Make engine sound acute if no wheel load (flying).

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5296 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
mbjornstk 2010-04-27 23:11:40 +00:00
parent 2142f5f5e2
commit 8d4df87429

View File

@ -1221,7 +1221,14 @@ void Kart::updatePhysics(float dt)
// when going faster, use higher pitch for engine
if(m_engine_sound && sfx_manager->sfxAllowed())
{
m_engine_sound->speed(0.6f + (float)(m_speed / max_speed)*0.7f);
if(isOnGround())
{
m_engine_sound->speed(0.6f + (float)(m_speed / max_speed)*0.7f);
}
else
{
m_engine_sound->speed(1.4f);
}
m_engine_sound->position(getXYZ());
}
#ifdef XX