Allow auto-add usable uniforms to shader
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@@ -1134,7 +1134,8 @@ void PostProcessing::renderGodRays(scene::ICameraSceneNode * const camnode,
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SP::SPUniformAssigner* glow_color_assigner = glow_shader
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->getUniformAssigner("col");
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assert(glow_color_assigner != NULL);
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glow_color_assigner->setValue(video::SColorf(track->getGodRaysColor()));
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video::SColorf cf(track->getGodRaysColor());
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glow_color_assigner->setValue(core::vector3df(cf.r, cf.g, cf.b));
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sun->draw();
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glow_shader->unuse();
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glDisable(GL_DEPTH_TEST);
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