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics112" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics113" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics114" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics115" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics116" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics117" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics118" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics119" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><BR/><BR/><FONT SIZE=4><B>Game
|
||||
mechanics and tips</B></FONT><BR/><BR/>As a racer in SuperTuxKart, your
|
||||
goal is to reach the<BR/>finish line before your opponents, but as a
|
||||
bonus you might want<BR/>to show your awesome driving skills.<BR/><BR/>The
|
||||
item cubes contain helpful objects; which item you get is<BR/>matter
|
||||
of luck. If you have an item already, you will get another<BR/>item of
|
||||
the same type if by luck the random selection chooses<BR/>the same
|
||||
item type as the one you already have.<BR/><BR/>The energizers will
|
||||
increase the number of items you grab from a<BR/>single item cube. You
|
||||
may only have up to 5 items, except the<BR/>anvil and the parachute,
|
||||
since anvils are so heavy and you have<BR/>so many parachutes, there
|
||||
is not much room and you can only<BR/>carry one!<BR/><BR/>On the track
|
||||
there could be zippers, which will give you a boost<BR/>when you go
|
||||
over them. Avoid water and lava, since you can't<BR/>drive on them and
|
||||
you will have to be rescued just before<BR/>you touch them!<BR/><BR/>There
|
||||
are also nasty things left on the track which will put an<BR/>anvil or
|
||||
a parachute on your kart.<BR/><BR/>If you don't have items that you
|
||||
wish to use, try not to be in<BR/>a collision course towards other
|
||||
karts, since they might have<BR/>items of their own to throw at you!
|
||||
also, if they crash you<BR/>could go down with them.<BR/><BR/>If you are
|
||||
running rather fast, you can pop a wheelie, which gives<BR/>you an
|
||||
additional speed boost, but you can't steer your kart <BR/>while doing
|
||||
a wheelie (since your front wheels are not touching<BR/>the track), so
|
||||
be careful.<BR/><BR/>When all human controlled karts finish the race,
|
||||
the game will wait<BR/>some seconds for the AI to finish the race. If
|
||||
the AI doesn't, it<BR/>will estimate the arrival time based on the
|
||||
kart's average speed.<BR/><BR/>If you are tired of playing the same
|
||||
way, complete some challenges<BR/>and you will unlock new features!</P>
|
||||
<P><BR/><IMG SRC="chess.png" NAME="graphics120" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics121" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics122" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics123" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics124" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics125" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics126" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics127" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics128" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics129" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics130" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics131" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics132" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics133" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><BR/><BR/><FONT SIZE=4><B>Comand
|
||||
line options</B></FONT><BR/><BR/>Useful command line options:<BR/><BR/>-N,
|
||||
--no-start-screen Quick start without any menus<BR/>-l,
|
||||
--list-tracks List all tracks<BR/>-k,
|
||||
--numkarts NUM Number of karts to
|
||||
race<BR/> --kart NAME
|
||||
Use kart NAME<BR/> --list-karts
|
||||
Lists all available karts<BR/> --laps NUM
|
||||
Number of laps to play<BR/> --herring STYLE
|
||||
Use STYLE as your herring style<BR/>-f, --fullscreen
|
||||
Fullscreen display<BR/>-w, --windowed
|
||||
Windowed display<BR/>-s, --screensize WxH Set
|
||||
screensize, e.g. -s 800x600<BR/>-v, --version
|
||||
Show version<BR/>-h, --help
|
||||
Show command-line options<BR/><BR/><IMG SRC="chess.png" NAME="graphics134" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics135" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics136" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics137" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics138" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics139" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics140" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics141" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics142" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics143" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics144" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics145" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics146" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics147" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><BR/><BR/><FONT SIZE=4><B>Support</B></FONT><BR/><BR/>If
|
||||
you have any problems, please send an e-mail to the<BR/>Super Tux Kart
|
||||
mailing list at <A HREF="mailto:supertuxkart-devel@lists.sourceforge.net">supertuxkart-devel@lists.sourceforge.net</A> .<BR/><BR/>The
|
||||
archives of this mailing list can be found at
|
||||
<BR/><A HREF="http://sourceforge.net/mailarchive/forum.php?forum_name=supertuxkart-devel">http://sourceforge.net/mailarchive/forum.php?forum_name=supertuxkart-devel/</A> .<BR/><BR/>There
|
||||
is also a wiki on the homepage
|
||||
at <A HREF="http://supertuxkart.sourceforge.net/">http://supertuxkart.sourceforge.net</A> .<BR/><BR/><IMG SRC="chess.png" NAME="graphics148" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics149" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics150" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics151" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics152" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics153" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics154" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics155" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics156" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics157" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics158" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics159" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics160" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><IMG SRC="chess.png" NAME="graphics161" ALIGN=BOTTOM WIDTH=32 HEIGHT=33 BORDER=0><BR/><BR/><B>License</B><BR/><BR/>SuperTuxKart
|
||||
is released under the provisions of<BR/>the GNU General Public License
|
||||
(GPL).</P>
|
||||
</BODY>
|
||||
</HTML>
|
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Reference in New Issue
Block a user