Revert "No need to signal the shader the AMD_vertex_shader_layer is enabled"

This reverts commit 2e0bec57570c27a37630e98a721a79127ea6e7f5.
This commit is contained in:
Vincent Lejeune 2014-12-18 15:55:44 +01:00
parent a41cac02a2
commit bccde0ce34

View File

@ -147,6 +147,8 @@ GLuint LoadShader(const char * file, unsigned type)
char versionString[20];
sprintf(versionString, "#version %d\n", irr_driver->getGLSLVersion());
std::string Code = versionString;
if (irr_driver->hasVSLayerExtension())
Code += "#extension GL_AMD_vertex_shader_layer : enable\n";
if (irr_driver->useAZDO())
Code += "#extension GL_ARB_bindless_texture : enable\n";
else if (irr_driver->hasARBBindlessTexture())