Improved turning by some 'oversteering' - experimental at this stage.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5297 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@@ -148,8 +148,15 @@ float AIBaseController::steerToPoint(const Vec3 &point)
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return -m_kart->getMaxSteerAngle()*m_skidding_threshold-0.1f;
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if(sin_steer_angle >= 1.0f)
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return m_kart->getMaxSteerAngle()*m_skidding_threshold+0.1f;
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float steer_angle = asin(sin_steer_angle);
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return steer_angle;
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float steer_angle = asin(sin_steer_angle);
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// After doing the exact computation, we now return an 'oversteered'
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// value. This actually helps in making tighter turns, and also in
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// very tight turns on narrow roads (where following the circle might
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// actually take the kart off track) it forces smaller turns.
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// It does not actually hurt to steer too much, since the steering
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// will be adjusted every frame.
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return steer_angle*2.0f;
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} // steerToPoint
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//-----------------------------------------------------------------------------
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