Formatted script_physics.hpp
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@ -28,34 +28,32 @@ namespace Scripting
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namespace Physics
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{
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//private:
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//IDs of kart collisions
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int m_collidingkartid1;
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int m_collidingkartid2;
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//IDs of kart collisions
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int m_collidingkartid1;
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int m_collidingkartid2;
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//Details of collision
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std::string m_collider1;
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std::string m_collider2;
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std::string m_collisionType;
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//Details of collision
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std::string m_collider1;
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std::string m_collider2;
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std::string m_collisionType;
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//public:
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//script engine functions
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void registerScriptFunctions(asIScriptEngine *engine);
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asIScriptFunction*
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registerScriptCallbacks(asIScriptEngine *engine);
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//script engine functions
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void registerScriptFunctions(asIScriptEngine *engine);
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asIScriptFunction*
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registerScriptCallbacks(asIScriptEngine *engine);
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//game engine functions
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void setCollision(int collider1, int collider2);
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void setCollisionType(std::string);
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//game engine functions
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void setCollision(int collider1, int collider2);
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void setCollisionType(std::string);
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//script-bound functions
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void getCollidingKart1(asIScriptGeneric *gen);
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void getCollidingKart2(asIScriptGeneric *gen);
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void getCollsionType(asIScriptGeneric *gen);
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void getCollidingID(asIScriptGeneric *gen);
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//script-bound functions
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void getCollidingKart1(asIScriptGeneric *gen);
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void getCollidingKart2(asIScriptGeneric *gen);
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void getCollsionType(asIScriptGeneric *gen);
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void getCollidingID(asIScriptGeneric *gen);
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}
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