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- -
-
Player's
-Manual
Introduction
SuperTuxKart
-(abbreviated STK) is a fun kart racing game, focusing on
fun and
-not on realistic physics. You can find more details
-on
http://supertuxkart.sf.net
It
-was originally based on Steve Baker's TuxKart
-(http://tuxkart.sourceforge.net),
but
-by now has developed a life on its own. It was
picked up by the
-Linux Game Tome (http://www.happypenguin.org)
Game
-of the Month project and got a big overhaul during this time,
but
-was left in an unfinished state.
A new set of maintainers,
-namely hiker & coz, took over in 2006,
and since then four
-official versions (0.2, 0.3, 0.4, & 0.5) have been
-released.
Requirements
Hardware
*
-You need a 3D graphics card that can support OpenGL or Mesa.
* You
-should have a CPU that's running at 450MHz or better.
* You'll
-need at least 32Mb RAM.
* A sound card would be nice - but it's
-not essential.
* Ideally, you want a joystick - preferably one
-with at least 6
buttons - you can also drive from the
-keyboard or the mouse,
thought currently it is hard to
-drive with the mouse.
Software
Right now,
-SuperTuxKart runs under Linux, Windows, and MacOSX.
While we are
-not aware of any ports to BSD, BeOS, etc., we try to keep the
-source portable, so you should be able to compile for these platforms
-without a problem.
You need the following programs
-installed:
OpenGL (or Mesa 3.0 or later)
-http://www.opengl.org,
-http://www.mesa3d.org
PLIB
-1.8.4
http://plib.sourceforge.net
SDL
-1.2
http://www.libsdl.org
OpenAL
-http://www.openal.org
ALUT
-http://www.openal.org
-
You should also be able to get pre-built binaries for various systems, including MacOS X and Windows. Many Linux distributions will have STK in their repositories, or .debs/.rpms will be available.
Controlling
-your kart
To win races you will need to master
-your controls. Here are the
predefined controls:
- Function - |
-
- Player 1 - |
-
- Player 2 - |
-
- Player 3 - |
-
- Player 4 - |
-
- Steer - - |
-
- Left / Right arrow - |
-
- A / D key - - |
-
- F / H key - |
-
- J / L key - |
-
- Accelerate - |
-
- Up arrow - - |
-
- W key - - |
-
- T key - - |
-
- I key - - |
-
- Brake - - |
-
- Down arrow - - |
-
- S key - - |
-
- G key - - |
-
- K key - - |
-
- Use item - - |
-
- Right control - - |
-
- Left Control - |
-
- N key - - |
-
- . key - - |
-
- Wheelie - - |
-
- Right shift - - |
-
- Left shift - - |
-
- C key - - |
-
- M key - - |
-
- Rescue - - |
-
- Backspace - - |
-
- Q key - - |
-
- R key - - |
-
- U key - - |
-
- Jump - - |
-
- - key - - |
-
- Caps lock - - |
-
- V key - - |
-
- , key - - |
-
- Look back - - |
-
- Right alt - - |
-
- Left alt - - |
-
- N key - - |
-
- / key - - |
-
The rescue button is meant to be used if your kart is stuck;
-it
will send you to the track with your approximate progress,
-but
it will take a few seconds.
The Escape key pauses the
-game and shows the race menu. Also,
pressing Escape in a menu will
-exit from it, and in the main
menu it closes the game.
There
-are also some special functions:
F10 key - Save the
-last 1000 frames into a file ./history.dat
-This can be used to reproduce problems occurring
-during a race. This is mainly useful for developers.
-F11 key - Toggle wire-frame view.
F12 key - Toggle
-frame-per-second display.
Starting for the first time
-When you start the game for the first time, some features may be -locked. To unlock these features, you must complete certain -challenges- the are accessed by selecting “challenges from the main -menu.
-Game modes
Three
-different game modes are available:
-
-1) Grand Prix
-
A set of several races, each with several laps.
-
-
2) Quick Race
-
A single race with between 1 and 5 laps (alone or against opponents).
-
-
3) Time Trial
-
A single race focused on racing, with no collectibles (alone or against opponents).
-
-
4) Follow the Leader
-
A single race where your goal is to be the closest to
-
the leader kart and never be the last one.
-
The last kart is eliminated at the end of each round.
-
The
-race screen
-
This screen has several components:
Position
-display (left) : here you will see the places of
everyone
-participating in the race; after the leader goes
though the
-goal, a counter will appear next to their images
showing
-how much time behind they are. The places are
initially
-colored in white, which will become a bit more red
with
-every lap finished; after the race is finished the
place
-appear in green.
Track map (bottom left corner) : this
-will show the position
of everyone, in relation to the
-track; humans are drawn with
bigger dots.
Lap
-(right of the track map) : the left number shows how many
-laps you have completed, the right number shows how many laps
-you have to complete to finish the race.
Item (top) :
-the number of items and what is that you are
holding is
-displayed here.
Power bar (right) : it displays how
-much power you have by
grabbing energizers (coins).
-Speed bar (bottom right) : shows how fast you are moving.
-Steering wheel: when you steer, the front wheels do not rotate
-to their limit instantly; instead, they take less than a
-second to achieve full rotation. The current rotation is
-displayed here.
Current place: here it is shown
-how much you have advanced in
comparation with your
-competitors.
Time: how much time it takes for you to
-reach the goal.
Multiplayer
Split
-screen multi-player is supported, though you need a
somewhat
-powerful computer and graphics card to get a high frame
rate in
-this case. Network multi-player is not yet supported.
When
-playing with your friends, the screen will be divided in
cuadrants.
-Even thought there are default controls for all
players, you
-should change them if you feel uncomfortable, or
if you have a
-joystick.
Also, after you finish the race, you might want to
-go back to
give your friends some
-trouble!
Collectables
There
-are currently many 'good things' you can get (triggered by
touching
-an item box) and a few 'bad things'.
When you pick up one of
-the good things, you will see it on your
item box, and activate it
-by using an item (see above for
default key bindings).
Bad
-things happen immediately - and last for a few seconds
before
-'going away' by themselves.
Notice that (unlike some kart
-games), the computer controlled
players also collect and use
-power-ups in the same way you do.
Energizers gradually fill up
-the energy level - as you collect
more, you'll find that an item
-cube will subsequently give you
two, three, four or five power-ups
-at one time!
Good Things
- |
-
- Missiles: unguided but fast. If they hit anything - (including the track), they explode impressively. The - effect on a Kart is to stop it dead - so you have to - accelerate again from zero. - |
-
- |
-
- Homing missiles: slower than the regular kind - but they track - the nearest kart and are quite hard to shake off. - |
-
- |
-
- Fuzzy blob / Spark: even slower still, a kart can outrun - them quite easily. They ricochet off the sides of the track and - only explode when they hit a Kart. Since they are not moving fast, - they'll tend to stay close to where you dropped them, thoughtyou - won't know exactly where. - - |
-
- |
-
- Portable Zippers: these are just like the zippers on the track - itself - they give you a sudden acceleration and - temporarily increase the top speed of your kart. - - |
-
- |
-
- Portable parachutes: this pops out the back of all the karts in - a better position than you and slows them down a for some seconds. - The worse your position is, the higher the probabilities of - getting this you have (but they are stillsmall). You can only have - one at a time. - - |
-
- |
-
- Portable anvil: the driver in the first position gets - dragged by a heavy anvil, allowing other drivers to catch up with - him... like the portable parachutes, the worse your position is, - the higher probabilities of getting this you have. However, you - can't get this if the driver in the first position alreadyfinished - the race, and you can't have more than one at a time. - - |
-
Bad Things
Parachute: this pops out the
-back of your kart and slows you down
a little for a few
-seconds only. Enough to drop you back one place
if it's a
-close race though.
Anvil: gets dragged behind your
-kart on a rope for an even shorter
amount of time than the
-parachute... but the drag effect is much
stronger; your kart
-hardly moves at all.
Bomb: after 30 seconds the
-bomb will explode, but if another kart
touches you, the bomb
-will be transfered to it and the remaining
time will be
-reduced by 5 seconds. If you hit a banana while
having a
-bomb attach, it will explode immediately! Also, the bomb
can't
-be transfered to the inmediate previous bomb
-holder.
Game
-mechanics and tips
As a racer in SuperTuxKart, your
-goal is to reach the
finish line before your opponents, but as a
-bonus you might want
to show your awesome driving skills.
The
-item cubes contain helpful objects; which item you get is
matter
-of luck. If you have an item already, you will get another
item of
-the same type if by luck the random selection chooses
the same
-item type as the one you already have.
The energizers will
-increase the number of items you grab from a
single item cube. You
-may only have up to 5 items, except the
anvil and the parachute,
-since anvils are so heavy and you have
so many parachutes, there
-is not much room and you can only
carry one!
On the track
-there could be zippers, which will give you a boost
when you go
-over them. Avoid water and lava, since you can't
drive on them and
-you will have to be rescued just before
you touch them!
There
-are also nasty things left on the track which will put an
anvil or
-a parachute on your kart.
If you don't have items that you
-wish to use, try not to be in
a collision course towards other
-karts, since they might have
items of their own to throw at you!
-also, if they crash you
could go down with them.
If you are
-running rather fast, you can pop a wheelie, which gives
you an
-additional speed boost, but you can't steer your kart
while doing
-a wheelie (since your front wheels are not touching
the track), so
-be careful.
When all human controlled karts finish the race,
-the game will wait
some seconds for the AI to finish the race. If
-the AI doesn't, it
will estimate the arrival time based on the
-kart's average speed.
If you are tired of playing the same
-way, complete some challenges
and you will unlock new features!
Comand
-line options
Useful command line options:
-N,
---no-start-screen Quick start without any menus
-l,
---list-tracks List all tracks
-k,
---numkarts NUM Number of karts to
-race
--kart NAME
-Use kart NAME
--list-karts
-Lists all available karts
--laps NUM
-Number of laps to play
--herring STYLE
-Use STYLE as your herring style
-f, --fullscreen
-Fullscreen display
-w, --windowed
-Windowed display
-s, --screensize WxH Set
-screensize, e.g. -s 800x600
-v, --version
-Show version
-h, --help
-Show command-line options
Support
If
-you have any problems, please send an e-mail to the
Super Tux Kart
-mailing list at supertuxkart-devel@lists.sourceforge.net .
The
-archives of this mailing list can be found at
-
http://sourceforge.net/mailarchive/forum.php?forum_name=supertuxkart-devel/ .
There
-is also a wiki on the homepage
-at http://supertuxkart.sourceforge.net .
License
SuperTuxKart
-is released under the provisions of
the GNU General Public License
-(GPL).