diff --git a/doc/players_manual/Makefile.am b/doc/players_manual/Makefile.am deleted file mode 100644 index 509483fdd..000000000 --- a/doc/players_manual/Makefile.am +++ /dev/null @@ -1,8 +0,0 @@ -# doc/players_manual - -pkgdatadir = $(datadir)/doc/@PACKAGE@/players_manual - -pkgdata_DATA = manual.html $(shell find $(srcdir) -name "*.png") \ - $(shell find $(srcdir) -name "*.jpg") - -EXTRA_DIST = $(pkgdata_DATA) diff --git a/doc/players_manual/anvil.png b/doc/players_manual/anvil.png deleted file mode 100755 index f1b9a89e9..000000000 Binary files a/doc/players_manual/anvil.png and /dev/null differ diff --git a/doc/players_manual/chess.png b/doc/players_manual/chess.png deleted file mode 100755 index 4aabf0239..000000000 Binary files a/doc/players_manual/chess.png and /dev/null differ diff --git a/doc/players_manual/homing_missile.png b/doc/players_manual/homing_missile.png deleted file mode 100755 index 25dc5d128..000000000 Binary files a/doc/players_manual/homing_missile.png and /dev/null differ diff --git a/doc/players_manual/logo.jpg b/doc/players_manual/logo.jpg deleted file mode 100644 index ae295cb5a..000000000 Binary files a/doc/players_manual/logo.jpg and /dev/null differ diff --git a/doc/players_manual/manual.html b/doc/players_manual/manual.html deleted file mode 100755 index 647b9713e..000000000 --- a/doc/players_manual/manual.html +++ /dev/null @@ -1,462 +0,0 @@ - - - - - Super Tux Kart player's manual - - - - - - - - - - -

-

-

Player's -Manual



Introduction

SuperTuxKart -(abbreviated STK) is a fun kart racing game, focusing on
fun and -not on realistic physics. You can find more details -on
http://supertuxkart.sf.net
It -was originally based on Steve Baker's TuxKart -(http://tuxkart.sourceforge.net),
but -by now has developed a life on its own. It was
picked up by the -Linux Game Tome (http://www.happypenguin.org)
Game -of the Month project and got a big overhaul during this time,
but -was left in an unfinished state.

A new set of maintainers, -namely hiker & coz, took over in 2006,
and since then four -official versions (0.2, 0.3, 0.4, & 0.5) have been -released.



Requirements

Hardware
* -You need a 3D graphics card that can support OpenGL or Mesa.
* You -should have a CPU that's running at 450MHz or better.
* You'll -need at least 32Mb RAM.
* A sound card would be nice - but it's -not essential.
* Ideally, you want a joystick - preferably one -with at least 6
  buttons - you can also drive from the -keyboard or the mouse,
  thought currently it is hard to -drive with the mouse.

Software
Right now, -SuperTuxKart runs under Linux, Windows, and MacOSX.
While we are -not aware of any ports to BSD, BeOS, etc., we try to keep the -source portable, so you should be able to compile for these platforms -without a problem.

You need the following programs -installed:

OpenGL (or Mesa 3.0 or later)
    -http://www.opengl.org,  -http://www.mesa3d.org

PLIB -1.8.4
    http://plib.sourceforge.net

SDL -1.2
    http://www.libsdl.org

OpenAL
    -http://www.openal.org

ALUT
    -http://www.openal.org

-



-

-

You should also be able to get pre-built binaries for various systems, including MacOS X and Windows. Many Linux distributions will have STK in their repositories, or .debs/.rpms will be available.




Controlling -your kart

To win races you will need to master -your controls. Here are the
predefined controls:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Function

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Player 1

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Player 2

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Player 3

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Player 4

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Steer -

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Left / Right arrow

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A / D key -

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F / H key

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J / L key

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Accelerate

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Up arrow -

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W key -

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T key -

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I key -

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Brake -

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Down arrow -

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S key -

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G key -

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K key -

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Use item -

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Right control -

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Left Control

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N key -

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. key -

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Wheelie -

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Right shift -

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Left shift -

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C key -

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M key -

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Rescue -

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Backspace -

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Q key -

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R key -

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U key -

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Jump -

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- key -

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Caps lock -

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V key -

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, key -

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Look back -

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Right alt -

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Left alt -

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N key -

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/ key -

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The rescue button is meant to be used if your kart is stuck; -it
will send you to the track with your approximate progress, -but
it will take a few seconds.

The Escape key pauses the -game and shows the race menu. Also,
pressing Escape in a menu will -exit from it, and in the main
menu it closes the game.

There -are also some special functions:

  F10 key - Save the -last 1000 frames into a file ./history.dat
            -This can be used to reproduce problems occurring
            -during a race. This is mainly useful for developers.

  -F11 key - Toggle wire-frame view.

  F12 key - Toggle -frame-per-second display.

-

Starting for the first time

-

When you start the game for the first time, some features may be -locked. To unlock these features, you must complete certain -challenges- the are accessed by selecting “challenges from the main -menu.

-

-

Game modes

Three -different game modes are available:
- -1) Grand Prix -
  A set of several races, each with several laps. - -

2) Quick Race -
   A single race with between 1 and 5 laps (alone or against opponents). - -

3) Time Trial -
   A single race focused on racing, with no collectibles (alone or against opponents). - -

4) Follow the Leader -
   A single race where your goal is to be the closest to -
   the leader kart and never be the last one. -
  The last kart is eliminated at the end of each round. -

-




The -race screen
-
This screen has several components:

  Position -display (left) : here you will see the places of
  everyone -participating in the race; after the leader goes
  though the -goal, a counter will appear next to their images
  showing -how much time behind they are. The places are
  initially -colored in white, which will become a bit more red
  with -every lap finished; after the race is finished the
  place -appear in green.

  Track map (bottom left corner) : this -will show the position
  of everyone, in relation to the -track; humans are drawn with
  bigger dots.

  Lap -(right of the track map) : the left number shows how many
  -laps you have completed, the right number shows how many laps
  -you have to complete to finish the race.

  Item (top) : -the number of items and what is that you are
  holding is -displayed here.

  Power bar (right) : it displays how -much power you have by
  grabbing energizers (coins).

  -Speed bar (bottom right) : shows how fast you are moving.

  -Steering wheel: when you steer, the front wheels do not rotate
  -to their limit instantly; instead, they take less than a
  -second to achieve full rotation. The current rotation is
  -displayed here.
 
  Current place: here it is shown -how much you have advanced in
  comparation with your -competitors.

  Time: how much time it takes for you to -reach the goal.



Multiplayer

Split -screen multi-player is supported, though you need a
somewhat -powerful computer and graphics card to get a high frame
rate in -this case. Network multi-player is not yet supported.

When -playing with your friends, the screen will be divided in
cuadrants. -Even thought there are default controls for all
players, you -should change them if you feel uncomfortable, or
if you have a -joystick.

Also, after you finish the race, you might want to -go back to
give your friends some -trouble!



Collectables

There -are currently many 'good things' you can get (triggered by
touching -an item box) and a few 'bad things'.

When you pick up one of -the good things, you will see it on your
item box, and activate it -by using an item (see above for
default key bindings).

Bad -things happen immediately - and last for a few seconds
before -'going away' by themselves.

Notice that (unlike some kart -games), the computer controlled
players also collect and use -power-ups in the same way you do.

Energizers gradually fill up -the energy level - as you collect
more, you'll find that an item -cube will subsequently give you
two, three, four or five power-ups -at one time!

Good Things

- - - - - - - - - - - - - - - - - - - - - - - - - -
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Missile

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Missiles: unguided but fast. If they hit anything -  (including  the track), they explode impressively. The - effect on a Kart is  to stop it dead - so you have to - accelerate again from zero.

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Homing missile

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Homing missiles: slower than the regular kind - but they track - the nearest kart and are quite hard to shake off.

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Fuzzy blob / Spark

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 Fuzzy blob / Spark: even slower still, a kart can outrun - them quite easily. They ricochet off the sides of the track and - only explode when they hit a Kart. Since they are not moving fast, - they'll tend to stay close to where you dropped them, thoughtyou - won't know exactly where. -

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Zipper

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Portable Zippers: these are just like the zippers on the track -  itself - they give you a sudden acceleration and - temporarily increase the top speed of your kart. -

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Parachute

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Portable parachutes: this pops out the back of all the karts in - a better position than you and slows them down a for some seconds. - The worse your position is, the higher the probabilities of - getting this you have (but they are stillsmall). You can only have - one at a time. -

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Anvil

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 Portable anvil: the driver in the first position gets - dragged by a heavy anvil, allowing other drivers to catch up with - him... like the portable parachutes, the worse your position is, - the higher probabilities of getting this you have. However, you - can't get this if the driver in the first position alreadyfinished - the race, and you can't have more than one at a time. -

-
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Bad Things

 Parachute: this pops out the -back of your kart and slows you down
 a little for a few -seconds only. Enough to drop you back one place
 if it's a -close race though.
 
 Anvil: gets dragged behind your -kart on a rope for an even shorter
 amount of time than the -parachute... but the drag effect is much
 stronger; your kart -hardly moves at all.
 
 Bomb: after 30 seconds the -bomb will explode, but if another kart
 touches you, the bomb -will be transfered to it and the remaining
 time will be -reduced by 5 seconds. If you hit a banana while
 having a -bomb attach, it will explode immediately! Also, the bomb
 can't -be transfered to the inmediate previous bomb -holder.



Game -mechanics and tips

As a racer in SuperTuxKart, your -goal is to reach the
finish line before your opponents, but as a -bonus you might want
to show your awesome driving skills.

The -item cubes contain helpful objects; which item you get is
matter -of luck. If you have an item already, you will get another
item of -the same type if by luck the random selection chooses
the same -item type as the one you already have.

The energizers will -increase the number of items you grab from a
single item cube. You -may only have up to 5 items, except the
anvil and the parachute, -since anvils are so heavy and you have
so many parachutes, there -is not much room and you can only
carry one!

On the track -there could be zippers, which will give you a boost
when you go -over them. Avoid water and lava, since you can't
drive on them and -you will have to be rescued just before
you touch them!

There -are also nasty things left on the track which will put an
anvil or -a parachute on your kart.

If you don't have items that you -wish to use, try not to be in
a collision course towards other -karts, since they might have
items of their own to throw at you! -also, if they crash you
could go down with them.

If you are -running rather fast, you can pop a wheelie, which gives
you an -additional speed boost, but you can't steer your kart
while doing -a wheelie (since your front wheels are not touching
the track), so -be careful.

When all human controlled karts finish the race, -the game will wait
some seconds for the AI to finish the race. If -the AI doesn't, it
will estimate the arrival time based on the -kart's average speed.

If you are tired of playing the same -way, complete some challenges
and you will unlock new features!

-




Comand -line options

Useful command line options:

-N, ---no-start-screen   Quick start without any menus
-l, ---list-tracks       List all tracks
-k, ---numkarts NUM      Number of karts to -race
    --kart NAME         -Use kart NAME
    --list-karts        -Lists all available karts
    --laps NUM          -Number of laps to play
    --herring STYLE     -Use STYLE as your herring style
-f, --fullscreen        -Fullscreen display
-w, --windowed          -Windowed display
-s, --screensize WxH    Set -screensize, e.g. -s 800x600
-v, --version           -Show version
-h, --help              -Show command-line options



Support

If -you have any problems, please send an e-mail to the
Super Tux Kart -mailing list at  supertuxkart-devel@lists.sourceforge.net .

The -archives of this mailing list can be found at -
http://sourceforge.net/mailarchive/forum.php?forum_name=supertuxkart-devel/ .

There -is also a wiki on the homepage -at http://supertuxkart.sourceforge.net .



License

SuperTuxKart -is released under the provisions of
the GNU General Public License -(GPL).

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