Formatted script_physics.hpp

This commit is contained in:
Sachith Hasaranga Seneviratne 2014-08-15 21:39:36 +05:30
parent cced247b4c
commit f01b69f901

@ -28,34 +28,32 @@ namespace Scripting
namespace Physics
{
//private:
//IDs of kart collisions
int m_collidingkartid1;
int m_collidingkartid2;
//IDs of kart collisions
int m_collidingkartid1;
int m_collidingkartid2;
//Details of collision
std::string m_collider1;
std::string m_collider2;
std::string m_collisionType;
//Details of collision
std::string m_collider1;
std::string m_collider2;
std::string m_collisionType;
//public:
//script engine functions
void registerScriptFunctions(asIScriptEngine *engine);
asIScriptFunction*
registerScriptCallbacks(asIScriptEngine *engine);
//script engine functions
void registerScriptFunctions(asIScriptEngine *engine);
asIScriptFunction*
registerScriptCallbacks(asIScriptEngine *engine);
//game engine functions
void setCollision(int collider1, int collider2);
void setCollisionType(std::string);
//game engine functions
void setCollision(int collider1, int collider2);
void setCollisionType(std::string);
//script-bound functions
void getCollidingKart1(asIScriptGeneric *gen);
void getCollidingKart2(asIScriptGeneric *gen);
void getCollsionType(asIScriptGeneric *gen);
void getCollidingID(asIScriptGeneric *gen);
//script-bound functions
void getCollidingKart1(asIScriptGeneric *gen);
void getCollidingKart2(asIScriptGeneric *gen);
void getCollsionType(asIScriptGeneric *gen);
void getCollidingID(asIScriptGeneric *gen);
}